4.30 star(s) 80 Votes

VanityCross

New Member
Jun 27, 2023
3
1
72
if you get your str up high enough buy alot of the glass bottles. (especially if you're trying to speedrun these missions) add some drunken lullaby music and * chefs kiss *
 
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oyaaaa

New Member
Mar 24, 2025
4
5
13
Are you not able to have sex with the Merchant girl? There's dialogue text that leads up to it but then it ends with [Sex Scene Text Placeholder]. Is it a bug or just not added?
 

bepis96

Newbie
Mar 24, 2021
29
55
112
Awesome game, will def buy. Has a few bugs currently obviously, like with dungeon generation sometimes producing disconnected rooms. I also had a weird instance where floor 7 had no exit (in the lust dungeon), and had like 20 obsidian keys scattered around about 6 rooms. Also a rare issue where after dying, all collision breaks and you just fall through the floor forever. The debug unstuck doesn't fix it.
 

sajin72

Newbie
Mar 20, 2022
29
19
79
I dont know if anyone has a save that actually works but it would be apricated! but as far as this game goes it need A LOT of work its way too hard dying and losing all of your gold is shitty.. lust potions should give way more as well as health potions weapon durability needs to be increased I like the game just needs some work.
 

ViviX12

Engaged Member
Jan 5, 2019
3,231
5,065
698
I dont know if anyone has a save that actually works but it would be apricated! but as far as this game goes it need A LOT of work its way too hard dying and losing all of your gold is shitty.. lust potions should give way more as well as health potions weapon durability needs to be increased I like the game just needs some work.
Invest into infusion and handling skills.
The first dungeon early on is pretty tough, especially if you have no luck in finding a decent weapon. My first few runs were just a few floors in and getting out with the money. Takes a little learning on how to kite and defeat the enemies.
I've seen people talking about just running past enemies but personally I ended up with a more methodical approach, and death is a part of it. It's about clearing a path between the doors, so that every floor you pass becomes free time every time you have to pass it again, as well as leaving you no obstacles on the way to your dropped loot when you die. I barely use healing at all in the dungeons, primarily when I am on the way back after dying already. It doesn't cost you anything to die if you can get back to your cash, so why not take advantage of it and stack up the timer.
 

Hvallur

Member
May 2, 2023
179
137
129
Does anyone know where I can find the green pendant for the girl outside?
It will spawn in a random chest in any dungeon after you take the quest, chest will glow bright green
Quest isn't finished, no point in doing it right now
And you could've scrolled one page back to see the answer like cmon
 

VanityCross

New Member
Jun 27, 2023
3
1
72
It will spawn in a random chest in any dungeon after you take the quest, chest will glow bright green
Quest isn't finished, no point in doing it right now
And you could've scrolled one page back to see the answer like cmon
ah that explains the missing scene when i talked to the blonde and merchant. also .....anyone ever look up in the main area? creepy skull lowkey freaks me out
 

RobotTrap04

Newbie
Sep 10, 2019
21
20
79
After getting past the initial slump and getting decent items this game became extremely fun. I'm hoping there will be more variety in the sex scenes once the gameplay sections are finished since so many enemies use the same missionary pose. Also getting a glitched/broken room connection on the final exit of floor 10 was miserable and made me alt+f4:ROFLMAO:. Definitely one of the best games I've played for a while
 
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XPEH388

Newbie
Feb 18, 2018
62
42
162
Does anyone know where I can find the green pendant for the girl outside?
Personally, I just had a green pendant lying on the ground in a random room. After handing it over to the girl outside, she will give you a quest to collect stones in each of the 5 dungeons . If you hand over all the stones to her, she will tell you to wait for the next update.
 

tylex

Active Member
Feb 29, 2024
551
796
179
man that white monster of the first cave scares the shit out of me how the fuck do i beat that stage
That was the scariest part of the game. Being sexualized didn't stop it from being creepy. Even the blind girl with an eyeball in her mouth is too distractingly sexy to be scary.
 
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Mrbark1234

Member
Jun 3, 2022
226
1,631
267
Sin Spire - Dev Log 28

2 hours ago
Hello everyone! It’s been a while – how have you been? This month has flown by for me. Version 0.0.5 was a major milestone, marking the completion of all planned procedural dungeons. To celebrate (and recover from the crunch) I decided to take a break – play some games, relax and return refreshed… But things didn’t go quite as planned.
Video Games and Modding
As I mentioned, I intended to take a break after 0.0.5. The game I picked was the newly released Oblivion Remastered. I’ve always enjoyed Bethesda games, particularly modding them, so I felt that revisiting Oblivion would be a good time.
Upon jumping in, I was met with... hideousness. The original game didn’t exactly have great-looking characters, but my goodness – these remastered ones were something else. Still, knowing the game is moddable – and built in Unreal Engine – I figured I’d have a bit of fun trying to mod it.
And mod it I did. This quickly spiralled into me releasing two mods for the game. They’ve been surprisingly popular (I now have a lifetime supply of Nexus Premium!), but I realized something: I never really took a break. I just burned myself out on something else.
Modding is a different kind of work, but it’s still work (arguably harder than making a game at times). Between managing comments, Discord messages and Nexus feedback, I completely derailed myself from Sin Spire.
So for that, I truly apologize. This was not the intention and I want to be clear: I am back working on Sin Spire now. I still think tinkering with modding was a worthwhile exercise as I might use this information for a future project.
Bug Hell
When I returned, my main goal was tackling the pesky dungeon generation bug. It had only appeared a couple of times in testing before the 0.0.5 release, but after seeing players report it consistently, I knew it needed attention.
However, since then, I haven’t been able to reproduce it once. I tried lowering my framerate, testing edge cases – nothing. And that’s incredibly frustrating.
The procedural generation system in Sin Spire is heavily modified, but not originally built by me. Going forward, for any future projects involving procedural systems, I’ll build them entirely myself. I’ve learned firsthand how awful it feels not knowing why something breaks – whether it’s due to my own work or inherited code.
That said, I’ll continue trying to resolve this bug when possible, but honestly, it might stick around until release – or even beyond. I hate saying that, but I want to be upfront about the limitations. I could spend the next month and a half hunting it down, or I can focus on finishing the game. I’ve decided the latter is more worthwhile for now, and I’ll revisit the bug later.
Unfortunately, this past week has been a bit of a wash in terms of content – no bug fix, no new features. So, I can’t promise a new build by the end of the month.
The Plan
Now that the rough stuff’s out of the way, let’s talk about what’s next.
The story content is nearing completion. Only two boss fights remain, along with a fully hand-crafted environment for the finale. Dialogue has already been recorded (with a few retakes underway), and the immediate aftermath of 0.0.5 is in place. The main focus now is finishing the ending and reaching beta.
But that’s not all I’ll be working on.
There are a few aspects of 0.0.5 that I’m not entirely satisfied with. While I’d love to revisit and refine the final two dungeons, my immediate priorities are:
  • Fixing outstanding bugs
  • Working on Purification Animations
The lack of new purification animations was one of the biggest criticisms of 0.0.5. They were unfortunately cut due to time constraints, but if I release anything before the end of June, it’ll likely be a bugfix + animation update.
As for the scenes with Savina and Ophelia, they’re still on the to-do list – but they’ll come after the final boss fights are complete.
Conclusion
This month’s been a bit of a bust but that’s just part of what happens when you’ve been developing something for a year. I’ll do my best to post another dev log next week, even if it’s a short one, so I can keep my promise of two logs per month. What I’ll have finished by then is up in the air – but I’ll keep pushing forward.
Thanks again to everyone who played the latest build and offered feedback or kind words. It really does mean a lot. Until next week – enjoy the weather and I’ll see you soon.
 
4.30 star(s) 80 Votes