What relationship is your favourite so far in the story?

  • Twincest. Nothing more beautiful and pure than incestuous sibling love.

  • Lescest. Nothing more hot than a strong mommy dominating her petite teen daughter.

  • Mama's boy. Nothing better than pampering your little boy toy.


Results are only viewable after voting.

pipboy

Newbie
Sep 19, 2017
81
275
165
Great story writing, and really good scenes. You really know how to catch the correct angles! Ones complaining about "graphics quality" can continue jerking off to pornhub.

And sometimes it's better for your mental health to just skip some comments, because you know, some people here are literal wankers and not here for the art :)
 

AnubisZero

Newbie
May 22, 2023
27
57
78
Are you actually for real? Trying to be all reasonable now when you first said:
Not an act, mate, I am reasonable. I never changed my mind or withdrew what I said, I'd say the same thing about the character now and I actually did:

"As for how I'd handle it, I made a suggestion in my first post, it's about what the character deserves in my opinion. And at this point, it's what I would do IF I were writing the story, but I'm not."

You guys are fucking hilarious :LOL: I'm open to constructive criticism but when someone starts like that... yeah, I won't show any sympathy.
Again with "you guys"... do you see a conspiracy or something?

You've never read a story or novel or watched a movie or TV show where you absolutely detested a character?

I've seen people trash games here for as little as choice of fonts or models they use, at least the criticism or complaints you are getting shows people are at least giving your story a shot. You're really not proving yourself to be open to criticism in the slightest.

And ultimately, if you're not getting the reaction to the character you wanted or expected, that's not on me.

In any case, I'm done with the topic.

And regardless of criticism, critiques or complaints, mine or anyone else's, and regardless of how you have chosen to react to my posts... keep writing, keep creating!
 

LinkBox88

Member
Feb 22, 2020
361
739
258
I tried but couldn't get into this one. I barely made it through the first few minutes but my initial thought are:

  1. The game is technically sound and polished. The framing/cinematography is well done.
  2. The character designs are too bland and similar to each other. I get that they are related but they still need to be more distinct. I'm not a fan of the straw-colored hair. In general they just need more color overall. Add some blush or makeup or a tan or highlights or something
  3. This one is really nitpicky but the word ''abroad'' is doing too much lifting in the beginning in trying to explain where the characters have been and what they've been doing. Saying two people have been abroad doesn't properly convey that they were not together while abroad. Usually, you would assume the opposite without knowing anything else.
  4. I'm having a hard time articulating what rubbed me the wrong way about this one. I think it's the style of narration. I felt it was doing too much saying and not enough showing. I would rather have the characters (through their thoughts/actions/conversations) expressing/describing their own growing feelings of attraction for each other than some detached narrator doing it.
 

Ruykiru

Developing: Sinful Summer
Game Developer
May 2, 2017
1,101
8,177
758
I tried but couldn't get into this one. I barely made it through the first few minutes but my initial thought are:

  1. The game is technically sound and polished. The framing/cinematography is well done.
  2. The character designs are too bland and similar to each other. I get that they are related but they still need to be more distinct. I'm not a fan of the straw-colored hair. In general they just need more color overall. Add some blush or makeup or a tan or highlights or something
  3. This one is really nitpicky but the word ''abroad'' is doing too much lifting in the beginning in trying to explain where the characters have been and what they've been doing. Saying two people have been abroad doesn't properly convey that they were not together while abroad. Usually, you would assume the opposite without knowing anything else.
  4. I'm having a hard time articulating what rubbed me the wrong way about this one. I think it's the style of narration. I felt it was doing too much saying and not enough showing. I would rather have the characters (through their thoughts/actions/conversations) expressing/describing their own growing feelings of attraction for each other than some detached narrator doing it.
How long did you play...? Sorry to say it but this is misinformation/lack of interest and doesn't add anything to the thread. Literally all of those points you mentioned become non-issues after the 10 min narration heavy part to set up the story. I can't expect you to like it if you don't even play past the prologue...
 
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LinkBox88

Member
Feb 22, 2020
361
739
258
Did you only play 5 minutes? Sorry to say it but literally all of those points you mention become non-issues if you play past the intro, which is the narration heavy part to set up the story. I can't expect you to like it if you don't even give it a chance and read at least some of the text, it's a visual NOVEL after all...
By my definition I did give it a chance but I don't believe in having to ''tough it out'' if the appeal isn't there. There are too many alternatives out there to stick it out with something that doesn't tickle your fancy.

If those issues are only present in the first 5 minutes, I would argue you should change those first 5 minutes so they better represent what the game is going to be. In terms of hooking people onto your game, that's the most important and most impressionable part of your game. I'd like to take you at your word that those things are non-issues after the first 5 minutes but my problems were with the narration style and the character designs, things that don't usually change once established. If they have, again, you should have those changes reflected in the prologue itself.
 

Ruykiru

Developing: Sinful Summer
Game Developer
May 2, 2017
1,101
8,177
758
By my definition I did give it a chance but I don't believe in having to ''tough it out'' if the appeal isn't there. There are too many alternatives out there to stick it out with something that doesn't tickle your fancy.

If those issues are only present in the first 5 minutes, I would argue you should change those first 5 minutes so they better represent what the game is going to be. In terms of hooking people onto your game, that's the most important and most impressionable part of your game. I'd like to take you at your word that those things are non-issues after the first 5 minutes but my problems were with the narration style and the character designs, things that don't usually change once established. If they have, again, you should have those changes reflected in the prologue itself.
When I want to consume media I read the description/watch previews and if I like those then I'm initially hooked, which you can do here with the extensive overview, developer notes and previews. And only then, if the product got my initial attention, then I proceed to play a videogame, read a book, or watch a movie. But I don't quit in the first 5 minutes if the thing at least got me interested enough to download it, that's plain stupid...

Sorry for been so direct but it just sounds to me like brainrot mentality from a world infested with a short content dopamine seeking format. It's not my fault that people got null attention spans...
 

LinkBox88

Member
Feb 22, 2020
361
739
258
When I want to consume media I read the description/watch previews and if I like those then I'm initially hooked, which you can do here with the extensive overview, developer notes and previews. And only then, if the product got my initial attention, then I proceed to play a videogame, read a book, or watch a movie. But I don't quit in the first 5 minutes if the thing at least got me interested enough to download it, that's plain stupid...

Sorry for been so direct but it just sounds to me like brainrot mentality from a world infested with a short content dopamine seeking format. It's not my fault that people got null attention spans...
If you're going to be so direct allow me to return the favor. Your point of view is the narrow one, not mine. Where you would use descriptions/previews to start your screening process I prefer not to put to much weight in such things, as they don't give me a good idea of whether the product is well-done or not. The style/humor/quality of the writing is much more important to me than the subject matter or plot idea, and those are things you kind of have get a feel for yourself.

Is it truly better to read a description of something and dismiss it than to actually play it a bit and see if you it suits your tastes? Your inability to see why someone might do or see things differently from you reflects a lack of imagination, a bad quality for a creator to have. Brainrot mentality doesn't take the time to offer constructive criticism of what he just experienced and offer insights that might benefit the creator of a work that is still in progress. If you're just gonna throw labels around to defend your way of seeing things as the only way that's not stupid I could just return the accusation. The reason I couldn't get into this boring game is that its writer is crippled with the brainrot that has infected our society.
 

Ruykiru

Developing: Sinful Summer
Game Developer
May 2, 2017
1,101
8,177
758
The reason I couldn't get into this boring game is that its writer is crippled with the brainrot that has infected our society.
So now you got mad and started attacking me and my product? Congratulations, you just got promoted to hater!
I won't address you any more if that's gonna be your attitude. I hope you reconsider and use the time wasted in writing long paragraphs to actually give the novel a chance for more than 5 minutes! (y)
 

LinkBox88

Member
Feb 22, 2020
361
739
258
So now you got mad and started attacking me and my product? Congratulations, you just got promoted to hater!
I won't address you any more if that's gonna be your attitude. I hope you reconsider and use the time wasted in writing long paragraphs to actually give the novel a chance for more than 5 minutes! (y)
I'm not mad at all. That last line was my way of making fun of you for blaming society for someone not putting up with your game. That it went over your head frankly shouldn't surprise me as it seems from you lack of addressing my points and obsessing over how fast I was sick of your game already reveals how fragile and basic of a mind I'm dealing with.
 

RajaBets

Member
Feb 22, 2022
258
935
120
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Crimsonfiend76

Herald - Super Naked Ginger Cuddle Time
Donor
Sep 8, 2020
2,471
3,768
458
I tried but couldn't get into this one. I barely made it through the first few minutes but my initial thought are:

  1. The game is technically sound and polished. The framing/cinematography is well done.
  2. The character designs are too bland and similar to each other. I get that they are related but they still need to be more distinct. I'm not a fan of the straw-colored hair. In general they just need more color overall. Add some blush or makeup or a tan or highlights or something
  3. This one is really nitpicky but the word ''abroad'' is doing too much lifting in the beginning in trying to explain where the characters have been and what they've been doing. Saying two people have been abroad doesn't properly convey that they were not together while abroad. Usually, you would assume the opposite without knowing anything else.
  4. I'm having a hard time articulating what rubbed me the wrong way about this one. I think it's the style of narration. I felt it was doing too much saying and not enough showing. I would rather have the characters (through their thoughts/actions/conversations) expressing/describing their own growing feelings of attraction for each other than some detached narrator doing it.
While you are certainly entitled to your opinion, it's almost entirely one that is subjective and abstract. By your own words, you freely admitted to nitpicking and seizing the most vague reasons for why it did not appeal to you. I would never say to keep playing something you don't like, but it sounds to me like maybe you just weren't in the right head-space/mood to play this and instead came up with vague generalizations for why you dropped it.

Long story short, if you didn't like or it didn't immediately grab you, fair enough, but I don't think you left what could be described as actual constructive criticism.
 

LinkBox88

Member
Feb 22, 2020
361
739
258
While you are certainly entitled to your opinion, it's almost entirely one that is subjective and abstract. By your own words, you freely admitted to nitpicking and seizing the most vague reasons for why it did not appeal to you. I would never say to keep playing something you don't like, but it sounds to me like maybe you just weren't in the right head-space/mood to play this and instead came up with vague generalizations for why you dropped it.

Long story short, if you didn't like or it didn't immediately grab you, fair enough, but I don't think you left what could be described as actual constructive criticism.
Agree to disagree bro. An opinion by its very nature is subjective. While some of it was abstract/vague, it was still about specific elements. I can't necessarily tell a chef what's wrong with his sauce but he might be able to glean something out of ''there was something off about this''. Your standard for what qualifies as constructive criticism is your own and it's not the one I hold myself to. Besides, you're the one nitpicking the parts the parts of my critique that were the most abstract. I offered specific remedies with regards to character design in there too.
 
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raynarnab

Newbie
Dec 16, 2021
62
56
132
Agree to disagree bro. An opinion by its very nature is subjective. While some of it was abstract/vague, it was still about specific elements. I can't necessarily tell a chef what's wrong with his sauce but he might be able to glean something out of ''there was something off about this''. Your standard for what qualifies as constructive criticism is your own and it's not the one I hold myself to. Besides, you're the one nitpicking the parts the parts of my critique that were the most abstract. I offered specific remedies with regards to character design in there too.
My only curiosity is you have provided your perspective and based on the Author's response, you have gotten your answer about the direction of the story and how it will play out narrative. But I sense you are responding to inquiries in a tit for tat manner, do you really need to? I don't believe you need to do any more follow ups.
 

LinkBox88

Member
Feb 22, 2020
361
739
258
I could say the same to you! I've only replied at questions being asked to me that are quoting my own words. If you want me to shut up so bad, you can let me have the last word about my own comments.
 

raynarnab

Newbie
Dec 16, 2021
62
56
132
I could say the same to you! I've only replied at questions being asked to me that are quoting my own words. If you want me to shut up so bad, you can let me have the last word about my own comments.
I am not convinced all them had questions to which you had to respond to. Neither did I imply anywhere in my post that you need to shut up so bad. I inquired with openness as to understand your thought process. Its not for me to decide how you choose to spend your time, but engage you to think about what really matters to you.
 

Ruykiru

Developing: Sinful Summer
Game Developer
May 2, 2017
1,101
8,177
758
Damn, look at this:
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That example was probably from one of the ugliest scenes, but still. I wish I had infinite time to remake all chapter 1 renders with the current ch2 quality :cry:

For now I've just done most of day 1 and that ugly ass morning scene from day 2 because I was getting mad every time I looked at the intro haha. I might do some more in the future but I'm busy with 1.3 content... ch2_2366.jpg
 
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4.60 star(s) 140 Votes