A game you should only play if you're comfortable with unren, and willing to skip through a lot of dialogue.
If you'd asked me a few months ago this would have been a solid 4 stars. If you'd asked me a few months before that it would have been pushing five. This is a game that started off strong, but the longer it goes, the more its inherent flaws undermine it.
On the surface everything seems destined for a high rating. You're the (step/adoptive) father of three girls. The youngest is innocent and sexually curious. The middle is rebellious but looking to be tamed. The oldest is mature and romantic .There are sexy side-pieces to distract you. There are cute models and well-made renders. There is good writing and well-defined characters with story arcs. There's a recognizable plot. What's stopping this from hitting five stars?
The best way I can describe it is that the MC is not the protagonist of the story. He's he point-of-view character, but he is not the character that drives the action forward or directs the story. The MC is at every step the person the story happens to.
There's an alternative universe where there's a far more successfully executed version of this game with a female MC (or multiple female MCs), where after it was done the author thought "what if I tell this story from the father's perspective?" and that spin-off became Single Again.
On the surface this sounds like an interesting premise for a game. What if [successful incest game] but the MC was the seducee rather than the seducer? And for a while it is. But there are two major flaws that add up over time.
The first is that the decisions you make as MC are disconnected from their consequences. Because the important decisions are being made by characters you don't control, all you can do is nudge those decisions in a very unpredictable way. Narrative forks will often depend on three or four unrelated dialogue choices you made entire episodes before. There is (kind of) an internal logic to how the game chooses certain scenes or outcomes, but the only way to understand it is to decompile the game, read the source code, and puzzle it out after the fact.
The second and more fatal problem is that the longer the game goes, the more it has to sit you (the MC) down and explain to you in long expository scenes what is going on and why. The further you go, the less you are taking part in the story and the more you are having a character explain what is going on to you.
The net result of this is a feeling of disconnection. More and more of the game becomes scenes that you skim past looking for something engaging, and then when you do hit some kind of payoff you wonder if the effort was worth it.
If you'd asked me a few months ago this would have been a solid 4 stars. If you'd asked me a few months before that it would have been pushing five. This is a game that started off strong, but the longer it goes, the more its inherent flaws undermine it.
On the surface everything seems destined for a high rating. You're the (step/adoptive) father of three girls. The youngest is innocent and sexually curious. The middle is rebellious but looking to be tamed. The oldest is mature and romantic .There are sexy side-pieces to distract you. There are cute models and well-made renders. There is good writing and well-defined characters with story arcs. There's a recognizable plot. What's stopping this from hitting five stars?
The best way I can describe it is that the MC is not the protagonist of the story. He's he point-of-view character, but he is not the character that drives the action forward or directs the story. The MC is at every step the person the story happens to.
There's an alternative universe where there's a far more successfully executed version of this game with a female MC (or multiple female MCs), where after it was done the author thought "what if I tell this story from the father's perspective?" and that spin-off became Single Again.
On the surface this sounds like an interesting premise for a game. What if [successful incest game] but the MC was the seducee rather than the seducer? And for a while it is. But there are two major flaws that add up over time.
The first is that the decisions you make as MC are disconnected from their consequences. Because the important decisions are being made by characters you don't control, all you can do is nudge those decisions in a very unpredictable way. Narrative forks will often depend on three or four unrelated dialogue choices you made entire episodes before. There is (kind of) an internal logic to how the game chooses certain scenes or outcomes, but the only way to understand it is to decompile the game, read the source code, and puzzle it out after the fact.
The second and more fatal problem is that the longer the game goes, the more it has to sit you (the MC) down and explain to you in long expository scenes what is going on and why. The further you go, the less you are taking part in the story and the more you are having a character explain what is going on to you.
The net result of this is a feeling of disconnection. More and more of the game becomes scenes that you skim past looking for something engaging, and then when you do hit some kind of payoff you wonder if the effort was worth it.