- Dec 2, 2019
- 136
- 129
We are getting quite closer on starting to finalize content and tying the lose ends. A lot of the prior updates were mainly focused on putting in mechanics as set pieces which are gonna be tied up together. Just now we were talking extensively about what currencies we will have in the game.Dunno, why people said the game is "unplayable" with current balance. Pretty comfortable running around with plenty of resources and stuff to pick and kill.
On other side, there is plenty of questions to raise. The need of money, when you doing only banter. Mechanics that was implemented, but not used. Presence of a tutorial, it's non-existence I mean. Bugged quests and it's triggers and some more.
While roaming inside the game is fun, the lack of understanding is a heavy minus. For sure feels that the inspiration from EFT was there, especially with how much knowledge you need to get into it. But that makes the game a bit niche, which is bad for development.
As side note, would be cool to have a sub-menu or simply additional window with character statistics.
Character statistics panel(as like level 10, str 10, attk this, etc) doesn't really make sense to make as there are no complicated calculatable stats(beside maybe armor). So for now no, but in future it might become required. As for player statistics(ghouls killed, time spent, etcs), it's needs tracking which is not essential as well for now.