May 8, 2021
27
36
Does anyone have the finished game save file? I finished the game 2-3 weeks ago and then deleted all the save files but now it has the latest version I want to see what's new
Here is a full save of mine, just no blessing. I'll try for the blessing and no upgrades next time. Version 1.0.5
 

Zanurah

Member
Jul 10, 2022
253
580
Needing to lose should probably not be a thing, instead if you beat it first try you can just walk into it's now empty lair and grab the wand.
Aye, I thought about that after I wrote it. I was originally thinking that the cave is its own instance not connected to the world map so that the only way you could reach it is by losing to the beast. So, I'd simply make it reachable instead.

On that note, I'd add that when you survive the first encounter, he flees back to his cave so you have to engage with him twice before he's truly slain. Kinda like that one monster you face multiple times in the first game's laboratory.
 

Seracjuze

Member
Jan 16, 2018
236
255
Aye, I thought about that after I wrote it. I was originally thinking that the cave is its own instance not connected to the world map so that the only way you could reach it is by losing to the beast. So, I'd simply make it reachable instead.

On that note, I'd add that when you survive the first encounter, he flees back to his cave so you have to engage with him twice before he's truly slain. Kinda like that one monster you face multiple times in the first game's laboratory.
That's fine, especially if say the 2nd encounter has some changes, like using the terrain to his advantage.
Either way, yes to Werewolf, Lilia needs a good old fashioned knotting. :p
(And Haanja does too :p)
 
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Oct 8, 2021
244
361
I suggest you take a look at Eluku's Fairy Fighting, particularly the Ice Wolf and the Rape Beast (essentially a werewolf). Both the animations and the CGs may have what you want, even if they can be quite graphic at times. Another source for ideas may be the Red Hood and the Beast game, since the last boss is the werewolf himself (pity the endings are just meh).
 

Hardflip

Newbie
Feb 16, 2018
26
65
What good old days?

Back to 2D, 8 and 16 bit era, NES, SNES and SEGA Genesis games run on either 60 or 50 FPS, depending on region.
It's pretty obvious that he's a fraud, pretending to be twice as old as he actually is.
You focking morons... all old CRT had 60hz refresh rate not fps, all content thou was ether 25 or 29.97 frames (vhs 24)
NTSC used 29.97fps because the mains frequency in the U.S. is 60Hz and this provides a very convenient timing signal without recourse to additional circuitry in transmitters or receivers (countries that have a 50HZ main frequency adopted a 25fps frame rate for the same reason).

CRTs have 60 fields per second when displaying 30 frames per second. The light gun in a CRT draws one line at a time, horizontally, but it alternates between odd and even lines. Meaning it will go through the length of the screen and draw all odd lines, then go back up and do all even lines. This is where the original interlacing term comes from.

So for every 30th of a second it's painting 2 fields, an odd field and an even field. Furthermore those don't perfectly line up, creating that nice smooth look CRTs are known for. Media rendered for CRTs, including 1080i media for HD CRTs, take that into account and pass field information offset by 1/60th of a second (slightly less for 29.97) .
 

Zanurah

Member
Jul 10, 2022
253
580
That's fine, especially if say the 2nd encounter has some changes, like using the terrain to his advantage.
Either way, yes to Werewolf, Lilia needs a good old fashioned knotting. :p
(And Haanja does too :p)
I'd likely have the werewolf stalk in and out of the darkness of the cave, with few ambient light sources from tight fissures leading back to the surface. That's where the player will be safest, otherwise it's just going to surprise pounce Lilia if she waits too long in the shadows for an opportunity to strike. So, the key here is to stay in the light and watch for subtle graphical queues for its position, like either a quick flash of its eyes or say saliva dripping in the darkness.

I suggest you take a look at Eluku's Fairy Fighting, particularly the Ice Wolf and the Rape Beast (essentially a werewolf). Both the animations and the CGs may have what you want, even if they can be quite graphic at times. Another source for ideas may be the Red Hood and the Beast game, since the last boss is the werewolf himself (pity the endings are just meh).
Eh, Fairy Fighting's art direction is way too comical to suit Sin's atmosphere. Red Hood's is getting better, though.

Personally, I find the werewolf sex scenes in Skyrim better suited. If only we could convert those to wonderful 2D!
 
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SultrySkirk

New Member
Apr 18, 2025
1
0
5/2
v1.0.6

-UI operations using generic joysticks not gamepad no longer accepted.To prevent erroneous input.
-Fixed bug boss enemy spawning to interrupted in northeast village
-Fixed bug to not display breast animations in gallery
-Fixed animation texture in gallery developer mode.
-Other.

I wonder if this fixes the bug where after you retrieve the two keys and have mask status on, it stops the boss from spawning
 

YouShallNotLol

Engaged Member
May 6, 2022
2,674
6,831
You focking morons... all old CRT had 60hz refresh rate not fps, all content thou was ether 25 or 29.97 frames (vhs 24)
NTSC used 29.97fps because the mains frequency in the U.S. is 60Hz and this provides a very convenient timing signal without recourse to additional circuitry in transmitters or receivers (countries that have a 50HZ main frequency adopted a 25fps frame rate for the same reason).

CRTs have 60 fields per second when displaying 30 frames per second. The light gun in a CRT draws one line at a time, horizontally, but it alternates between odd and even lines. Meaning it will go through the length of the screen and draw all odd lines, then go back up and do all even lines. This is where the original interlacing term comes from.

So for every 30th of a second it's painting 2 fields, an odd field and an even field. Furthermore those don't perfectly line up, creating that nice smooth look CRTs are known for. Media rendered for CRTs, including 1080i media for HD CRTs, take that into account and pass field information offset by 1/60th of a second (slightly less for 29.97) .
First, literally none of this matters because old console games were in fact running at 60 fps:
Snes Meme1.png

One point half, the FPS doesn't fucking depend on the display type, it depends on things like CPU, GPU and RAM capacities, you absolute clown.

Second, none of this is even true, as CRT TVs are more than capable of displaying 60 fps:
Snes Meme2.png

Third, you're the only moron here.
 
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