Unity None Sidescroller made by 曼珠沙華/Manjushaka? ("Ninja Sekiren")

5.00 star(s) 6 Votes

__RedX_

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Jul 1, 2023
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While the game certainly has a lot of rooms to improve, the reason you can't beat this boss sure doesn't have anything to do with how it was badly programmed. As others have said, it's mainly skill issue on your part. You say the game tried too hard to be hard when literally every ennemy in the game, except for the boss, can easily be 1-shoted. Your character is slow, but so are the ennemies, it's fairly easy to telegraph incoming moves. From the picture, you're currently playing the latest v0.1. The boss in this version is a nerfed version of v0.0.7. I made a video demonstration on how to deal with each one:
In a old post for v0.0.7
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Unless one's brain is fully powered by porn, I don't see how people are finding this boss impossible. Sure, it's a hard boss, but not to the point of requiring legendary gaming skill to beat. I've seen some wild takes saying that this boss is harder than most Elden Ring's bosses and... I honestly cannot fathom the reasoning behind this. Compared to all of Fromsoft's games, this boss is like baby difficulty. The reality is, most people who come to these porn games are there for the porn and not to play a game, hence the complaints when faced with a certain degree of difficulty. To these people I say, find another game. Not all hentai games are mainly porn, some focuses on gameplay, some other on story. Nothing wrong with any of this.
Eh, while that is true, this is definitely not on the level of the 4 kings or smth, this boss is still an example of bad game design. In dark souls or in hollow knight the difficulty isn't there just because yes, it's there because it conveys the overall message of the game, as a part of the game itself. Here there's none of that, the boss is just hard for the sake of being hard, in a stupid difficulty spike from the one-shottable enemies that you have from the start to the game until this point, and that is also hard in an un-fun way, because there's no particular strategy to beat it or anything like that(as it should be in any action), he has just a stupid amount of hp compared to how much damage you deal
 

Supreme Dumbass of Thyme

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May 12, 2022
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Eh, while that is true, this is definitely not on the level of the 4 kings or smth, this boss is still an example of bad game design. In dark souls or in hollow knight the difficulty isn't there just because yes, it's there because it conveys the overall message of the game, as a part of the game itself. Here there's none of that, the boss is just hard for the sake of being hard, in a stupid difficulty spike from the one-shottable enemies that you have from the start to the game until this point, and that is also hard in an un-fun way, because there's no particular strategy to beat it or anything like that(as it should be in any action), he has just a stupid amount of hp compared to how much damage you deal
That's...untrue in a few ways. There IS a particular strategy to beating him, and the purpose of the boss is essentially to teach you about prolonged combat and remembering past mechanics that might be important. (i.e., the shield break.) There are enemies prior that are tougher to take down if you don't sneak up on them, but if you're good enough at the game to avoid them entirely or take them down in one shot before they spot you, you likely won't struggle with the boss because you're well-enough attuned to the game's mechanics that combat shouldn't be much of an issue. At least, that's what it seems the game is trying to assume. It would be unfair for the game to present unavoidable tanky enemies to you without ensuring that you learned how to handle long bouts of combat first, but the game's pacing is not currently suited to add a miniboss when you've hardly had time to figure out the stealth mechanics. So the boss is meant to be that wall; if you can pass the wall, whatever the game throws at you next won't be of any issue. If you can't, then when the game starts throwing curveballs, you won't be ready.

Side note: the boss is super tanky because it's trying to coerce you into either remembering or flat out learning about the shield break mechanic, which wipes out a massive chunk of his health. The boss can be beaten in 2 minutes if you know what you're doing. It's not just an unnecessary wall; it's a knowledge check. Given, the game could use an extra tooltip or two, or maybe additional tutorials throughout the first area, but it's not so difficult to figure these things out that assuming the player could fuck around enough to find out themselves is necessarily wrong.
 
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Mrmime213

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May 3, 2022
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Eh, while that is true, this is definitely not on the level of the 4 kings or smth, this boss is still an example of bad game design. In dark souls or in hollow knight the difficulty isn't there just because yes, it's there because it conveys the overall message of the game, as a part of the game itself. Here there's none of that, the boss is just hard for the sake of being hard, in a stupid difficulty spike from the one-shottable enemies that you have from the start to the game until this point, and that is also hard in an un-fun way, because there's no particular strategy to beat it or anything like that(as it should be in any action), he has just a stupid amount of hp compared to how much damage you deal
Wdym by no particular strategy? And boss has stupid amount of hp? You finish it between 30sec and a min, you can bait the boss or proc his shield mechanism depending on the situation, right distance also has a high chance of triggering the special animation to 4 hits the boss. Sorry if I offend you but I have a feeling your just playing safe in the boss stages and use a hit n run strats which is also ok if you're playing cautiously, that why you feel they're too tanky.

I'm also using phone to play this which gives extra difficulty, so kinda think its skill issue when the boss is too easy to kill with basic strategy.
 
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__RedX_

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That's...untrue in a few ways. There IS a particular strategy to beating him, and the purpose of the boss is essentially to teach you about prolonged combat and remembering past mechanics that might be important. (i.e., the shield break.) There are enemies prior that are tougher to take down if you don't sneak up on them, but if you're good enough at the game to avoid them entirely or take them down in one shot before they spot you, you likely won't struggle with the boss because you're well-enough attuned to the game's mechanics that combat shouldn't be much of an issue. At least, that's what it seems the game is trying to assume. It would be unfair for the game to present unavoidable tanky enemies to you without ensuring that you learned how to handle long bouts of combat first, but the game's pacing is not currently suited to add a miniboss when you've hardly had time to figure out the stealth mechanics. So the boss is meant to be that wall; if you can pass the wall, whatever the game throws at you next won't be of any issue. If you can't, then when the game starts throwing curveballs, you won't be ready.

Side note: the boss is super tanky because it's trying to coerce you into either remembering or flat out learning about the shield break mechanic, which wipes out a massive chunk of his health. The boss can be beaten in 2 minutes if you know what you're doing. It's not just an unnecessary wall; it's a knowledge check. Given, the game could use an extra tooltip or two, or maybe additional tutorials throughout the first area, but it's not so difficult to figure these things out that assuming the player could fuck around enough to find out themselves is necessarily wrong.
Ok to be fair, i did just brute force the boss fight and just beat the crap out of the mf until it went down, but still, the difficulty feels very pointless, there's nothing wrong with difficult games, i love them, in fact i managed to beat the boss no problem, just took me a bit longer, but the difficulty is an integral part of the game, and here it just feels like it was put there for the sake of being there. Ofc i know i'm being very neat picky, i'm talking about a game that's on version 0.1, but the thing is that this game as some insane potential, it could easily become one of the best eroges out there, so i really want it to be good.

Mind you that it dosen't have to be easier in order to be better, it can still be hard, it just needs better contextualization and scope within the game


Wdym by no particular strategy? And boss has stupid amount of hp? You finish it between 30sec and a min, you can bait the boss or proc his shield mechanism depending on the situation, right distance also has a high chance of triggering the special animation to 4 hits the boss. Sorry if I offend you but I have a feeling your just playing safe in the boss stages and use a hit n run strats which is also ok if you're playing cautiously, that why you feel they're too tanky.

I'm also using phone to play this which gives extra difficulty, so kinda think its skill issue when the boss is too easy to kill with basic strategy.
I do tend to play it safe in games, especially games of this genre, but the game does an awful job at teaching you about its mechanics. While the boss isn't something out of Hollow Knight P5, you cannot tell me it's "too easy to kill", that's just not true, even by knowing stuff like the shield break (which again, the game does an awful job at comunicating)

Now ofc, the game is still way early in development, things can and will change, but it's still important to point this stuff out.
 

Supreme Dumbass of Thyme

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May 12, 2022
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and here it just feels like it was put there for the sake of being there.
Overall I get where you're coming from on this whole issue and I can understand it, but I do disagree with this part. The combat in the game is pretty difficult all things considered, given you have a low amount of health. The game actively tells you "yeah, it's better to stay hidden most of the time", but it still wants you to get used to fighting at the extreme physical disadvantage you're at. So forcing a boss encounter is probably the best wat to get the player used to that. I do agree that there are mechanics that should be introduced a bit better, but I don't blame the dev doing it that way, as there's another developer I've directly spoken with that does the same thing; they give you the tools to learn and expect you to test the limits of what you can do based on the few things they tell you, and when presented with a new thing, you of course try and figure out how exactly it works. But too often, people play perfectly by the rules given and will avoid anything that seems insurmountable without the game telling them how to approach it. This is understandable to an extent, and is definitely a flaw in the game design, but it's an understandable flaw if nothing else, especially for a game so early in development.
 
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Mrmime213

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May 3, 2022
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Ok to be fair, i did just brute force the boss fight and just beat the crap out of the mf until it went down, but still, the difficulty feels very pointless, there's nothing wrong with difficult games, i love them, in fact i managed to beat the boss no problem, just took me a bit longer, but the difficulty is an integral part of the game, and here it just feels like it was put there for the sake of being there. Ofc i know i'm being very neat picky, i'm talking about a game that's on version 0.1, but the thing is that this game as some insane potential, it could easily become one of the best eroges out there, so i really want it to be good.

Mind you that it dosen't have to be easier in order to be better, it can still be hard, it just needs better contextualization and scope within the game




I do tend to play it safe in games, especially games of this genre, but the game does an awful job at teaching you about its mechanics. While the boss isn't something out of Hollow Knight P5, you cannot tell me it's "too easy to kill", that's just not true, even by knowing stuff like the shield break (which again, the game does an awful job at comunicating)

Now ofc, the game is still way early in development, things can and will change, but it's still important to point this stuff out.
Nope its really easy to kill the boss. While I agree that the instructions is a bit unclear only the basics are given but once you observe for a few seconds you can easily defeat it. The break shield on the 2nd round makes you expect that the boss also have that. Here's a sample play. And if your lucky and the boss spam the barrel at the start you can easily 4 hits the boss. Here's a sample gameplay how easy the boss is. While it takes sometimes for the barrel attack so it takes a minute to kill him.

View attachment 2025-12-21-01-16-08_1.mp4
 
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Mrmime213

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May 3, 2022
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Are you also using heal and fireballs? I don't recommended using fireball on boss fight, since it also breaks the barrel if wrong timing. While it do deals a decent damage its quite double edge to use unless you can timing it right.
 

__RedX_

Newbie
Jul 1, 2023
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Nope its really easy to kill the boss. While I agree that the instructions is a bit unclear only the basics are given but once you observe for a few seconds you can easily defeat it. The break shield on the 2nd round makes you expect that the boss also have that. Here's a sample play. And if your lucky and the boss spam the barrel at the start you can easily 4 hits the boss. Here's a sample gameplay how easy the boss is. While it takes sometimes for the barrel attack so it takes a minute to kill him.

View attachment 5546371
Every boss in any game can be done as a no-hit, that dosen't mean that the boss is easy. Ofc if you keep trying and trying you will eventually get there, that's how 90% of videogames work, but again, it dosen't mean that the boss is "too easy to kill".

Even if you managed to beat the boss first try because you already had experience in other similar games, it is not right for a game to assume that the player already has an extensive knowledge of the game mechanics before even starting the game
 

__RedX_

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Jul 1, 2023
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Are you also using heal and fireballs? I don't recommended using fireball on boss fight, since it also breaks the barrel if wrong timing. While it do deals a decent damage its quite double edge to use unless you can timing it right.
I did use healing but not fireball, takes too long and dosen't do as much damage
 
5.00 star(s) 6 Votes