Meh559
Newbie
- May 19, 2018
- 25
- 33
- 198
Nah, I work with UE5 and issues are not because of UE5. It is an extention of UE4 in essence. There is still ability to use old settings, such as DX11, if UE5+DX12 doesn't work properly. The same with new fancy features - they aren't mandatory.Yep, that's what happens when indie devs try to use the newest engine versions without understanding how it works. Auril shouldn't have switched to UE5. On top of error crashes this game is also really resource-heavy. There's people with 3000 and 4000 RTX series nvidia cards saying it runs like shit even on lower settings.
I havent actually played the latest version (0.29) yet, but as of version ~0.27 the game just has ray-tracing ONLY mode.
It is done with simply ticking a couple of checkboxes. For some unkown reason Auril decided to force ray-tracing on purpose.
While UE5 literally has Standaloe Ray Tracing marked as deprecated. instead, Epic wants developers to use Lumen, which is an optimized and hybrid system and it doesn't even mandates hardware ray-tracing.
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