Update:
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1. Progress report
This is a progress report on the upcoming update that I shared with you last week.
1)
Keybind settings Done!
2)
Language options Done!
3) Dialogue and choices
40%
4) Quest
5) Map screen
6) Other stuff, such as money
The dialogue and choice features we started working on last week are currently at about 40%.
2. Interaction
There are many things on the way, but one of the most noticeable new features is this interactive feature. A button is displayed when approaching an NPC or object, and it is a function that generates an event by pressing the button. This is a function related to the previously implemented key configuration, and the display here should show the button corresponding to the device you are currently operating.
This function not only allows you to start a conversation with an NPC, but also, for example, it triggers an event when interacting with something on the stage, such as a shop or a treasure chest, it can be used in various situations other than conversation.
3. The Gravekeeper
We're working on animations for the humanoid enemy called "The Gravekeeper" which we want to include in the next release.
He has three main animations: normal thrust, faster thrust and ejaculation. I want you to see this in-game, so I won't post all of it in the article, but I personally think that the pixels in this game, which have longer limbs, have improved the expressiveness of the body.
And since the gravekeeper also moves every part of the body, just like the main character, by replacing the image of the gravekeeper with another image of an uncle or a more monster-like character, you can make a lewd animation with them. Especially this time, since it's a basic rape move with a close-to-missionary stance, I created the move so that it can be reused when creating a guy with a good physique.
4. NPC design progress. Female Villager B
For a villager, she looks like a bit of a fashionable woman. She is a character opposite to the simplicity of
Female Villager A and the gloomy mood of
Female Villager C.