- Jul 10, 2018
- 917
- 2,417
If there is a singular 'the story', rather than alternate stories your choices affect, then it is a kinetic novel, no matter how many false 'choices' it gives you.In general, I'm here for stories, and am personally far less interested in the items where the game mechanisms interfere with the progress of the story.
I get that you are probably not a coder, but anytime you code a choice menu, but only put in one option, you get a one-choice menu. Sometimes devs do this specifically to stop people auto-forwarding through the game (as most fast-forward functionality pauses when there's a choice menu without caring if there's more than one choice). Sometimes they may have been considering an alternate scene or route and never followed through on it, but neglected to take out the coding for a choice menu. Sometimes they may want to signal that something is an action rather than dialogue and choose a non-conventional presentation. I've never heard of it done "as a joke", and assumed that was because, well, it wouldn't be at all funny. Fans and other players are not going to praise a dev for hilariously offering a single choice of "peek".