Identify Sidescroller made by 曼珠沙華/Manjushaka? ("Ninja Sekiren")

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universe01

Member
Nov 11, 2023
100
73
i tried to modify the .save file located in appdata/locallow/sekirenstudio
and saveeditonline.com doesn´t help me
the .save file is not suported
and yeap, the boss of lv2 is hard as fuck
im trying to beat him
 
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Mimic_xz

Newbie
Jul 7, 2023
51
92
i tried to modify the .save file located in appdata/locallow/sekirenstudio
and saveeditonline.com doesn´t help me
the .save file is not suported
and yeap, the boss of lv2 is hard as fuck
im trying to beat him
best advice i can give is to just go for two hits then dash out, read what he's going to do and weather or not you attack him, patience is key
 
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universe01

Member
Nov 11, 2023
100
73
best advice i can give is to just go for two hits then dash out, read what he's going to do and weather or not you attack him, patience is key
thx dude ill try my best again
lately this boss literally a pain in ass xd
***i hope in a future, like farming enemies and leveling up/upscaling life or damage ´cos this boss is from soulsborn xd
 
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Mimic_xz

Newbie
Jul 7, 2023
51
92
yeah maybe, or better items for your 'K' move, plus dont use your 'I' move as it does barely any damage plus drains your scroll bar
 
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acredita

New Member
Apr 18, 2025
1
2
i tried to modify the .save file located in appdata/locallow/sekirenstudio
and saveeditonline.com doesn´t help me
the .save file is not suported
and yeap, the boss of lv2 is hard as fuck
im trying to beat him
I managed to beat him three times. Best to do is the two hit strategy. Also, if you happen to lend the butt hit (third attack of akaren) when he is pulling out the barrel, it will perry. If you don't succeed at it, its still easy. All you gotta do it's stick to the two hit strategy. The key thing of this phase is the spinning attack. You can dodge it, but it can become quite hard. The best thing to do here is, when he is still on the initial phase of the attack, the little armor icon right above him will start flashing red. At this moment, you should get right on the side of him, as close as you can without being "inside" of him, and press "E". Doesn't matter if you do it from the front or from the back, so long you are close. It will play a disarming animation and deal a lot of damage to the boss. This process is the same mechanically speaking as desarming the shield guy. With this, you should be able to defeat him faster and easily.
 

reesespbcups

Newbie
Apr 9, 2023
23
6
Are you able to interact with the lvl 2 boss after you defeat him or is that scene not implemented yet? I can't seem to activate the scene with the W-key even though there's a grey cross symbol above him.
 

jakekiko

Newbie
Jun 25, 2021
66
94
Hey sorry if this is repeated question, but is there a current download for this? There was one at the beginning but it’s from 2024.
 

Zane Carlson

Active Member
Sep 22, 2023
538
391
lose-to-get-reward is a plight on hentai game design
I agree, but it wouldn't be such a plight if there weren't an audience for it. I'm just glad to see that someone is catering to the other side for once.
If you ask me it works when it ties into the theme/story of it.
Castle of Tempation for example makes sense given that it's supposed to be a test of willpower/endurance or whatever where giving in fails the test.
Other then that maybe a better way to implement this is to rather give a small reward for losing while getting a higher reward for winning.
idk, I'm not a game designer o.o
 
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jartycuck

New Member
Aug 27, 2024
4
2
If you ask me it works when it ties into the theme/story of it.
Castle of Tempation for example makes sense given that it's supposed to be a test of willpower/endurance or whatever where giving in fails the test.
Other then that maybe a better way to implement this is to rather give a small reward for losing while getting a higher reward for winning.
idk, I'm not a game designer o.o
In theory yeah it makes sense, but it contradicts the whole philosophy of being rewarded for performing well, it's like, if you could beat Dark Souls by standing still and letting the monsters kill you
 
May 12, 2022
368
356
If you ask me it works when it ties into the theme/story of it.
Castle of Tempation for example makes sense given that it's supposed to be a test of willpower/endurance or whatever where giving in fails the test.
Other then that maybe a better way to implement this is to rather give a small reward for losing while getting a higher reward for winning.
idk, I'm not a game designer o.o
I agree here as well, how worthwhile the loss-reward idea is depends a lot on the context. CoT works well with what it does, all things considered. I will say that the problem is less so that games with the loss-reward system are bad in and of themselves--the issue is that they are the standard. The fact that a very, very large majority of H-games (that I've seen at least) fall under that category leaves a lot to be desired. Also, galleries are a great way to balance out the whole loss-reward issue. If you lose, the thing you lost to is unlocked in the gallery. You win, everything up to that point is unlocked.

With all of that said, two great examples of what I'd prefer in most cases are Succubus Affection and FM v. CDW2. Both games have loss rewards, but there are also rewards exclusive to doing well, with the former being attainable through the second method so loss is never mandatory, treating the reward as a consolation for loss and incentive for winning rather than an incentive for loss and discouragement from winning. An honorable mention is Princess Reconquista, in which there is a HEAVY focus on rewards for doing well and little-to-no consolation. In terms of how the content is distributed, it's not my favorite method, but motivation to push forward is the goal, so I have no real complaints.

Edit: To bring up an example parallel to the others, Alien Quest EVE. I love this game so much. I love its Metroid-esque style, I like its combat system, I like its enemy diversity, I like its inspiration from the Alien film series, it's nearly perfect for me.

...Except for how you unlock the gallery.

Beating such a difficult game is rewarding in and of itself, but the fact that the gallery scenes don't unlock unless you specifcally trigger the scenes by taking a hit (which is most of the time is a coin-flip between triggering it and taking damage) is oh-so-infuriating. I can tolerate loss-reward systems as long as you don't HAVE to lose to unlock everything. But if you have to actively do terribly to unlock everything and there's zero alternative, then that just pains and angers me to no end.
 
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