3.50 star(s) 17 Votes

Veilwolf

Member
Oct 16, 2018
116
71
Makes Contra back on NES look like a cakewalk, at least you ain't got a mechanic that a unkillable monster that folows you like in Angel GirlX or Witch Girl. The Boss does take a bit of luck to defeat once you get certain techniques down things become easier.
 
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Mantravx

Newbie
Nov 15, 2023
54
35
I'm really enjoying this game! Do you have an estimate on how many bosses there will be in the final version? I would suggest focusing more on bosses rather than secondary enemies, even if it means sacrificing some of the metroidvania elements, because I assume your time is limited and you're doing this as a hobby.
You are an excellent artist, and I think the parry mechanic is really well done! When the game is finished, you can be absolutely sure that I'll buy it!
 

ElliseArt

Newbie
Game Developer
Sep 3, 2021
86
133
I'm really enjoying this game!
Woah, thank you so much! Makes me very happy to hear. :D
I want there to be around 7 bosses, one for each deadly sin. I think your suggestion is an interesting one and I'm currently entertaining the idea of what the game could look like if I decided to skip most of the platforming level design in favor of the player getting to the bossfights quicker.
It would reduce the workload for me to make fewer enemies, and the game would be finished a little quicker. If anything I'll considering going down to one new enemy per 'level' instead of two.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,486
3,169
I'm really enjoying this game! Do you have an estimate on how many bosses there will be in the final version? I would suggest focusing more on bosses rather than secondary enemies, even if it means sacrificing some of the metroidvania elements, because I assume your time is limited and you're doing this as a hobby.
You are an excellent artist, and I think the parry mechanic is really well done! When the game is finished, you can be absolutely sure that I'll buy it!
I 100% agree with this because with bosses it would make more sense to have nicer, more polished and maybe longer scenes, and I think people would rather have that than just another enemy spam game where they each have one single sex pose.
 

Astrolucidity

Newbie
Jan 10, 2019
53
54
I like both, personally...

On that note, I hope all enemies in-game will have scenes. I'm not sure if I'm just unlucky, but there are a few games I've ran into that have enemies that make me go "Ooh I wonder what this creature's scene is" only to run into them and die from contact damage for nothing. Eesh.
 
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ElliseArt

Newbie
Game Developer
Sep 3, 2021
86
133
I like both, personally...

On that note, I hope all enemies in-game will have scenes. I'm not sure if I'm just unlucky, but there are a few games I've ran into that have enemies that make me go "Ooh I wonder what this creature's scene is" only to run into them and die from contact damage for nothing. Eesh.
All regular enemies in SINHER have two (or will have two, if they are recently implemented), with exceptions for things like traps (like the small green tentacle). One for "getting caught" by them and one for when you use your charm ability on them.

The chance for an H-anim to start upon contact varies, but is usually between 1/3 to 1/2 chance to happen. Some enemies require you to get hit by their attack, rather than bumping into them, but where the latter applies it's usually a slime type of enemy.

I know there's some debate around games that require you to get hit to see certain animations, but I think it's a fun mechanic and so I've tried to make save points not be spread out too far between each.
 

zeximhin

Newbie
May 24, 2020
17
44
I'm gonna be real and just say this out front. If you want this to be a boss heavy game, please for the love of god at LEAST make it so you can move during attacks. If I want to put it nicely, this feels like a game that's been in development for like 3 months in terms of how it feels to play the "game" part of it, not something that's been in development since 2021, regardless of delays. Shitty combat isn't a good way to implement difficulty, if that's what you're going for. This game was so infuriatingly obnoxious to play that I dropped it within the first zone because it just felt so disgusting to control with how stiff the character is & how easy it is to just get hit because enemies can literally out range you in melee combat, so the fact your attack is so slow & the parry is so deliberate with such a long cooldown? Not fun. So, maybe focus on the actual cake before you get to frosting it. Who cares about the porn part if it's not fun to play? If you just wanna make porn, do that and stop disguising it as a game. I'll check back in a year to see if anything actually interesting happens with this game.

Also, the platforming sucks, the jump is both too short and too slow in terms of how fast you rise/fall. Make that shit like Fusion.
 
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ElliseArt

Newbie
Game Developer
Sep 3, 2021
86
133
If I want to put it nicely
I guess you didn't want to put it nicely :LOL:

I'm sorry, I want to take this seriously, but by the sound of your post you played around 5 minutes before passionately quitting (average time is 10m to complete level 1 for first time players), then came here to take a verbal dump about everything you consider bad about the game?

:HideThePain: Ok???

Thanks for playing, but I don't think this game will ever be for you, so maybe you'd be better off sparing yourself the trouble of returning next year?
 

ViviX12

Engaged Member
Jan 5, 2019
2,669
3,845
Decided to finally go around checking the game since I was observing it for a while
First thing, the art is really great, both foreground and background.
Not having issues with the default controls, I don't think there's anything wrong with them.
I like that enemy grabs aren't a hp drain you have to wrestle out of like in many other games.
Also glad that defeating a boss is permanent progress rather than having to reach a next savepoint not to lose it.
I also like the way the secret paths are set up, took me a moment but I managed to notice them, and it felt satisfying.
In terms of issues:
On the gray humanoid enemy the attack feels like it hits a few frames too early compared to the animation
Interacting with Lise after the first dialogue just restarts it from the beginning
Is there supposed to be something at the top in the room after Lise, with the ladder you have to jump on? Felt like there'd be something to find, but there's nothing and an invisible wall at end of the level
Brittle platform un-breaking sound seems to play twice
Eye cloud enemy triggers the grab animation even while charmed, they also seem to prioritise grab attack over regular one. They also appear to be able to float up into the void.
There are no i-frames after getting out of a grab, leading to immediate damage.
Jumping onto ladders is extremely annoying, as you get very few frames for that and the input is ignored if you hit the key even a little too early.
I'll admit, I'm not the most skilled platformer player, my coordination is kinda bad, but the secret path to the chest with blood wine, with the three mushrooms gave me a lot of frustration, in the way that I already figured out what I have to do, the puzzle is solved, but I keep making very slight mistakes on the input that send me all the way back every time. The reward doesn't necessarily feel worth it.
Flamethrower hitbox remains active when the fire already dissipates.
There is no way out of the room with the plushie. Actually not sure if the chest contents are set or randomised, it's the chest room with one of the bull enemies in the big room with a savepoint.
May be a skill issue, but the constant instadeath in the fire areas is really annoying. Even if you don't fall in the lava, something is likely to push you in. And it's hard to be careful running through the same area for the 7th time.
1724184558321.png
When you make a stage like this, please at least put a save right before it, I feel like I could almost do the previous two stages between this and the save blindfolded. I'm not sure what the little soul things are even for but getting them can be attributed to two of many deaths I suffered over this. The character not jumping because of me hitting spacebar in what felt like should still be valid area is gonna be half of them. The fact that fireballs most of the time will knock you straight into the lava if you hit them is just evil.
It genuinely feels like the platform hitboxes are just slightly too small compared to their visual size, which is extremely important to get right in a platformer.
Blocking feels unreactive at times.
Ira's contact damage hitbox on teleport slash attack becomes active before she's visible in any capacity.

I was writing this out as I went through the game, and I admit over time I went from "whoa this games looks nice" to "my goodness please just let me progress". I decided to stop after dying to Ira a few times, the parkour section right before has made well and thoroughly soft already. While the concept invites you to play one-handed, the difficulty does not. Not a game that lets you wank while playing it unfortunately. I do still think it's a great game in the making, it just needs some adjustments in terms of what it's requiring from what audience, and some mild fixes, so I was trying to be thorough in the things I noted down.
I'll see if I end up trying again any soon or gonna play after some more updates.
 
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HDX8813

Newbie
Nov 27, 2021
21
17
If attack is F and parry is Shift then by god you had better be able to use the arrow keys to move. These controls are awful.
 

ElliseArt

Newbie
Game Developer
Sep 3, 2021
86
133
Decided to finally go around checking the game since I was observing it for a while
Hey! Thank you for taking the time to both play and write down your thoughts on SINHER. Your perspective helps and is appreciated.

"Is there supposed to be something at the top in the room after Lise" Just leaving space to connect future rooms!
 
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ElliseArt

Newbie
Game Developer
Sep 3, 2021
86
133
If attack is F and parry is Shift then by god you had better be able to use the arrow keys to move. These controls are awful.
You can rebind the keys in the main menu in "CONTROLS" or play with a controller.
Since you're not a fan of the default controls: What keys would be better in your opinion?
 

A$$A

Newbie
Feb 28, 2019
44
16
guys i dont get it that first book boss maybe im just dumb but i simply cant do damage to him at all by no means xdd
 

lordlundar

Member
Sep 30, 2017
496
296
The boss throws slow moving fireballs at you as one of the attacks. Use the reflect ability you have when they're close to send them back.
 

A$$A

Newbie
Feb 28, 2019
44
16
guys does Ira glitch or something when i defeat her i cant do nothing basically just run around room doors are still shut and no other way out
 
3.50 star(s) 17 Votes