3.50 star(s) 15 Votes

Xhak

Member
Dec 24, 2017
283
386
I can't really say exactly which kinks will be added. The issue is that I get the most done when I only plan things loosely.

I would like to add a flip side to the submissive animations at some point though and allow the player to choose to be either dominant or submissive.
Other than that the game will likely contain stuff you'd expect from the genre.

I'm not against fetishes that may be a little more out there, but I want to be careful about making promises as to what will and wont be added as I prefer to keep things open ended.

Feel free to let me know what you're looking for, it helps knowing what people want more of.
1. fewer fetishes done well is MUCH better than million of bad/superficial fetish
2. please only do pregnancy or birth if you are going to do it well. i support it done goodly, but not bad.
 
  • Like
Reactions: ViviX12

ElliseArt

Newbie
Game Developer
Sep 3, 2021
69
114
1. fewer fetishes done well is MUCH better than million of bad/superficial fetish
2. please only do pregnancy or birth if you are going to do it well. i support it done goodly, but not bad.
Thank you for the imput, I may keep this in mind. What would you say is pregnancy done well vs bad?

To add to the old comment, as of now, the option to be dominant vs enemies has already been added, which I think suits the gameplay.
 

Xhak

Member
Dec 24, 2017
283
386
Thank you for the imput, I may keep this in mind. What would you say is pregnancy done well vs bad?

To add to the old comment, as of now, the option to be dominant vs enemies has already been added, which I think suits the gameplay.
there is a long list of ways to fuck it up
BAM instant pregnant
offspring instantly vanishes
being pregnant affects nothing
being pregnant makes everything impossible
X cumshots = pregnant

to do it right, the game somehow has to portray it actually meaning something. pregnancy even when it is not wanted is very vulnerable and intimate event. making it treated like any other random status is not good - unless you make ALL statuses deeply convey meaning.

your game is not narrative heavy, so you must use how character moves and behaves to communicate significance. body language, idle animations, affects of mobility or stats, different attack animations, stages of visual progression - these things create immersion of the event. so does interactions with offspring, either positive or negative. perhaps both depending on the species. birth should not be excessively fetishised, but should not be treated like invisible POP instant baby either.

Parasite in City did it okay, not excellent, but okay. VH did it the best in many ways, except it was old jank game.

It is good to also not make it only a bad thing, so having some kind of benefit from it may be a good idea. Mothers carry DNA from the father in real life, so gaining attribute/benefits from father is reasonable game logic. not required, but it is an idea to play with. This could be a reward for being able to survive certain sections of game levels while pregnant, like "Challenge mode" with bonus payoff.

and this is not exclusive of having certain offspring be a threat, like in Parasite in City. If monsters using player to reproduce, that may become escalating threat to player. Both advantages and disadvantages at same time could be useful to give player dilemma of risk/reward behaviors.

But not all aspects must be gameplay, some can just be immersion. like as example, if player has idle animation where she can summon baby to cuddle it, then player has sense of "offspring existing" even though it will disappear back into magic portal when they start moving again. this narrative is consistency to make better immersion of the event. this idea only matters in some possibility of implementations, but it is an example of non tangible immersion.
 

ViviX12

Engaged Member
Jan 5, 2019
2,462
3,389
there is a long list of ways to fuck it up
BAM instant pregnant
offspring instantly vanishes
being pregnant affects nothing
being pregnant makes everything impossible
X cumshots = pregnant

to do it right, the game somehow has to portray it actually meaning something. pregnancy even when it is not wanted is very vulnerable and intimate event. making it treated like any other random status is not good - unless you make ALL statuses deeply convey meaning.

your game is not narrative heavy, so you must use how character moves and behaves to communicate significance. body language, idle animations, affects of mobility or stats, different attack animations, stages of visual progression - these things create immersion of the event. so does interactions with offspring, either positive or negative. perhaps both depending on the species. birth should not be excessively fetishised, but should not be treated like invisible POP instant baby either.

Parasite in City did it okay, not excellent, but okay. VH did it the best in many ways, except it was old jank game.

It is good to also not make it only a bad thing, so having some kind of benefit from it may be a good idea. Mothers carry DNA from the father in real life, so gaining attribute/benefits from father is reasonable game logic. not required, but it is an idea to play with. This could be a reward for being able to survive certain sections of game levels while pregnant, like "Challenge mode" with bonus payoff.

and this is not exclusive of having certain offspring be a threat, like in Parasite in City. If monsters using player to reproduce, that may become escalating threat to player. Both advantages and disadvantages at same time could be useful to give player dilemma of risk/reward behaviors.

But not all aspects must be gameplay, some can just be immersion. like as example, if player has idle animation where she can summon baby to cuddle it, then player has sense of "offspring existing" even though it will disappear back into magic portal when they start moving again. this narrative is consistency to make better immersion of the event. this idea only matters in some possibility of implementations, but it is an example of non tangible immersion.
generally I'd say pregnancy is tricky to add because do it bad and nobody is satisfied and development time wasted, while doing it in a way preg likers want it is a lot of effort that has to be considered, so it probably shouldn't be worked on and added if it wasn't in the plans from early on
 

Xhak

Member
Dec 24, 2017
283
386
generally I'd say pregnancy is tricky to add because do it bad and nobody is satisfied and development time wasted, while doing it in a way preg likers want it is a lot of effort that has to be considered, so it probably shouldn't be worked on and added if it wasn't in the plans from early on
almost every feature is a lot of work to add good.
singling that one out is wrong, but no feature should exist in any game if it is done badly.
 

ViviX12

Engaged Member
Jan 5, 2019
2,462
3,389
almost every feature is a lot of work to add good.
singling that one out is wrong, but no feature should exist in any game if it is done badly.
just going by what you said, for the preg content to be decent it'd need a lot more focus than most other kinks to just implement
 
  • Like
Reactions: Tnetnba

Xhak

Member
Dec 24, 2017
283
386
just going by what you said, for the preg content to be decent it'd need a lot more focus than most other kinks to just implement
most games don't even get sex remotely right
maybe if you mean a fetish as spanking which is just simple animation and nothing else, then it is complex compared to that.
but even something like that could be done very much better than just shitty one-off animation.
it's just harder to do it well, so very few people do.

but i am not saying this game needs that feature
i am just saying no game should include any feature they do not do well.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,388
3,054
To add to the old comment, as of now, the option to be dominant vs enemies has already been added, which I think suits the gameplay.
I think that fits ANY porn game really goddamn well and I love that you're going that direction. Though I will add that any sort of dominance / seduction / whatever suits a damn succubus lol. As long as she's doing succubus things to her enemies, whatever, doesn't matter if she's dominant or not
there is a long list of ways to fuck it up
BAM instant pregnant
offspring instantly vanishes
being pregnant affects nothing
being pregnant makes everything impossible
X cumshots = pregnant

to do it right, the game somehow has to portray it actually meaning something. pregnancy even when it is not wanted is very vulnerable and intimate event. making it treated like any other random status is not good - unless you make ALL statuses deeply convey meaning.

your game is not narrative heavy, so you must use how character moves and behaves to communicate significance. body language, idle animations, affects of mobility or stats, different attack animations, stages of visual progression - these things create immersion of the event. so does interactions with offspring, either positive or negative. perhaps both depending on the species. birth should not be excessively fetishised, but should not be treated like invisible POP instant baby either.

Parasite in City did it okay, not excellent, but okay. VH did it the best in many ways, except it was old jank game.

It is good to also not make it only a bad thing, so having some kind of benefit from it may be a good idea. Mothers carry DNA from the father in real life, so gaining attribute/benefits from father is reasonable game logic. not required, but it is an idea to play with. This could be a reward for being able to survive certain sections of game levels while pregnant, like "Challenge mode" with bonus payoff.

and this is not exclusive of having certain offspring be a threat, like in Parasite in City. If monsters using player to reproduce, that may become escalating threat to player. Both advantages and disadvantages at same time could be useful to give player dilemma of risk/reward behaviors.

But not all aspects must be gameplay, some can just be immersion. like as example, if player has idle animation where she can summon baby to cuddle it, then player has sense of "offspring existing" even though it will disappear back into magic portal when they start moving again. this narrative is consistency to make better immersion of the event. this idea only matters in some possibility of implementations, but it is an example of non tangible immersion.
Jesus I really don't think such complicated stuff has any place in this game. It will become a burden and feature creep
 

Xhak

Member
Dec 24, 2017
283
386
I think that fits ANY porn game really goddamn well and I love that you're going that direction. Though I will add that any sort of dominance / seduction / whatever suits a damn succubus lol. As long as she's doing succubus things to her enemies, whatever, doesn't matter if she's dominant or not

Jesus I really don't think such complicated stuff has any place in this game. It will become a burden and feature creep
That is why I said not to do it if the developer does not want to invest that effort.
It is fine not to include it, the game does not NEED it.
 
  • Like
Reactions: HardcoreCuddler
Nov 17, 2021
265
722
Just came back to check in on this game after a long time. Could anyone please tell me if anymore has been added to the game after the first boss fight with this last update?? Or the game simply ends there after first female boss fight?
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,388
3,054
Just came back to check in on this game after a long time. Could anyone please tell me if anymore has been added to the game after the first boss fight with this last update?? Or the game simply ends there after first female boss fight?
nope, exactly nothing has been added besides some one or two sex scenes and the ability to get the book girl naked...
tl;dr: not worth a downlod, unfortunately
 
Nov 17, 2021
265
722
nope, exactly nothing has been added besides some one or two sex scenes and the ability to get the book girl naked...
tl;dr: not worth a downlod, unfortunately
Well, that's a shame. I think the dev has totally lost interest in this work of his. The game actually had tons of potential yet left abandoned. Thanks for responding btw
 

Renaati

Newbie
Aug 22, 2020
86
225
There is an update from the 11th of June on the dev's Patreon.


Nobody will be billed for the duration the page is on hold. (At least 30 days starting from now, but may be extended.)
The project I'm working on at my regular job is being extended for another 2 months, meaning I'll stay working 9-5 + overtime for a while longer without being able to spend much time working on SINHER.
So for my own mental health I need to pause this page.

I'll be back as soon as the next update is ready. ♥

//Love Ellise
So the dev is obviously still interested in the game but doesn't have time to work on it. Unfortunate, but that's life in this economy. They've had the courtesy to pause the Patreon as well, which many devs don't.
 

xXx GAMELOVER

Member
Feb 25, 2018
434
176
View attachment 1379937

Overview:
SINHER© is an adult side-scrolling pixel art adventure in the metroidvania and eroge genre.
It's inspired by games such as Dark Souls, Hollow Knight as well as Stardew Valley.
Gameplay
You don't have permission to view the spoiler content. Log in or register now.
Thread Updated: 2023-11-19
Release Date: 2023-11-18
Developer: ElliseArt -
Censored: No
Version: 0.32 Alpha Public
OS: Windows
Language: English
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Changelog:
You don't have permission to view the spoiler content. Log in or register now.

Developer Notes:
You don't have permission to view the spoiler content. Log in or register now.

DOWNLOAD
Win: - - MEGA - -

View attachment 1379934 View attachment 1379935 View attachment 1379936 View attachment 1379937 View attachment 1505295 View attachment 1505296
PASSWORD required for current archive v0.32a
 
  • Like
Reactions: TissuePlease

bluerubber

Active Member
Apr 29, 2019
842
1,413
there is a long list of ways to fuck it up
BAM instant pregnant
offspring instantly vanishes
being pregnant affects nothing
being pregnant makes everything impossible
X cumshots = pregnant

to do it right, the game somehow has to portray it actually meaning something. pregnancy even when it is not wanted is very vulnerable and intimate event. making it treated like any other random status is not good - unless you make ALL statuses deeply convey meaning.

your game is not narrative heavy, so you must use how character moves and behaves to communicate significance. body language, idle animations, affects of mobility or stats, different attack animations, stages of visual progression - these things create immersion of the event. so does interactions with offspring, either positive or negative. perhaps both depending on the species. birth should not be excessively fetishised, but should not be treated like invisible POP instant baby either.

Parasite in City did it okay, not excellent, but okay. VH did it the best in many ways, except it was old jank game.

It is good to also not make it only a bad thing, so having some kind of benefit from it may be a good idea. Mothers carry DNA from the father in real life, so gaining attribute/benefits from father is reasonable game logic. not required, but it is an idea to play with. This could be a reward for being able to survive certain sections of game levels while pregnant, like "Challenge mode" with bonus payoff.

and this is not exclusive of having certain offspring be a threat, like in Parasite in City. If monsters using player to reproduce, that may become escalating threat to player. Both advantages and disadvantages at same time could be useful to give player dilemma of risk/reward behaviors.

But not all aspects must be gameplay, some can just be immersion. like as example, if player has idle animation where she can summon baby to cuddle it, then player has sense of "offspring existing" even though it will disappear back into magic portal when they start moving again. this narrative is consistency to make better immersion of the event. this idea only matters in some possibility of implementations, but it is an example of non tangible immersion.

I'd say the first 4 things you spat off are easily a quick way to explain ways that diminish pregnancy in games (you missed the worst culprit, end game/game over). The long explanation that followed your list, while may have some merit, was long to read and follow for most people though. For me, I'd say a game is doing a good job if avoids a game over and a great job if the pregnancy has some kind of tangible outcome like birthing things that either fight back or fight with at some point maybe. Also a corruption system in conjunction with pregnancy number/duration is always fun too.
 

Xhak

Member
Dec 24, 2017
283
386
I'd say the first 4 things you spat off are easily a quick way to explain ways that diminish pregnancy in games (you missed the worst culprit, end game/game over). The long explanation that followed your list, while may have some merit, was long to read and follow for most people though. For me, I'd say a game is doing a good job if avoids a game over and a great job if the pregnancy has some kind of tangible outcome like birthing things that either fight back or fight with at some point maybe. Also a corruption system in conjunction with pregnancy number/duration is always fun too.
girl getting pregnant afterward is not "bad", what is bad is developers using that to say "I put in the pregnancy" and that f95 lets them get away with it.
but it is not "in the game" so I did not include it since my list was ways to fuck it up IN the game.

I think your idea is "great" is different from mine. when it is just an instant status effect it is really not much different from inflation. to make it good it has to have some effects in the game - to make it great it needs to convey it actually meaning something.
 
3.50 star(s) 15 Votes