Stupidkiller

Well-Known Member
Jan 12, 2018
1,185
2,423
425
I don't know if it's intended behavior or not, but yes whenever the timer reaches zero you can just go back the last floor and you'll an extra 30 seconds as many times as you want. The one-time only +30 seconds you get from reaching a new floor is kind of paltry in comparison.
That is 100% a bug. The tutorial claims that going back a floor isn't recommended due to not giving any benefits other than pausing the timer.
 
  • Like
Reactions: Klingr and LuciaFex

Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
1,505
2,510
407
I believe only certain enemies should trigger the stalker timer, some sort of scout/watcher lady. Otherwise it kind of ruins the exploring aspect and forces you to just rush to the 10th floor.
When you run out of time you can just backtrack to the last floor and get an extra 30 seconds every time so you basically never have to deal with the stalker, which doesn't seem like a perfect solution either tbh.
I think the stalker spawning should be more punishing, but it should be an awareness meter that only goes up from specific scout-type enemies. It's fine if these aren't fuckable and are just like eye orbs or sentry statues or something.

Maybe every once in a while toss up a special enemy type that is also a sentry.
 
  • Like
Reactions: Bawunga

mr.thibbit

Member
Nov 20, 2018
138
246
163
Dev's first game was pretty neat, but they blew it out of the water with this one. Would love to see H-attacks from the regular enemies and/or other positions with each. Game was a bit tough, for sure some of the stats need reworked and buffed, but that isn't that big of an issue. Definitely agree with what prowhy mentioned about the locked doors that were introduced in the second dungeon, and how the third would make more sense if some sort of talisman was added instead of how it currently just recycles the keys from the previous dungeon
 

ukshadow

New Member
Apr 23, 2017
7
5
13
I personally don't find the game that difficult. But I also don't play this game as if it was Doom, so I never get overwhelmed.

Smiler girls can be taken down easily if you dispatch them from a fair distance or with the katana at melee. Mental damage resistance blessing makes them easy work.
 
  • Like
Reactions: Klingr

VanillaLover

Well-Known Member
Jun 15, 2021
1,046
1,653
286
I personally don't find the game that difficult. But I also don't play this game as if it was Doom, so I never get overwhelmed.

Smiler girls can be taken down easily if you dispatch them from a fair distance or with the katana at melee. Mental damage resistance blessing makes them easy work.
It's mostly a difficulty in the randomness for me.
Souls games are made to be read like a book so you know exactly what to do after you die the third time. This game randomizes the map, and while you can see a layout of the map, you can't fully plan ahead what to do. Plus it's hard to time the parries when the enemies are half-naked.
 

Ankhesenamun

Member
Dec 17, 2017
462
1,506
246
the laughing enemy has to be the biggest pain in the ass ive ever seen. holy wow that one fucks me on every run
She's tough. Isolated, she's no big issue, but if you find yourself up against her and another enemy, it's a challenge to aim, move and to dispatch her while under attack. Worse when it's you against her and another enemy in a room with a hole at the middle. Very easy to dizzy yourself into the fall.

I usually prioritize them from the distance with the rifle, and go for headshots. They're only good at medium range, so I down them before they can walk up to the distance they need to be from me, and backpedal if I have to. Tough combat tango, but I love it.

... plus they got great tits.
 

davi

New Member
Jun 23, 2017
6
13
184
Absolute garbage balancing, you start with no weapon and just 1500 coins, you can buy a single pipe and upgrade a skill 3 times, the enemies have an INSANE amount of health, literally a whole ass 1000 coin pipe to kill a single enemy, that only gives 100 coins back when you fuck them, that is, if you didn't either die to the awful parrying timing or you took too long to kill a single enemy and the instakilling boss is now on top of you. "Just stealth around them!" How in the actual fuck are you supposed to do that, when the maps are composed of only tight corridors, the enemies make no noise and can see further than you can. I only managed to progress the game when I got lucky in my 12th god forsaken try, when I found a pistol in the first chest, a gun that can actually kill the enemies. Btw, no the shop lady does NOT give you a shiv if you don't have a weapon, don't know what these comments are smoking. TLDR: weapon damage should be better scaled, enemies should be able to spot you so easily, and map gen needs to give you more options for map traversal if the point of the game is stealth.
 

Levy88

Member
Jul 25, 2017
337
749
296
Btw, no the shop lady does NOT give you a shiv if you don't have a weapon, don't know what these comments are smoking.
She gives you a shiv if you have no money, has nothing to do with having no weapon. It is intended for you to get if you fail your first run as you lose all your money when you fail without a specific perk.

Once you get some practice, you can easily run through the first 2 maps without any fighting as you learn how each enemy works. The stalker bosses are also easy to avoid once you utilize hiding spaces or simply have a better understanding on how they move.

Instead of a pipe at the start, use the extra money to buy a bunch of bottles that can be used to lure mobs into different facing directions for enough time to slip past them as you search for chests to open.

Once you get your hands on weapons, the game becomes trivial. The first stalker boss can be defeated by simply parrying their own fire attack back at them over and over.

The only thing in this game that is truly insufferable, is the legs monster. Everything else is a walk in the park once you get a few runs under your belt.
 
4.30 star(s) 75 Votes