- Jul 30, 2017
- 695
- 612
The old SimBro was the first game I ever became a Patron of, so I remember well those old days too. It was a classic example of: The more money they made, the more lazy they became!Like almost all of this is wrong? I'm not sure what the hell you're talking about, the artwork here is completely different from the original Playshapes models??
While they may just be re-creating the original in this style in a different engine they've still made fast progress and have almost caught up already, the original SimBro DID NOT have a faster upload schedule than this lmao they disappeared for months and would come back with an insanely broken update that would need multiple updates to slightly unfuck, which they would usually add more fuck ups with along the way. They couldn't add a single thing without it being colossally fucked.
The amount of money they're making now is nothing, the old SimBro used to get thousands every month, actually last I checked they STILL get donations even though it's blatantly 100% abandoned.
I even did some pro-bono text corrections for Marune, the lead Dev on the project, so had him on MSN.. and I recalled when I had been a $10 Patron for 10 months, I wrote him there that I had paid him $100 so far. He replied he would think of me as he slipped a 100 dollar bill down a strippers thong. So clearly he wasn't starving!
At some point it made around $80K a month, which was insane for how little work was put into it, or investment for that matter.. the engine was free, so was the models.
The Donations dropped rappidly though, when it was clear the game was getting abandonned, however some forgot to cancell their donations, because it was just 10 bucks, or 1 buck if they didn't want cheat codes, so nothing major in their budgets.
Their business model also showed: If you don't appear greedy with high donation demands, the more costumers you get! Something some Devs today could learn a bit from?
I want to make clear that I wasn't part of their team, just did a few text corrections, so I have no insights as to what went wrong behind the scene!
There was a lot of roumors though, like a money laundry sceme for a certain mafia.. which is ludacris because for such 60-80K would be potatoes, but for the average internet person it was high enough to make such speculations.
This was so long ago, when indi porn games was relatively new and devs/projects scares, that they could get away with it more easy and for a longer time. Today the average person have more games to choose from, with a lot higher quality too and is more careful in their choices of donations. We have sites like this one to help us sort through what we wanna play and maybe pay for, before we actually grab our wallets
This new Simbro, from a different Dev, is one I might donate to someday.. but not as long as it runs like it presently is. There isn't much meat on the bone yet and communication from the Dev is scares to say the least. Discord appears to be the only place he regularly communicate and that's not good to attract people from the download sites.
He has stated himself, that he would not donate before it is out of the Demo version, which is saying a lot btw
Also this is not a steady team, it is one guy who pay the same freelancers for every thing they do, and he make polls for every game part to be worked at next.. which slow down develop time, due to the back and forth waiting time.
Polls give the patrons some sort of participation sense in a project, which is all well and good, but it also gives a Dev the excuse to sit back and relax, because he is waiting for the Poll results. Also an excuse of: But this is what the majority wanted!