Unreal Engine Sin Spire [v0.0.3a] [Krasue Games]

4.40 star(s) 44 Votes
May 1, 2022
298
153
Blessing of Vampirism did not have a white icon in the menu.

Russian translation is crap.
They don't shorten long words, which causes the menu to go beyond the frame, and instead of game terms, they used literary ones, which deprive the meaning of the meaning.
I don't want to read about my dick "recharging with energy", I want to read "stamina +20% after sex" and "HP +1 per second"

All characters in dialogues use lines as if it is the middle of the game and answer questions about characters that I have not seen and have not yet met, but I can ask these questions. Questions about monsters or about companions even when I have not entered the labyrinth and have not met anyone yet.

Also, the dialogue with the merchant is broken. If you go to the sex scene with her, it is impossible to repeat the dialogue.

And yes, the poses are indeed the same. The trees growing through the buildings were also not corrected from the outside.

Is it possible to find the pendant and does it give anything in dialogues with the nun in the cemetery?
hi, it would be better if he spent time on character animation, and not on translation, it was possible to leave translation for last, and work on the game, but no, he spent more time on translation, + he didn’t want to bother with animations, I think, even take Bosses, they attack with the same attack, okay, it doesn’t matter, I think, this time he will spend time on character animation
 

Sukiakikun

Member
Jul 24, 2022
105
55
My main complaints are:
1. the models are the same but with different clothes
2. the girl not only has no mouth but no face at all makes sounds, and the glowing cyborg, on the contrary, does not make any sounds

the translation doesn't bother me much, the animations bother me but they'll fix it.

well and the gameplay, I would prefer not generation but original, well-designed dungeons and for the player not to have to run away from the immortal boss jerking off to the counter over and over again

I could help with level design since I'm a level designer, but he didn't respond to me so it's not my problem.
I already wrote about trees growing through houses, and I believe Kraus saw boxes appearing partially inside walls, but it's not fixed.

The fifth level looks very atmospheric visually, by the way.
 
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nb8

Member
Jul 22, 2017
224
336
well and the gameplay, I would prefer not generation but original, well-designed dungeons and for the player not to have to run away from the immortal boss jerking off to the counter over and over again
I already wrote about this in some, you are mistaken. "Original, well-made dungeon" is a one-time thing, you go through it once, and then it becomes "very poorly made" because they are the same every time and this is very bad. The gameplay of this game is multiple passages of the dungeon, and if it is not generated, this will cause a very big damage to the gameplay.
 

Sukiakikun

Member
Jul 24, 2022
105
55
I already wrote about this in some, you are mistaken. "Original, well-made dungeon" is a one-time thing, you go through it once, and then it becomes "very poorly made" because they are the same every time and this is very bad. The gameplay of this game is multiple passages of the dungeon, and if it is not generated, this will cause a very big damage to the gameplay.
You just like to jerk off to generators and the open world and AI, you and I are from different universes.
 
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Melon

Member
Jun 7, 2017
192
261
I've already passed, boring, the poses are the same, 3 bosses are easy, there is a variety of poses, only one thing is that the MAPS have become big as hell, the labyrinth has become easy bigger, the economy has changed easily, especially the PRICE FOR A CRYSTAL, before the price was 1 million now 1000, and to sell a crystal the price is 50,000, so I want to sell half of the weapons, it is impossible to sell, I also found the last door, but I need to defeat 7 bosses. To open the 8th door, the 8th door will be accessible a little later + so that to defeat the 7th boss there will be access a little later,
7th door?, 8th? My brother, there's only 5 bosses, and that's the end of 0.0.5 what the hell are you on about?
 

cum420

New Member
Aug 15, 2018
4
3
You just like to jerk off to generators and the open world and AI, you and I are from different universes.
No one is jerking off to the dungeon layout lmao. Also, quit crying about "AI", they're just procedurally generated levels which use an algorithm that a human made. That isn't AI. Nothing in this game was created with AI, all of the dungeons ARE hand-made, it's just the layout that's generated. The only "AI" in this game is that of the NPCs. And yes, 4 runs of procedurally generated mazes is objectively much better than one non-generated maze, because it would have 4X the replayability.
 

KingBlarg

New Member
Mar 28, 2025
8
14
People here seems to forget that this is just in the trial and error phase, not a complete game like minecraft getting shit updates.

This guy is a genious but just sucks at time management.

"same animation womp womp" he pushed out 3 new bosses and 2 new levels in 2 months, this guy is a beast, even full teams like wild life and monolith bay dont even push out nearly as much content as this guy.

Goblin brained tiktok attention span here lmao
 
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4.40 star(s) 44 Votes