PartTimeDegen

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May 14, 2025
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Well, careful not to write off all UE5 games. You do get good devs like Krasue who actually know how to optimise. But yeah, you need to keep more of an eye out with Unreal games because they're easier to fuck up.
Oh yea definitely, to be honest simply having an eye for UE5 assets or that particular look, is just the filter you need (i.e., like that game, if it doesn't have that look it's probably optimised).

But yea UE5 from my experience is that it gives you a bunch of shiny cool toys and tech, but doesn't make it clear on the limitations. Like from what I understand, stuff like Nanite encourage you to use hidef models but you could easily be unaware that it doesn't work for *a lot* of things. The problem is that as a new dev you don't know that so have been importing a bunch of 8k models willy-nilly
 
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none1980

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Jan 20, 2021
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Oh yea definitely, to be honest simply having an eye for UE5 assets or that particular look, is just the filter you need (i.e., like that game, if it doesn't have that look it's probably optimised).

But yea UE5 from my experience is that it gives you a bunch of shiny cool toys and tech, but doesn't make it clear on the limitations. Like from what I understand, stuff like Nanite encourage you to use hidef models but you could easily be unaware that it doesn't work for *a lot* of things. The problem is that as a new dev you don't know that so have been importing a bunch of 8k models willy-nilly
I think there's quite a bit more to it than simply "don't use models that are too many triangles and textures that are too high res". We know from games that were initially on UE4 and then moved to UE5 without changing any assets that the UE5 versions run dramatically worse. On top of that, it's well known that other performance problems come from things like traversal stutter and shader compilation issues that exist at an engine level.

It's also noteworthy that of the few UE5 games that do run really well, a lot of engine code had to be customized by the developers to reach that outcome. Something that isn't really realistic to expect from low-budget indie devs whose entire reason for using UE is that it's meant to "just work out of the box" and give them a platform to build their game on without needing to be engine programmers.
 
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alex21

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Apr 30, 2017
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And maybe the changelog would be nice to see whats new :)
In this prologue concluding update for Silicon Lust, Kira will seek to settle the score with Brandon, while Bethany grows even more concerned about her daughter's unruly behaviours, forcing her to impose a harsh punishment.


Three new scenes added, two in the prologue and one in Day 6 (You must say "NO" when Jill asks you to go to the beach, and say "Not only her mouth" when talking to Alice on the phone.),

Sorry don't want to leak though, somebody has been putting the updates fairly soon after each patch was released so i'd say wait patiently or donate to the creator, it's really not expensive and you get instant access to latest build.
 

Almighty

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Jan 27, 2017
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In this prologue concluding update for Silicon Lust, Kira will seek to settle the score with Brandon, while Bethany grows even more concerned about her daughter's unruly behaviours, forcing her to impose a harsh punishment.


Three new scenes added, two in the prologue and one in Day 6 (You must say "NO" when Jill asks you to go to the beach, and say "Not only her mouth" when talking to Alice on the phone.),

Sorry don't want to leak though, somebody has been putting the updates fairly soon after each patch was released so i'd say wait patiently or donate to the creator, it's really not expensive and you get instant access to latest build.
Spoil the scenes if its just foreplay I'm skipping it this update.
 
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