Unity None Sidescroller made by 曼珠沙華/Manjushaka? ("Ninja Sekiren")

5.00 star(s) 5 Votes

Knight6797

Well-Known Member
Jul 26, 2022
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The new level designs and flow of the game is MUCH better indeed, I see why he worked on that rework. I really like that the levels involve all usable methods for "killing". Can't wait to see how future levels look like, as for this update I am fully satisfied with what he did.
 
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Malisnosh

Member
Dec 20, 2019
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1759254392392.png
hm yes (just being stupid),
cant take down your enemies if they don't have a head for you to administer the sedative.
 

DeathToBoredom

New Member
Dec 5, 2022
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Very interesting ending, definitely worth beating the boss for. I couldn't believe how she went about that one lol. A real treat!
 
Jul 3, 2025
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Huge improvements for this version, especially the level design. The E also feels a lot better, especially countering the boss's barrel spin move seems a lot more consistent so the fight isn't as big of a drag (I think his hp is also reduced?). I noticed a slight bit of jank at the end of his reverse rape animation tho. Overall I think the dev is on the right track.
 

DeathToBoredom

New Member
Dec 5, 2022
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Say...the author said no to a gamer over scene or he just not consider it yet ?
No game over. There's a lot more of the game he'd want to implement before considering it, afaik. Considering the quality and speed of his work, it's likely it won't be implemented at all.
 

Malisnosh

Member
Dec 20, 2019
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Say...the author said no to a gamer over scene or he just not consider it yet ?
I believe they claimed that they wont be adding that at all.

A real shame, it's just awkward to see the game over screen being just a jelly-red screen with her lying down.

In fact I was really expecting in the boss's case, you'd get mating pressed to no end.
 

lorddernan

Newbie
Jun 25, 2018
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alr finished it and I think they removed the doggy animation in favor of the new terrain

edit: there's one new scroll ability that heals and neat parkour, plus new intro cutscene, along with the obvious new trap animation.
The levels are objective based, defeat the two black bandits, find a hideout and you traverse the level with the added parkour. Combat and dash have been tweaked for more satisfaction so it feels better to navigate and brawl (just don't get back into a corner).

and about the last thing of note is the full nelson Boss animation.
this is about everything of note in a casual playthrough.

edit2: ah, found the doggy animation, it's just out of the way.
Doggy animation?
 
5.00 star(s) 5 Votes