Unreal Engine Sin Spire [v0.0.3a] [Krasue Games]

4.40 star(s) 44 Votes
May 1, 2022
298
153
Blessing of Vampirism did not have a white icon in the menu.

Russian translation is crap.
They don't shorten long words, which causes the menu to go beyond the frame, and instead of game terms, they used literary ones, which deprive the meaning of the meaning.
I don't want to read about my dick "recharging with energy", I want to read "stamina +20% after sex" and "HP +1 per second"

All characters in dialogues use lines as if it is the middle of the game and answer questions about characters that I have not seen and have not yet met, but I can ask these questions. Questions about monsters or about companions even when I have not entered the labyrinth and have not met anyone yet.

Also, the dialogue with the merchant is broken. If you go to the sex scene with her, it is impossible to repeat the dialogue.

And yes, the poses are indeed the same. The trees growing through the buildings were also not corrected from the outside.

Is it possible to find the pendant and does it give anything in dialogues with the nun in the cemetery?
hi, it would be better if he spent time on character animation, and not on translation, it was possible to leave translation for last, and work on the game, but no, he spent more time on translation, + he didn’t want to bother with animations, I think, even take Bosses, they attack with the same attack, okay, it doesn’t matter, I think, this time he will spend time on character animation
 

Sukiakikun

Member
Jul 24, 2022
103
54
My main complaints are:
1. the models are the same but with different clothes
2. the girl not only has no mouth but no face at all makes sounds, and the glowing cyborg, on the contrary, does not make any sounds

the translation doesn't bother me much, the animations bother me but they'll fix it.

well and the gameplay, I would prefer not generation but original, well-designed dungeons and for the player not to have to run away from the immortal boss jerking off to the counter over and over again

I could help with level design since I'm a level designer, but he didn't respond to me so it's not my problem.
I already wrote about trees growing through houses, and I believe Kraus saw boxes appearing partially inside walls, but it's not fixed.

The fifth level looks very atmospheric visually, by the way.
 

nb8

Member
Jul 22, 2017
224
336
well and the gameplay, I would prefer not generation but original, well-designed dungeons and for the player not to have to run away from the immortal boss jerking off to the counter over and over again
I already wrote about this in some, you are mistaken. "Original, well-made dungeon" is a one-time thing, you go through it once, and then it becomes "very poorly made" because they are the same every time and this is very bad. The gameplay of this game is multiple passages of the dungeon, and if it is not generated, this will cause a very big damage to the gameplay.
 
4.40 star(s) 44 Votes