I would also like to point out the unrivaled in its expediency design of some aspects of the game.
1) They made a whole dead end just to make an easter egg there, where you get 200 relics for crouching. Impressive, but an empty useless dead end could have been made bigger. Not for 1 zone of the map, but, for example, for three. Empty, for nothing and 200 relics. That's what they definitely should have done.
2) The player finds an item that increases the number of relics received AT THE VERY END OF THE GAME, when there is nothing to spend the relics on, literally, THERE IS NOTHING TO SPEND THEM FOR. This is a brilliant solution. It's like they're joking about themselves, I don't know how else to describe it.