Henry1887

Member
Aug 2, 2020
493
560
Would you mind to share what method you did to decrypt them? I want to learn in case other games encrypt their files.
1744919239017.png
The game uses this class for AES encryption and decryption inside the SiNiSistar2.dll(generated). I simply wrote a BepInEx Plugin that goes over every File inside the StreamingAssets and decrypted them using the already implemented "Util.OutDeCreateByte" Method and wrote them somewhere else.
Like this:
Code:
string assetBundlePath = System.IO.Path.Combine(Application.dataPath, "StreamingAssets", "game_bin");
string[] assetBundleFiles = System.IO.Directory.GetFiles(assetBundlePath);
foreach (string assetBundleFile in assetBundleFiles)
{
    byte[] fileBytes = System.IO.File.ReadAllBytes(assetBundleFile);
    byte[] processedBytes = Util.OutDeCreateByte(fileBytes, fileBytes.Length);
    string outputFile = System.IO.Path.Combine(Application.dataPath, "dump", System.IO.Path.GetFileName(assetBundleFile));
    System.IO.File.WriteAllBytes(outputFile, processedBytes);
}
 

Henry1887

Member
Aug 2, 2020
493
560
I needed to use Ghidra to see the native code of the methods to figure out that this Util Class is used for decrypting the assetbundles.
 

Mod Learner

Active Member
Dec 1, 2019
505
362
View attachment 4754752
The game uses this class for AES encryption and decryption inside the SiNiSistar2.dll(generated). I simply wrote a BepInEx Plugin that goes over every File inside the StreamingAssets and decrypted them using the already implemented "Util.OutDeCreateByte" Method and wrote them somewhere else.
Like this:
Code:
string assetBundlePath = System.IO.Path.Combine(Application.dataPath, "StreamingAssets", "game_bin");
string[] assetBundleFiles = System.IO.Directory.GetFiles(assetBundlePath);
foreach (string assetBundleFile in assetBundleFiles)
{
    byte[] fileBytes = System.IO.File.ReadAllBytes(assetBundleFile);
    byte[] processedBytes = Util.OutDeCreateByte(fileBytes, fileBytes.Length);
    string outputFile = System.IO.Path.Combine(Application.dataPath, "dump", System.IO.Path.GetFileName(assetBundleFile));
    System.IO.File.WriteAllBytes(outputFile, processedBytes);
}
So this need some coding knowledge, it's beyond my ability then, but thank for explain. Sorry for waste your time.:ROFLMAO:
 
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Seracjuze

Member
Jan 16, 2018
210
223
1. You kinkshaming is breaking site rules. Hence why I told you, for your own good, don't share your opinion.
2. If my opinion on two games I enjoyed and played through multiple times because they were fun - but being able to note and state their shortcomings from my viewpoint and stating that SiNiSistar 2 doesn't share these flaws makes you question "the quality of player I am", then you do you. Unlike you, I don't deny your opinion.
3. I'd rather have read your explanation (as painful as it would've been to read thanks to your writing style), because even with this reply, you do yourself no favors. Still all "they are the issue, not me" mentality, living in a bubble.


Laugh all you want. Ignorance is bliss, as they say.
Sounds to me like the guy simply prefers vector graphics over pixel art and simply doesn't have the skill to properly communicate with other human beings. :p
 
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GarithosPurge

New Member
Jan 13, 2020
1
7
Just realised the Egg boss you face with the many bodies around it might be a reference to what you saw on Nier Automata where the machines go crazy and form an egg to give birth to Adam View attachment 4754730
It's a direct reference to Castlevania SoTN's Legion boss. It's a near perfect 1:1 comparison in both presentation and gameplay. A similar reference of the era would be the boss behind the curtains in the first game, which is a reference to Clocktower SNES.
Legion.gif
 

AkagiVoid

Active Member
Feb 12, 2020
691
583
Mod Repack GV1.0.3, from searching all 65 pages of dis thread, and now the F95 mods are all in one place. :3

Note: Dis repack does NOT include secret mods from IDK pubishers/websites or mods from dev's CI-EN DLSITE article forum, as dis is a repack of F95 mods dat U can DL from here. >w<
Mod folder path example can be found at
#4,001. :3

DL links:
- - - - . :3
Did I get permission from mod owners 4 dis repack, answer is NU, but I did credit w/ links 4 em in file named "a0_ReadMe-n-ModCredits.txt". :3
1744921635152.png
Bug-Mistakes-Fixes:
Found a woops in Folder "NakedMC". OwO
Solution, Pls go into folder "
NakedMC\Mod\Player" and copy all the folders in dar instead. >w<
 
Last edited:

mk40

Member
Jul 23, 2018
272
428
Honestly i have no idea, im just gonna upload them once its compressed and see what u guys can make of it xD
DasBeast25 extracted the assets from the first game back then and it was the same problem. I expect he might have use a similar method than yours, as he ended up with a huge archive with many duplicate files to go though.
 

mk40

Member
Jul 23, 2018
272
428
Mod Repack GV1.0.3, from searching all 65 pages of dis thread, and now the F95 mods are all in one place. :3
Note: Dis repack does NOT include secret mods or mods from DLSITE, as dis is a repack of F95 mods dat U can DL from here. >w<

DL links:

Workupload - - - - . :3
Did I get permission from mod owners 4 dis repack, answer is NU, but I did credit w/ links 4 em in file named "a0_ReadMe-n-ModCredits.txt". :3
What do you mean secret mods or mods from DLsite? There are mods posed on DLsite?
 
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AkagiVoid

Active Member
Feb 12, 2020
691
583
What do you mean secret mods or mods from DLsite? There are mods posed on DLsite?
Oh maybe I should clarify dat a bit mar. >w>
Mods can possibly be found in the dev's articles on ci-en.dlsite. >w<
But I think their locked behind a pay wall or join free membership. XwX
 
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