- Nov 12, 2022
- 10
- 26
Good, after second update)Password please for italian translation, please!
Good, after second update)Password please for italian translation, please!
So far, there is no special reference to gender. Released while hetero sex.Ummm... is this male or female protag?
To be fair, that's mostly on the game developers, and because most of the QSP games released are by Russian developers who have an obsession with stat grinding that is truly remarkable (or just makes the game longer). I did play around with the engine a bit and you can do quite a lot with it. The syntax documentation is a bit murky though so I ended up having to prototype everything. There's also some limitations around the max size of numbers (makes date calculations a pain)
Oh, the UIs are uniformly terrible because it mixes sidebars that and HTML and the developers all hate user experience.
Okay, sorry)Yeah, in general QSP games are Russian MTLed into English. Like was said, it stands for Quest Soft Player (or at least that's what I've read elsewhere). But it's generally a fairly ok game development engine, like rpgmaker and renpy are also game engines. QSP is generally better for adventure game style, but works fine for non-map based RPGs and visual novels as well.
I suggest looking at the preview pictures to see how MTL word-salad the game will be (in this case I'd say VERY).
madart954 please update the language section to something like "English MTL" possibly including that it's MTL from Russian (or whatever the original language is, I can't tell the difference between the Cyrillic alphabet languages), since that's more accurate based on the screenshots you've shown.
You can get rid of sidebars and do it like awerage "HTML" game.Oh, the UIs are uniformly terrible because it mixes sidebars that and HTML and the developers all hate user experience.
Do you have an idea of how much time costed him to get the 'Nun' folder to exactly 666 Mb?Edit: I converted the entire 'nun' folder (38 files) from 666mb down to 74.2mb. So yes, getting the entire game down to the 100-150mb range, with its current content, is easily doable.
No worries, I haven't actually played this yet - but as I said I did test the engine a bit. So maybe the only thing to keep in mind is that you should mindful of user experience - when you have sidebar buttons, when to use clickable links.I'm learning units and game design, sorry for now. I want to develop games, but knowledge is not enough.
Yeah, that was my point. The engine is actually surprisingly performant and has a lot of good features. It's fascinating to work with. But the documentation for the script is lacking and the error reporting is fairly bad.You can get rid of sidebars and do it like awerage "HTML" game.
There is just little point in this, because sidebars (and lower box) are here to make particular kinds of games, text adventures, easier, something that is annoying to do in other engines as well as going around some of specific issues of "interactive fiction" games.
Also, don't forget that QSP is like 8 years older than first version of Twine. So there was no "just use Twine" option back then.
QSP also surprisingly still holds good, the only issue being if you put way too much images inside the game (*cough* Jack-of-Nine-Tails *cough*).
Regular QSP does not support video, but there are versions that do. Awesomium, sonnix's QQSP and Infinate's QSP all do and there are a couple of others I can't recall off the top of my head right now. The first of those also has some extra UI tweaks and changes and is what Jack o' Nine uses.An addendum to my previous post (posted separately for visibility):
QSP I can guarantee supports mp4 file format. I cannot guarantee it supports webm. Might be something to test and/or look into.
MP4 will still give similar relative decreases in file size as webm.
There's some more info on the GL repo:Yeah, that was my point. The engine is actually surprisingly performant and has a lot of good features. It's fascinating to work with. But the documentation for the script is lacking and the error reporting is fairly bad.
I like the sidebars myself, although I think that many game developers get sucked into this halfway house where they aren't consistent so the games don't flow quite right. But then, I haven't released any games so I can't be particularly critical. And I enjoy most of the QSP games too.
Help!
The qsp file is password protected.
I hope we can choose to be female protagonist. Would love to corrupt her and have her fuck all around.So far, there is no special reference to gender. Released while hetero sex.
Everything is in the plans.