Interesting take on this kind of game, will be interesting to see how its development progresses... Although at some point the dev might wanna go back and do another pass on some of these development progression issues, since it took me like an hour to realize that corruption caps at 20 until player CHOOSES to start to Act 2... the game references needing over 20 for certain events in Act I still, but never really clarifies some stats are capped until AFTER Act 2 occurs.
Maybe don't use the term "Acts" at all? It's admittedly a dev's preference for how to format the chronology of a game's progression (both in terminology AND actual code implementation of time, like Acts vs Seasons, days vs times of day, etc), but since you have a literal santa event in the game now, seasons might be a more interesting implementation than acts; however, I do understand how this also would mean extra work for the dev for a game that is obviously intended to be played with one hand. However, it also opens up other possibilities in terms of character appearance/paper doll choices, etc. Plus, it could be useful if the dev ever wants to expand the school option to eventually include exams as another use for the INT stat.
But honestly, my only biggest peeve so far is that the player always has to exit through the window, regardless of whether it's for civilian stuff or superhero stuff. What's wrong with having a door... not saying the player should have to balance some suspicion stat as a punishment for always leaving via the window or anything, it just would be nice to only have to click the mouse once to go do civilian stuff instead of once, then clicking on her face, THEN clicking on whatever. Those clicks build up over time...
Finally, the equipping screen/closet is actually kind of hard to use, since each clothing item as to be clicked instead of the area it occupies... piercings are waaay more work to equip than they should be. Sorry if this has already been put on a to-do list, I'm not searching through this game's thread if it's that much of an issue, it shoulda already been fixed by now... Prolly just overlay like a transparent square over each option or something?