- Dec 2, 2019
- 164
- 154
The new tutorial is not compehensive enough?I kinda need a survival guide
The new tutorial is not compehensive enough?I kinda need a survival guide
The tutorial teaches you the basics of how to play well enough, but it definitely doesn't really prepare you for when you are dropped into the world. There's a big fish out of water experience that does feel a bit overwhelming. Where should I be looking to loot, almost every container seems empty. Where should I try to wander? How do I actually manage my survival meters when it seems like I become exhausted, dehydrated and starving to death in like six hours in-game?The new tutorial is not compehensive enough?
even tho its build with html js css, its run with .exe file. so i dont think you can run in on mobile, and even if you can do that. Mayber you will find UI issue. because the current css only support landscape orientation with normal pc monitor size.It's a html game right? Can this run on mobile?
thats the point of survival game tho. the first time i play it, i died a lot of time for sure, and i figure out some mechanic and figure out what item should i take before going out and where should i go for certain item.The tutorial teaches you the basics of how to play well enough, but it definitely doesn't really prepare you for when you are dropped into the world. There's a big fish out of water experience that does feel a bit overwhelming. Where should I be looking to loot, almost every container seems empty. Where should I try to wander? How do I actually manage my survival meters when it seems like I become exhausted, dehydrated and starving to death in like six hours in-game?
There is no way to rotate them, it was a too hard thing to implement for relatively small positives. (the different sized items were implemented 1-2 months ago, the game is 12 months old). I fear it will break a lot of the spagetti code I wrote on top of my older spagetti code.Wow, I did a word search in this thread to see if anyone from an earilier post asked how to rotate items for invintory management and there was zero hits.
Am I just missing it? or is there just no way to rotate bottles and knives? It's fine if there isn't but would like to know.
Thanks for the reply, and no problem (very understandable reason).There is no way to rotate them, it was a too hard thing to implement for relatively small positives. (the different sized items were implemented 1-2 months ago, the game is 12 months old). I fear it will break a lot of the spagetti code I wrote on top of my older spagetti code.