alex-trev
Newbie
- May 6, 2020
- 23
- 99
Update:
1. Dialogue feature nearing completion (80%)
After interacting with the object, a dialog box appears, accompanied by text, symbols and facial expressions.
Language switching is also supported.
After the interaction, you can implement various events in addition to dialogue, such as destroying clothes. In the future, we will start implementing "choices".
2. Enemies
We are creating animations related to an enemy named "The Gravekeeper" which I want to release in the future version update. In addition to the animations and effects of the Gravekeeper himself, I was able to create a new zombie that should appear in the Gravekeeper's battle.
The Gravekeeper summons zombies.
Zombie crawls out of the ground.
3. NPC design progress. Male Villager A.
The men are responsible for the security of the village. Many of them will become victims that you will see along the way. So it seems to be fair to say that this is an unfortunate character that has a stronger element as a "crowd" than a female NPC. In any case, middle-aged men tend to play the role of hero or villain, and if such a man does not know how to be one or the other, then his role may be more unfortunate. It doesn't matter if you go to help your sister and get killed, or if you want to help an enemy cult in order to survive.
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1. Dialogue feature nearing completion (80%)
After interacting with the object, a dialog box appears, accompanied by text, symbols and facial expressions.

Language switching is also supported.

After the interaction, you can implement various events in addition to dialogue, such as destroying clothes. In the future, we will start implementing "choices".

2. Enemies
We are creating animations related to an enemy named "The Gravekeeper" which I want to release in the future version update. In addition to the animations and effects of the Gravekeeper himself, I was able to create a new zombie that should appear in the Gravekeeper's battle.

The Gravekeeper summons zombies.

Zombie crawls out of the ground.

3. NPC design progress. Male Villager A.

The men are responsible for the security of the village. Many of them will become victims that you will see along the way. So it seems to be fair to say that this is an unfortunate character that has a stronger element as a "crowd" than a female NPC. In any case, middle-aged men tend to play the role of hero or villain, and if such a man does not know how to be one or the other, then his role may be more unfortunate. It doesn't matter if you go to help your sister and get killed, or if you want to help an enemy cult in order to survive.