- Oct 17, 2018
- 49
- 33
Anyone got a link to the gallery Version? I want to play the game in it's entirety before i funnel money into it.
The public, free version is the same length and has the same content as the gallery version, save from the gallery!Anyone got a link to the gallery Version? I want to play the game in it's entirety before i funnel money into it.
can we get a link? I'm trying to make one
?in the review section.
bruh...do you even playtest.Oof.. That's not good. Thank you for catching this bug!
Thank you for addressing the issue!Just wanted to let you know all of what you mentioned above has been adjusted with the latest version. Hope it works smoothly for you now!
Do you have a list of projected kinks on the list down the road? I'm not gonna try and be another one asking for certain ones cause then some devs start to feel cornered or forced.As of now there's no lesbian content, but it's set up to have some (I am also a fan of it).
Cheers, your post was very helpful! I've now adressed all the issues you mentioned in the post. Thank you!Thank you for addressing the issue!
There's still some work to be done, though.
Cheers, I didn't know it could be accessed that easily. I'll fix it asap. Thank you.Nevermind, found it.
To the Developer (who is in here I believe): maybe remove the "paid" gallery from the public version, so the scripts cant be easily transfered. And dont think about adding a global variable which you just set to locked and unlocked gallery, that would be very easy to find out.
I can't really say exactly which kinks will be added. The issue is that I get the most done when I only plan things loosely.Do you have a list of projected kinks on the list down the road? I'm not gonna try and be another one asking for certain ones cause then some devs start to feel cornered or forced.
Amazing update! More developers should be like you and actually listen to people, and not be afraid of saying "I made a mistake" or "I didn't know". Hats off.
The lava-slime girl animation is also very hot.
But now, for my scheduled nitpicking moment (There's only 3 things this time, I swear!):
On the slime bouncing section, sometimes you bonk your head, sometimes you don't. Should be made consistent, or be reflected with changes in graphics imo. It's not a big deal in that section particularly, but it's something to keep in mind for the future nonetheless.
The slime girl's projectile goes through walls, floors and ceilings - coupled with her seemingly infinite aggro range, it means that she can hit you before you even know she's there, especially in the first screen you meet her: you're trying to do some very light lava platform, and all of a sudden there's a projectile coming from directly above you that hits you and makes you fall in the lava. Don't ask me how I know this very specific thing.
Last but not least, something that I always noticed but always forgot to point out: after landing from a jump, there's a delay on attack/parry but not on movement. I understand that no aerial attacks (yet? Might be a future upgrade, who knows) is a gameplay mechanic, and that's fine. But I think that you should be able to act immediately upon landing, and the logic checking for aerial attacks is interfering with it. Trust me, it will make for a much much much smoother and enjoyable feeling.
Either that, or make "landing" more heavy and limit moving as well (with an animation to go with it!), but then that just feels like a slog. The keyword is: consistency!
All that aside, the idea of letting the player choose to be more dominant or submissive seems pretty nice, especially if implemented with the kiss ability. She's a succubus after all, could just charm an enemy and choose either. When defeating a boss (Or any enemy, but that's a lot of work) there could be a dom/power bottom selection - and then the usual sub when grabbed. It's what makes the most sense to me, at least.
Of course, that's just my opinion and it can result on a lot of work, so it really depends on you.
Keep up the good work, looking forward to the next update!
I 100% get that, which was why I didn't want to immediately jump right out and ask for specifics without hearing the devs thoughts first. The ones I'm interested in are pregnancy, oviposter/egg laying, birthing and creature birthing. Things of that nature. Maybe some other ideas as well, but that's what comes to mind for now. Depending on how split people are on that stuff and if there was a decent interest, you might need an on/off switch for that kind of stuff though, cause usually there is interest, but then there is also occasionally hard no stances. The dom/sub stuff you mentioned is a really nice idea too though. I would def love that.I can't really say exactly which kinks will be added. The issue is that I get the most done when I only plan things loosely.
I would like to add a flip side to the submissive animations at some point though and allow the player to choose to be either dominant or submissive.
Other than that the game will likely contain stuff you'd expect from the genre.
I'm not against fetishes that may be a little more out there, but I want to be careful about making promises as to what will and wont be added as I prefer to keep things open ended.
Feel free to let me know what you're looking for, it helps knowing what people want more of.
Ohhh is that a bug? I just thought the dev hated its players -_-;I also want to add a bug (feature?) that if you go into the item menu on the boss (Ira) then back into the game, it will spawn a copy of the boss. I don't know if it's just me having this issue and I didn't see it already listed, so that might just be the case.
The only one mentioning anything about hating players is you, I just want to create a nice game.Ohhh is that a bug? I just thought the dev hated its players -_-;
"Has potential but needs a lot of work. Movement is clunky. Mechanics are not well explained: you can deflect some attacks and projectiles, but the game doesn't tell you or indicate which ones. So you're left fumbling around trying to figure out if you can't deflect something or you're just failing at deflecting something."
Just a little joke!The only one mentioning anything about hating players is you, I just want to create a nice game.
Regardless, thank you for the time you've taken to provide feedback.
I did the tutorial but I guess I did not read it clearly. The white outline is pretty subtle, and it is not contrasted with something WITHOUT a white outline. The tutorial also does not have you practice, say, jumping over indefensible projectiles to make sure the point is made.I just want to highlight that the game actually does tells you which projectiles you can deflect in the tutorial.
It's all projectiles with a white outline. - Of course everyone can skip the tutorial by choice and if you do the mechanics are unsurprisingly not explained.
Did you happen to skip the tutorial or was it not clear/easy to understand?
Thanks for trying out the game, but please consider reading the instructions properly before you decide to leave an inaccurate review.I did the tutorial but I guess I did not read it clearly.