4.30 star(s) 81 Votes

dafab33071

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Sep 21, 2020
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The procedural generation system in Sin Spire is heavily modified, but not originally built by me. Going forward, for any future projects involving procedural systems, I’ll build them entirely myself. I’ve learned firsthand how awful it feels not knowing why something breaks – whether it’s due to my own work or inherited code.
Not to disparage but if the big feature of the game (the procedural generation) isn't their own creation, perhaps they'd be better off using Unity instead of the significantly more complicated C++ requiring Unreal.
Start it over with his own implementation of dungeon generation in an easier engine.
 

ViviX12

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Jan 5, 2019
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Not to disparage but if the big feature of the game (the procedural generation) isn't their own creation, perhaps they'd be better off using Unity instead of the significantly more complicated C++ requiring Unreal.
Start it over with his own implementation of dungeon generation in an easier engine.
Just casually switch engines and restart the project, uhuh.
The dev has experience in Unreal and a working game. Not their first game either. And as they noted, for a future project they will build own systems. There is nothing easier about starting from scratch in a different environment at this stage of things. I don't know the workflow of the dev, but UE has features for setting things up without coding directly, and I doubt there's enough benefit switching from C++ to C# to do so in the middle of the project.
Frankly this comment ignores everything about project management.
 

Sukiakikun

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Jul 24, 2022
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Not to disparage but if the big feature of the game (the procedural generation) isn't their own creation, perhaps they'd be better off using Unity instead of the significantly more complicated C++ requiring Unreal.
Start it over with his own implementation of dungeon generation in an easier engine.
I suggest you do it personally. I give you a week to do all this. After all, it's as easy and simple as shitting out an idiotic post on a forum.
 
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Artix0

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Jun 26, 2017
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were you trying to hide the environment on that screenshot over there? why not hiding the hud?
Huh? I was hiding the Witch's clothes, whilst leaving the flame remnants on her body. I don't want to hide my hud lol.
 

ViviX12

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One thing I'd really wish for in the game is some way to have the enemies walking around in that partly clothed state without having to be knocked off while purifying. I think it's hot as fuck and I wouldn't mind it being behind even a blessing.
 

Artix0

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One thing I'd really wish for in the game is some way to have the enemies walking around in that partly clothed state without having to be knocked off while purifying. I think it's hot as fuck and I wouldn't mind it being behind even a blessing.
Heck yeah!! The thing I'm most looking forward to would be more configurability in general, and it's something that Krasue as a dev is really good at - look at all the outfits and sex scene choices in Halls of the Pale Widow as an example.

We know the standard dungeon mobs will all be getting second sex scenes which is awesome, so I think it's not unreasonable to hope that Krasue plans to add a 'state of dress' button similar to the camera controls - and if that happens, I think it's not too far off to just have it as a menu/blessing toggle so you can toggle clothing states in general :BootyTime:
 

Hajtand

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Nov 5, 2017
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I was a little confused the first time playing this game. The game itself is awesome once you get the hang of the mechanics.

A few tips for any new dungeon explorer.
You keep the stat increase and money, when you exit a dungeon and return to the hub area.
Death is not the end. You can get your money back. They won't despawn, should you die again before reaching them.
Farm stat points in the beginning. The biggest bottleneck is your lust, however, the first 10 stat points in strength and vit helps immensly.
You'll get the other weapons as you progress. The pipe is good enough in the start.
Avoid the bag heads. They take too long in the early game. Should they block a critical passageway, then consider your health a resource in leau of time.
Fuck the legs monster. I never got their parry time down. Use any gun, if you have spare bullets. Or else give them enough room for their attacks. Let them use their attack, back off, then attack them. Rinse and repeat till dead.

Abuse the entry and exit like hell. The boss spawns from the exit. Should the timer reach zero. You'll get another 30 secs and pause the timer. If you go through the entry to the level and back again. Going through the exit to the deeper level. Can have you take a few hits from the boss projection, as you are likely to cross paths.
Leaving you enough time to defeat 2-3 (maybe more) of the weak enemies or 1 bag head (in the start of the game with only a metal pipe). That way you also get enough time to explore the dungeon and get the loot.

Don't be afraid to use consumables and guns you get in the dungeon. See it as a quality of life feature instead of a necessity. Try not to waste too much money buying them in the shop. You need everything you get for the stats in the start.

Getting lost in the dungeon with all the levels? Don't try to remember the entire layout. Just remember the direction to and from the exit and entry. Like lvl 5 could be: right, right, straight, left, straight. Assign numbers to these directions to make it even easier to remember. 1 left, 2 straight, and 3 right. 33,21,2. Thirty three, twenty one, and two. Reverse the order and switch 1 and 3's to get back. 2,32,11 to get back. Write it down on a paper for further ease if necessary.
 
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ViviX12

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Don't be afraid to use consumables and guns you get in the dungeon. See it as a quality of life feature instead of a necessity. Try not to waste too much money buying them in the shop. You need everything you get for the stats in the start.
Ngl I never bought consumables in the shop beside repair kits. You can get a bunch of stuff and don't need to use any of it. I only used health drinks when on the way to dropped cash after death. You can get a lot out of a single dungeon if you are willing to die a lot and have the means of fighting all the enemies. First few runs I didn't even go halfway before exiting the dungeon with the cash.
Getting lost in the dungeon with all the levels? Don't try to remember the entire layout. Just remember the direction to and from the exit and entry. Like lvl 5 could be: right, right, straight, left, straight. Assign numbers to these directions to make it even easier to remember. 1 left, 2 straight, and 3 right. 33,21,2. Thirty three, twenty one, and two. Reverse the order and switch 1 and 3's to get back. 2,32,11 to get back. Write it down on a paper for further ease if necessary.
Or just constantly look at the map like I do. Time is paused when you do. In fact I'd rather recommend that over memorising anything, as memorisation has a chance of tripping you up in a different dungeon.
 
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4.30 star(s) 81 Votes