No... not gonna do it,,, not gonna say it.
I'm not going point it out again.
Been there,,, done that.
So.......
To all that don't like the monologue of the mc,,, it's not gonna change.
You might as well go and play something else.
This is very shortsighted and does not acknowledge there is something not that good in a otherwise very good game.
Example:
Frank has sex with his non blood related foster daughter and goes in internal monologue that says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it, and says he regret it.
What I (and others) want to see:
Frank has sex with his non blood related foster daughter and goes in internal monologue that says he regret it, but at the same time admits it happened and now he has to work out how to deal with it.
(I have exaggerated the above a bit, but You probably see what I want to say with it)
What do you think is more interesting in a visual novel? Sure - It cuts down on what really is going on, but that second sentence brings over the message just as strong, if not stronger, that that first endless loop. Personally I think that second version is giving a stronger impact and paints the situation better than that endless monologue.
I think nobody here wants to see Frank change from one day to another. That's totally beside the point. We only want to see some improvements in the writing by doing some dial-back on that internal hand-wringing.
I think having some critique on an less enjoyable part in an otherwise very enjoyable game, is not being whining and complaining (I'm not Frank), but meant to be taken a constructive way. Taking out that endless circle-monologue, and shorten it down to a impactful message will improve the game in my honest opinion. It does not change anything in the MC's behavior (he is still struggling with the same stuff), but it takes out a repetitive factor that gets old very soon and thus gets irritating.
As I said before - We all want to see an very good game to go even better. If toning down some aspects that's holding it back archive that goal, than I think it does not hurt to point that out. There is nothing wrong with that.