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SaiyanLord

New Member
May 29, 2024
11
3
13
At long last. Not sure how random this is. But, if you're still searching, I found mine at Blue Portal > Floor 7
 
Nov 12, 2022
16
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I haven't managed that myself, yet, but I have unlocked new dialogue options with Savina after buying enough bottles from her to throw at the skulls of poor monster girls I encounter :BootyTime:
After finding 3 blessed shards in one run (and having 1 extra), selling them, and then using an auto clicker to buy bottles I can confirm that I have indeed unlocked her scene without handing over the pendant. This is in addition to about ~100k in value I've spent a bunch of orbs I've sold. I didn't get any additional dialogue options though like you would from handing over the pendant

Edit: After selling another 4 (without buying anything) I got the "How do you feel about my purifying all these monster". You probably get this option at max trust level.
 
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Larry_Forsyth

Newbie
Sep 25, 2024
15
11
38
Sin Spire is one of my favourite games from this website. It's early in dev. and has a lot of potential, and there are a few bugs. I think it's going in the right direction, seeing the update. Idk if it helps, but I would do the next changes:1. There is a bug where you get hit, when in sex animation, and you get stuck outside the map, having to restart. I would make it so that the player can not be hit when he exists that animation by tweaking mob behaviour. 2.The map generation needs some tweaking (traps at dead-ends; too many traps one after the other; traps waiting for the player to trigger) 3. The 4 legs mob attacks are super annoying - That needs some kind of nerf or something because DAMN! 4. There needs to be indicators on the hud for what type of key the player is holding and how many. 5. The biggest problem is that a combination of: time limit, no hiding spot, a stage 1 respawn; invulnerable boss following the player; and bad map RNG can make the game very frustrating and TIME CONSUMING. I would look for a simple way to solve this problem. This is not a rant, and I only want to give feedback. I appreciate you!
 

TheBoldOne

New Member
Mar 18, 2019
13
12
103
When I saw "Your map on low mentality levels can have some surprises" I thought that maybe it wont show my or stalker's location. But when it happened I was like "Oh... Well, hi, Jeff, I guess..."
 
Oct 10, 2022
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When I saw "Your map on low mentality levels can have some surprises" I thought that maybe it wont show my or stalker's location. But when it happened I was like "Oh... Well, hi, Jeff, I guess..."
also if low mentality there jump scare outside by some houses
 

golwas

Newbie
Jul 8, 2017
52
51
199
Playing the latest update and I can't help but feel a little bad for the developer. I imagine lots of work went into the ending, not to mention talent. Really some phenomenal character animation, really top level work. But because there's no new porno I don't care in the slightest. Truly the tragedy of working on an adult game.
 

JMan9200

Member
Mar 3, 2025
135
149
62
According to Krasue, you don't have to give the pendant to Savina - that's just one way to skip her grind.

You can give the pendant to Ophelia (as is required for her scene), and then unlock Savina's scene the 'traditional' way by gradually building up a relationship over time by buying and selling.

I haven't managed that myself, yet, but I have unlocked new dialogue options with Savina after buying enough bottles from her to throw at the skulls of poor monster girls I encounter :BootyTime:
Interesting. I bought everything from her and didn't get any scenes. I even bought the gems for 1 million gold (yes I edited the gold lol). Maybe it has to do with loading in and out of dungeons or going in and outside and buying on multiple separate "occasions" instead of all in one shot? Although I bought things between dungeon runs too, but maybe you just need to buy even more.
 
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AnimeFionna

Newbie
Mar 22, 2022
32
38
69
The Dev Log is out -

Sin Spire – Dev Log 38
Hello everyone! At the beginning of the month, I released Sin Spire’s first beta test build – hopefully the first of only a few. After that, I took a longer-than-intended break from development.

While some issues were found with the released build, feedback overall has been generally positive. In this Dev Log, I’ll be going over what’s left to do for the game and how long things might take.

Missing Content

So, now that the game is playable from beginning to end, what’s actually left to work on? Well, outside of bug fixes, missing content is obviously the biggest thing I’m paying attention to.

I mentioned this before but Ophelia’s scene after you complete her quest still isn’t in the game and is my current priority. There are a few headaches involved with her scene but nothing too bad.

The rest of the missing content includes mostly purification scenes:

  • Front animation for Butcherette
  • Front animation for Wraith
  • Animation for Creeper (Intro Boss)
  • Animation scenes for Twisted
  • Animation scene for Banshee
  • Drain animation for Girlfriend
  • Drain animation for Mangler
Lastly, some of Savina’s voice lines are still missing. The recordings are done – I just haven’t finished editing and assigning them yet.

Bugs

Of course, a big part of what’s left is fixing bugs. I even found a few new ones during my most recent playthrough that somehow slipped through earlier testing.

Here’s the current list:

  • The Creeper (intro boss) sometimes doesn’t move in the tutorial
  • You can parry the Girlfriend’s bullets, staggering her from a distance
  • Boss voice lines no longer play during purification
  • Opening the boss door in the 4th or 5th dungeon can cause a crash
  • Raven’s body disappears after loading a save following his final dialogue
  • Projectiles remain active during Vanessa’s death
  • Crouching while purifying puts the player into the floor
  • Stalker grabs can make the player fall through the floor on respawn
  • Reload animations can get mixed up, causing infinite reloading
  • (Free Mode) Enemies may freeze after certain animations
  • Savina’s relationship scenes can be interrupted
  • Various cloth clipping issues
  • Voice audio levels are inconsistent
  • Controllers are not supported in the Map or Extras menus
  • The player may T-pose after a purification scene (animation issue)
  • Typos in tutorial notes and dialogue
I’m leaving out the dungeon generation bug since, as I’ve mentioned before, it’s not easily fixable without a full system overhaul. It happens very rarely (maybe once every 20 runs, and usually in the last two dungeons for me).

That’s one of the few bugs that will likely remain at launch, though I’ll continue trying to debug it post-release. While I can't fix the bug itself yet, I'll do my best to make sure that the progress lost from both that and the crashes are minimal.

If you find any other issues not listed here, feel free to report them in the .

Ending

I wanted to briefly address the ending, since it’s been the subject of a lot of discussion – both positive and negative. Some players are still hoping for a “good ending,” but as mentioned already, that was cut. Just to reiterate: there will be no true good ending.

The reason for it being cut has been addressed a few times already but the decision was made for both practical and creative reasons, and I apologize to anyone who expected it based on earlier posts. For now, I won’t be adding any new story content – at least not before release.

Whether or not I do some post-launch content is something that’s still undecided. Especially as there are numerous concerns and factors that come into play when it comes to actually releasing the game.

Supporter Credits

I’ll soon be reaching out via private messages to everyone who has supported me to confirm whether you’d like your name included in the game’s credits or not. While I did plan for this to be an opt-out, I'm also very aware that people may not want their name (especially their real name in the case of some people) associated with this kind of project.

Since tier descriptions don't mention anything about credits at this stage, I figured it'd be best to just give people ample opportunity.

Translations

Now that the endings are finalized, I need to finish preparing translation documents for translators. I’m admittedly slow at this, but I’ll do my best to get them sorted soon.

I already have a few translators on stand-by for the ending, but if you (or someone you know) might be interested in translating the game into another language, please contact me on Discord or leave a message in the server.

Next Steps

This post is already long enough, so I’ll keep this short: I plan to submit a review build to Steam this month.

That’s a pretty big milestone and it will decide a lot about both the project’s future and my own. While I believe the game is complete enough for Steam’s review process, this step also involves removing Patreon/SubStar links and other non-release elements from the build.

That’s all for today. I’m not sure how many builds I’ll release before launch, but I’ll try to put out at least one or two more to help test and verify fixes.

Thanks again for all the feedback and support – it means a lot. See you all next time.
 
Nov 12, 2022
16
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there will be no true good ending
I was hoping for high level cleric magic from your divine hog (and infused pendant) to be capable of resurrecting Ophelia so that's unfortunate.
I was also hoping for a "bad" ending where if you give the pendant to Savina and then tell Ophelia about it, she gets so pissed off she doesn't show up at the end and then you become Vanessa's dog, yet Ophelia still lives
 

FemaLep

Newbie
Nov 4, 2018
96
118
148
View attachment 5317603
So what should I do? :拿不准:
Restart from an autosave or a manual save.

Might as well completely cheat because its just really grindy even on normal. The boss fights aren't really interesting, especially the yellow portal boss.

Random level generation just blows. So far, it doesn't seem like its doing much outside of being a mediocre dungeon crawler roguelike with porn in it.
 
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