3.30 star(s) 12 Votes

DragonFire

Active Member
Jul 30, 2017
695
612
Like almost all of this is wrong? I'm not sure what the hell you're talking about, the artwork here is completely different from the original Playshapes models??

While they may just be re-creating the original in this style in a different engine they've still made fast progress and have almost caught up already, the original SimBro DID NOT have a faster upload schedule than this lmao they disappeared for months and would come back with an insanely broken update that would need multiple updates to slightly unfuck, which they would usually add more fuck ups with along the way. They couldn't add a single thing without it being colossally fucked.

The amount of money they're making now is nothing, the old SimBro used to get thousands every month, actually last I checked they STILL get donations even though it's blatantly 100% abandoned.
The old SimBro was the first game I ever became a Patron of, so I remember well those old days too. It was a classic example of: The more money they made, the more lazy they became!

I even did some pro-bono text corrections for Marune, the lead Dev on the project, so had him on MSN.. and I recalled when I had been a $10 Patron for 10 months, I wrote him there that I had paid him $100 so far. He replied he would think of me as he slipped a 100 dollar bill down a strippers thong. So clearly he wasn't starving! ;)

At some point it made around $80K a month, which was insane for how little work was put into it, or investment for that matter.. the engine was free, so was the models.
The Donations dropped rappidly though, when it was clear the game was getting abandonned, however some forgot to cancell their donations, because it was just 10 bucks, or 1 buck if they didn't want cheat codes, so nothing major in their budgets.

Their business model also showed: If you don't appear greedy with high donation demands, the more costumers you get! Something some Devs today could learn a bit from? :p

I want to make clear that I wasn't part of their team, just did a few text corrections, so I have no insights as to what went wrong behind the scene!
There was a lot of roumors though, like a money laundry sceme for a certain mafia.. which is ludacris because for such 60-80K would be potatoes, but for the average internet person it was high enough to make such speculations.

This was so long ago, when indi porn games was relatively new and devs/projects scares, that they could get away with it more easy and for a longer time. Today the average person have more games to choose from, with a lot higher quality too and is more careful in their choices of donations. We have sites like this one to help us sort through what we wanna play and maybe pay for, before we actually grab our wallets :)

This new Simbro, from a different Dev, is one I might donate to someday.. but not as long as it runs like it presently is. There isn't much meat on the bone yet and communication from the Dev is scares to say the least. Discord appears to be the only place he regularly communicate and that's not good to attract people from the download sites.
He has stated himself, that he would not donate before it is out of the Demo version, which is saying a lot btw ;)
Also this is not a steady team, it is one guy who pay the same freelancers for every thing they do, and he make polls for every game part to be worked at next.. which slow down develop time, due to the back and forth waiting time.
Polls give the patrons some sort of participation sense in a project, which is all well and good, but it also gives a Dev the excuse to sit back and relax, because he is waiting for the Poll results. Also an excuse of: But this is what the majority wanted! ;)
 
Apr 14, 2023
115
109
why is this tag with female protagonist if in the sex scene you transform into a man
staight up money scam
It's a bug. You can play as a woman and service your customers yourself. It's just there's no check for if the player is female when talking to a girl in the bar, so the game uses the male model. A bug.
 
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Gutsandguts

Active Member
Dec 9, 2017
676
797
Also this is not a steady team, it is one guy who pay the same freelancers for every thing they do, and he make polls for every game part to be worked at next.. which slow down develop time, due to the back and forth waiting time.
Polls give the patrons some sort of participation sense in a project, which is all well and good, but it also gives a Dev the excuse to sit back and relax, because he is waiting for the Poll results. Also an excuse of: But this is what the majority wanted! ;)
What precisely do you expect them to do when the Patreon makes only £760 a month...? I don't know where the dev lives but I know for sure that's barely anything in the US and the UK, you're talking like this should be some super efficient professional operation when this money split between the main dev and freelancers would not cover anyones rent and would require them taking up second jobs, without question.

Cut them some slack, it's not like they're making millions here.
 
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Maul3r_

Newbie
Nov 11, 2024
31
46
The old SimBro was the first game I ever became a Patron of, so I remember well those old days too. It was a classic example of: The more money they made, the more lazy they became!

I even did some pro-bono text corrections for Marune, the lead Dev on the project, so had him on MSN.. and I recalled when I had been a $10 Patron for 10 months, I wrote him there that I had paid him $100 so far. He replied he would think of me as he slipped a 100 dollar bill down a strippers thong. So clearly he wasn't starving! ;)

At some point it made around $80K a month, which was insane for how little work was put into it, or investment for that matter.. the engine was free, so was the models.
The Donations dropped rappidly though, when it was clear the game was getting abandonned, however some forgot to cancell their donations, because it was just 10 bucks, or 1 buck if they didn't want cheat codes, so nothing major in their budgets.

Their business model also showed: If you don't appear greedy with high donation demands, the more costumers you get! Something some Devs today could learn a bit from? :p

I want to make clear that I wasn't part of their team, just did a few text corrections, so I have no insights as to what went wrong behind the scene!
There was a lot of roumors though, like a money laundry sceme for a certain mafia.. which is ludacris because for such 60-80K would be potatoes, but for the average internet person it was high enough to make such speculations.

This was so long ago, when indi porn games was relatively new and devs/projects scares, that they could get away with it more easy and for a longer time. Today the average person have more games to choose from, with a lot higher quality too and is more careful in their choices of donations. We have sites like this one to help us sort through what we wanna play and maybe pay for, before we actually grab our wallets :)

This new Simbro, from a different Dev, is one I might donate to someday.. but not as long as it runs like it presently is. There isn't much meat on the bone yet and communication from the Dev is scares to say the least. Discord appears to be the only place he regularly communicate and that's not good to attract people from the download sites.
He has stated himself, that he would not donate before it is out of the Demo version, which is saying a lot btw ;)
Also this is not a steady team, it is one guy who pay the same freelancers for every thing they do, and he make polls for every game part to be worked at next.. which slow down develop time, due to the back and forth waiting time.
Polls give the patrons some sort of participation sense in a project, which is all well and good, but it also gives a Dev the excuse to sit back and relax, because he is waiting for the Poll results. Also an excuse of: But this is what the majority wanted! ;)
To make a profit, focus on these three key things:
  1. Quality product
  2. Spread the word
  3. Fair price
Simple but effective! Ask any successful business. lol
 
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DragonFire

Active Member
Jul 30, 2017
695
612
What precisely do you expect them to do when the Patreon makes only £760 a month...? I don't know where the dev lives but I know for sure that's barely anything in the US and the UK, you're talking like this should be some super efficient professional operation when this money split between the main dev and freelancers would not cover anyones rent and would require them taking up second jobs, without question.

Cut them some slack, it's not like they're making millions here.
I actually would like to see this project succeed, so my words are written in honest concern.
Who would donate to a project that has no word, what so ever, from it's creator in 3 months time?
A simple: Due to lack of funding I had to spend more time earning money and less time on game creating!
It would take like.. 5 minutes to inform that the Dev is alive and so is the project. Might actually attract more patrons too instead of scaring them away with the silence.

Fully understand why it's going slow, so don't have to "cut them some slack", I've given an explanation so others can understand as well and not loose hope.

If you backtrack a bit, you'll see post with: No word from this Dev for months on Patreon?
My reply: He posted on Discord recently!
So yeah he has my moral support, but I wish he communicated with us more often.

In my post you just quoted a subtext from, was a longer history lesson from the original Simbro, it died when it made lots of money.
Browsing on other games where the Devs become lazy and people complain, we often read: Cut their funding that should wake them up!
Because sadly thats the only "weapon" we fans have.
The backfire can be an abandonned game.

This game is not making a lot, yet, and is still in Demo version state, part of the reason so few donate, another part is the length between updates and news.
Cutting funds would not speed up the proccess, adding funds so the Dev didn't need a daytime job might, but how many would do that without steady information to fuel our interest?
Am not talking about weekly/monthly game updates, but at least a bi-weekly or monthly notion of: I'm working on it!
 

J_M

Member
Oct 8, 2017
145
180
Bugs...

... and this is only one of the many I encountered...

___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_location:
unable to convert string "" to number############################################################################################
gml_Script_add_time (line 3517)
gml_Object_obj_location_Step_0 (line 38)
 

papahenji

Newbie
Dec 17, 2020
16
5
almost 2 month since my last comment in here.... any progress yet?
tbh... i stopped being patron on any games since 2020. i hate burning money to support devs that seems to prolong their development. now i rather buy the game AFTER they finished. getting hype up only to get disappointed when the game never finish.

You don't have permission to view the spoiler content. Log in or register now.

though i really hope it won't be the case for this one....
just hope, finger crossed
 

kyotheman101

Newbie
Sep 28, 2024
34
20
The old SimBro was the first game I ever became a Patron of, so I remember well those old days too. It was a classic example of: The more money they made, the more lazy they became!

I even did some pro-bono text corrections for Marune, the lead Dev on the project, so had him on MSN.. and I recalled when I had been a $10 Patron for 10 months, I wrote him there that I had paid him $100 so far. He replied he would think of me as he slipped a 100 dollar bill down a strippers thong. So clearly he wasn't starving! ;)

At some point it made around $80K a month, which was insane for how little work was put into it, or investment for that matter.. the engine was free, so was the models.
The Donations dropped rappidly though, when it was clear the game was getting abandonned, however some forgot to cancell their donations, because it was just 10 bucks, or 1 buck if they didn't want cheat codes, so nothing major in their budgets.

Their business model also showed: If you don't appear greedy with high donation demands, the more costumers you get! Something some Devs today could learn a bit from? :p

I want to make clear that I wasn't part of their team, just did a few text corrections, so I have no insights as to what went wrong behind the scene!
There was a lot of roumors though, like a money laundry sceme for a certain mafia.. which is ludacris because for such 60-80K would be potatoes, but for the average internet person it was high enough to make such speculations.

This was so long ago, when indi porn games was relatively new and devs/projects scares, that they could get away with it more easy and for a longer time. Today the average person have more games to choose from, with a lot higher quality too and is more careful in their choices of donations. We have sites like this one to help us sort through what we wanna play and maybe pay for, before we actually grab our wallets :)

This new Simbro, from a different Dev, is one I might donate to someday.. but not as long as it runs like it presently is. There isn't much meat on the bone yet and communication from the Dev is scares to say the least. Discord appears to be the only place he regularly communicate and that's not good to attract people from the download sites.
He has stated himself, that he would not donate before it is out of the Demo version, which is saying a lot btw ;)
Also this is not a steady team, it is one guy who pay the same freelancers for every thing they do, and he make polls for every game part to be worked at next.. which slow down develop time, due to the back and forth waiting time.
Polls give the patrons some sort of participation sense in a project, which is all well and good, but it also gives a Dev the excuse to sit back and relax, because he is waiting for the Poll results. Also an excuse of: But this is what the majority wanted! ;)
The Donations dropped rappidly though, when it was clear the game was getting abandonned, however some forgot to cancell their donations, because it was just 10 bucks, or 1 buck if they didn't want cheat codes, so nothing major in their budgets.

wasn't this the fact that OG creator didn't produce anymore since they passed away, why it stopped getting updates.
Its nice this person or team picked up legacy, but it seems they are doing worse job, i remember OG game it was getting far better updates even later when they were kind of milking it still was getting decent content
 

ZalkonGG

Newbie
Sep 9, 2017
32
24
This was a game I wanted to support, but Simbro was one of the first h-games I played and it was also one of the biggest disappointments when I saw it being abandoned even with great support from the community.
While I understand the importance of helping at the moment, I don't feel comfortable placing that trust before seeing this game at least at the stage where the previous one was and moving on.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,849
7,307
The Donations dropped rappidly though, when it was clear the game was getting abandonned, however some forgot to cancell their donations, because it was just 10 bucks, or 1 buck if they didn't want cheat codes, so nothing major in their budgets.

wasn't this the fact that OG creator didn't produce anymore since they passed away, why it stopped getting updates.
Its nice this person or team picked up legacy, but it seems they are doing worse job, i remember OG game it was getting far better updates even later when they were kind of milking it still was getting decent content
I'd call that a personal opinion.
People are always fast to declare people dead or involved in a war that likely results in ones death on the Internet... there never was any proof of that, all that is known is that there is radio silence.
The original game was flash, the latest Updates introduced more Bugs than content and all "content" was new models of Anime or Game Characters you could "recruit" via the Portal... which was totally out of place of the general story.
Pretty much a low effort solution to attract more people by haveing THAT girl in your Harem.
 

Reckoning10

Newbie
Dec 30, 2022
26
13
I think this is the first major game from the dev, as in more in depth then just a fucking simulator, but from what I see they have a history of finishing games but it does take them some time.
 

Gutsandguts

Active Member
Dec 9, 2017
676
797
Browsing on other games where the Devs become lazy and people complain, we often read: Cut their funding that should wake them up!
Because sadly thats the only "weapon" we fans have.
The backfire can be an abandonned game.
I can't think of a time where that ever really worked, most devs just abandon games that aren't bringing in enough money, they can't force people to donate more.

We've also just got past the holiday season it's entirely reasonable for things to have gotten slower for a project that's not earning enough to be a full time job for multiple people. I've watched this project for months and it updates way more consistently than most.
 

Taikouchi

Newbie
Aug 25, 2019
31
38
Bugs...

... and this is only one of the many I encountered...

___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_location:
unable to convert string "" to number############################################################################################
gml_Script_add_time (line 3517)
gml_Object_obj_location_Step_0 (line 38)
Post this stuff on the development thread!

(103) Others - Simbro ResErection [Development Thread] | F95zone
 
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3.30 star(s) 12 Votes