4.20 star(s) 89 Votes

golwas

Newbie
Jul 8, 2017
55
54
250
Great game, although I think making the player go through a dungeon four times is a bit much. By the fourth dungeon I couldn't stand it anymore and ended up using mswasticsc cheat table to force my way through(thanks mswasticsc). I found you can just no clip your way up to the top of a dungeon and collect the orb. Way faster than going through eighty floors to finish the game.

Speaking of no clip, if you use it to go through the boss door there's a checkered monolith behind it you can interact with to go to the witch boss fight. No idea why it's only the witch's fight regardless of what dungeon you're on but still pretty cool.

That aside, don't think I like the timer system. Really think it should stop once you've killed or lost the enemy that spotted you. As it is I just kill the enemy then run back to the door to stop the timer. Effectively doing the same thing but more annoying. Alternatively you could give the player more ways to increase the timer. Maybe by killing enemies or collecting certain items. Or maybe opening silver chests could give you more time instead of an item since they're kind of redundant. Their item output seems identical to regular chests so there's no reason to care when you pick up a silver key, but if they gave you more time they might be worth considering.
 
Last edited:

cukhanh012

New Member
Oct 20, 2024
3
0
26
how to mod the game i downloaded and unzipped and put it in the game folder but i cant find the mod anywhere
 

cukhanh012

New Member
Oct 20, 2024
3
0
26
how to mod the game i downloaded and unzipped and put it in the game folder but i cant find the mod anywhere
 

jabbawock004

Member
Jan 9, 2018
138
65
166
New Dev log out

Sin Spire - Dev Log 33





Hello everyone! I started writing this quite late today, but there’s not too much to cover. Unfortunately, as you can tell, this isn’t a release post. My goal was to have the new build ready, but this past week didn’t exactly go as planned. I’ll do my best to break down what’s been going on.


Ophelia’s Quest
I began the week focused on finishing Ophelia’s quest, as mentioned in the last Dev Log. If you’ve played the most recent build, you’ll know it ends with a text box basically saying that the content isn’t complete. The first thing I needed to do before implementing any of Ophelia’s animations was finish that up.
The script for her lines was already written, and the voice acting already recorded, but the in-game dialogue hadn’t been formatted yet. So, I spent time cleaning up the text script, setting it up properly in the dialogue system, and cutting Ophelia’s voice lines to work with it.
Once that was done, I could begin working on her scenes properly… but I got side-tracked before I made much progress there.





Penultimate Boss Fight
On a bit of a whim, I switched gears and worked on the first of the last two boss fights in the game. I focused mostly on the sequences surrounding the fight: the dialogue before and after, the transition to the final fight and even a defeat cutscene (cinematic) for the boss. So far, the only boss that has had any kind of cinematic sequence after defeat has been the tutorial boss.
In regards to the dialogue, I had written this boss’s dialogue ages ago – possibly last year – but reading it again, I realized it was… not great. So, I rewrote it. It isn’t voiced yet, but the new version should fit the mood a lot better.
I’ve always wanted more cutscenes and cinematic moments in the game, but over time, it became clear that wasn’t realistic with my timeframe. So, I made the decision a while ago to keep most sequences in the dialogue system rather than full cutscenes. This boss’s dialogue, however, was originally written with dramatic cinematic cues that no longer worked, so it had to be rewritten to fit the new approach.
Overall, I’m happy with how the sequence is shaping up. The boss fight itself still needs work, but the surrounding elements are in a good place.
Of course, this was the moment I remembered: “Wait, this wasn’t what I was supposed to be working on.”







A Stressful Distraction
When I tried to get back to Ophelia’s sequences, something happened that completely derailed my focus for a few days. If you’ve been keeping up with recent news in the game dev scene, you might know what I’m referring to.
I ended up spending some time talking with other devs and joining a few discussions – good for networking, bad for productivity. On top of that, my last payout from Patreon was stuck in limbo, which added extra stress (due to the processor, not Patreon). Thankfully, that specifically has been resolved now.
So, this week was productive just not in the way I had hoped it would be. I’ll be doing my best to get my brain back on track and push out those distractions so I can finally get this build released.


What’s Left To Do?
So, where’s the build at? I still have a few things to finish before meeting my goals from last week. The main tasks are:
  • Cutting and setting up voiced sounds for the sex scenes with Savina and Ophelia
  • Finishing Ophelia’s animations (I might omit one or two to get the build out sooner)
  • Fixing an interaction bug that causes inputs to stop working during selectable scenes
Once that’s done, I can finally send off the build. I know it’s been a while since 0.0.5 (A couple of months), and I really appreciate everyone’s patience. I won’t give a release date yet as I don’t want to say anything I’ll regret. For now, I just need to get back to work and release it when it’s ready.


I’ll see you all next time – hopefully with the release post!
 
May 8, 2018
20
31
174
i can totally understand burnout and just wanting to be done, and not having to deal with missing your own milestones.

that said, i do wish this dev would just take their time. the game is pretty darn cool and we don't see many like it, so more polish would be great, i don't really mind waiting.

better late and good than early and bad.
 

Ankhesenamun

Member
Dec 17, 2017
480
1,582
272
i can totally understand burnout and just wanting to be done, and not having to deal with missing your own milestones.

that said, i do wish this dev would just take their time. the game is pretty darn cool and we don't see many like it, so more polish would be great, i don't really mind waiting.

better late and good than early and bad.
I agree with you, but if a developer starts taking too long to update their game, the community grabs the pitchforks and the torches, which only adds to the burnout. It's a lose-lose.
 
  • Like
Reactions: Klingr
Jun 11, 2025
4
12
12
The game has a very solid foundation. It's also already very playable for supposedly only being version 0.0.5. I am going to keep an eye on this. I hope the writing gets improved a lot. I like a good story and I don't mind reading. It's very barebones now. Very little gets explained. But I haven't met the hooded guy yet and he supposedly explains a few things. Also a longer introduction with a dedicated scene, where you use your purification powers for the first time would be nice. I don't know why this wasn't part of the tutorial. But maybe the tutorial boss should be replaced with another monster, if the developer adds such a scene, because I don't particularly like the concept of fucking SCP-096 with boobs. She was kinda scary.
 

Neunpli

Newbie
Nov 5, 2020
47
74
87
We should expect the next update to drop this weekend?
Honestly if the chaos of payment processors fucking with steam delayed it last time, we should expect the chaos of it escalating to itch.io to justify further planning on the dev's part. It's really fucking shit what he might have to deal with now.
 

D Cane

New Member
Sep 9, 2018
12
18
32
i really wanted to buy the game when it comes out eventually on steam to support this dev but now i'm worried that will never happen due to the payment processors and i won't get the chance, so i'm starting to consider using patreon just to support, so i go and look it up and It's so funny to see kemono right second to the official patreon when you search him up not to mention other sites like this one in later results

I feel bad, this game is so good
 
4.20 star(s) 89 Votes