Det.DanDMan
Newbie
- Apr 5, 2018
- 20
- 44
- 23
So far this game is surprisingly entertaining, with clearly a lot of potential if the number of enemy types, animations, and maybe maze interactions, are all increased and varied. But I do have 4 notes:
1) Up until about floor 8 of the second dungeon, purifying enemies would pause both the danger timer AND the world around me. After that time, it now only pauses the timer and the world continues moving, even if I go back to earlier floors or other dungeons.
2) The third Dungeon contains Gold versions of the statues. Are these meant to behave as the stone ones? As they never seem to move.
3) Though rare, opening a door only to run into a wall is always interesting. Luckily I've had an alternate path each time. EXCEPT ONE! The final exit room on floor 10 being inaccessible.
4) The laughing enemies need a nerf. Having more than one attack or worse, the stalker and one, is beyond infuriating. Dying to skill issue, fair enough. Dying to an annoying stun lock because she's laughing and the Stalker is shooting you... Not so much. Tits are great though.
1) Up until about floor 8 of the second dungeon, purifying enemies would pause both the danger timer AND the world around me. After that time, it now only pauses the timer and the world continues moving, even if I go back to earlier floors or other dungeons.
2) The third Dungeon contains Gold versions of the statues. Are these meant to behave as the stone ones? As they never seem to move.
3) Though rare, opening a door only to run into a wall is always interesting. Luckily I've had an alternate path each time. EXCEPT ONE! The final exit room on floor 10 being inaccessible.
4) The laughing enemies need a nerf. Having more than one attack or worse, the stalker and one, is beyond infuriating. Dying to skill issue, fair enough. Dying to an annoying stun lock because she's laughing and the Stalker is shooting you... Not so much. Tits are great though.
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