kamenridergamma
New Member
- May 21, 2024
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we need biggest chest condition change cheatAnyone have ideas for cheat features?
Im currently working on allowing the pause menu be opened with space at any time (even game overs) so you can look at the abnormal statuses.
I assume you are talking about when the boss is grabbing the barrier and you are drawn to a scene where both you and Haanja are being raped by the babies in the dark....you can struggle out of the scene as if you're grabbed by any other monster, then you win.Hmmm, quite hard. So the concept of monster flesh from otherworld name abomination was so similiar af to the flesh monster concept of lona rpg. guess.. not enough satisfaction for me cuz mine one ending is defeat final boss and... yes, all was an illusion.. reality appear show how chaos and dark this world is ( leila and hajaan become breed system. we fight for nothing? maybe there a good ending i havent explore? like with blessing maybe leila can win? )
in japan culture or else region with same. ( i not notice that too )not so fun fact: you know about the woman who told you to check graveyard keeper? and after you beat the boss fight she just disappear? well long story short she didnt disappear
after comparing the 2 image I think I'm wrong because hair colour but still imagine if its the actual girl who give you the quest
Do you have a list of what's already been done? I don't want to deal with BepInex just to check.Anyone have ideas for cheat features?
Im currently working on allowing the pause menu be opened with space at any time (even game overs) so you can look at the abnormal statuses.
These are the ones i have implemented:Do you have a list of what's already been done? I don't want to deal with BepInex just to check.
But something that would be a real fun feature, but I imagine would also be a nightmare to get stable, would be the ability to add / remove individual status conditions. Like, I'm certain giving yourself 2/2 Livestock Parasite when you're not in the barn would confuse the shit out of the game.![]()
Ah thanks but damn didnt think it was gonna go from 0-100 that quickYeah. You need to go into the platform located on the road to the Demihuman's Lair. There should be an area with platform that has lack of enemy presence. Use the item there.
I think Nennai has created an ending that depends on our interpretation. When we can't distinguish between what’s an illusion and what’s real? I know the game just came out, so we can’t demand too much, but Nennai said they packed in a ton of details. Yet, we get an ending where we’re kicked back to the menu, and the game’s structure feels very strange. In the first game, the original, the final boss would disappear from the cathedral before we got the credits and returned to the menu. But here, that doesn’t happen. In terms of structure, the original showed us the illusion first, and defeating the illusion marked the end. But in Sinisistar 2, we defeat the final boss, and then we get the illusion—what’s that about? Or did Nennai deliberately reverse the order to be creative and avoid monotony? If so, we’re left clueless about the fate of the locations on the map. Like, is the giant monster at the bottom of the lake still alive? That thing is too massive to just linger like in original, and it’s not a boss we can rematch after defeating once. There should’ve been a cutscene showing it dissolving back into its own world or something. The cathedral we worked so hard to purify ends up concluding in a way that feels meaningless. If this is a sequel that’s supposed to be better than original in every way, it should’ve shown us the significance of the cathedral—after the monster disappears, Leila should take over, purify it, and become a pillar there, unless the cathedral collapses entirely. Am I crazy, my friend, or am I just expecting too much and overthinking it?I assume you are talking about when the boss is grabbing the barrier and you are drawn to a scene where both you and Haanja are being raped by the babies in the dark....you can struggle out of the scene as if you're grabbed by any other monster, then you win.
That rape scene is the illusion actually.
same.. we defeat the final boss just to see our character get brutal gangbang raped like crazy.. there no hope?View attachment 4744439
So... I defeated the secret boss and killed the secret slug summoned upon reaching the giant meat monster. What does this ending mean? Is it a 1.01 bug? Or does it mean something else?
How do you get to the dark room with the giant eye? Trying to find ityeah exactly this one
i hate it when devs do that
this one was super hot
just finished it
man it was peak
but now, there are questions that need answers
what's with that one area to the most left part of the map where there's nothing?
also what's withYou don't have permission to view the spoiler content. Log in or register now.
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and lastly
and how do you unlock this h-scene?
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could you see if you can enable pause menu during gameovers?
i kinda wonder if the gameover specific status ailments maybe have a description too, like a hidden easter egg of sorts or i don't know, do you know what i mean?
the left side that empty of map is for dlc if you played and follow original sinisistar, you will know it.How do you get to the dark room with the giant eye? Trying to find it
So are you talking about the scene with the babies or the scene with the slug. Cause unlike in the first game where you start intercourse with the slug no matter what but can break out of it by winning the game. Here, you don't have to start an intercourse with the slug in the post credit scene, it takes a single swing to kill it.I think Nennai has created an ending that depends on our interpretation. When we can't distinguish between what’s an illusion and what’s real? I know the game just came out, so we can’t demand too much, but Nennai said they packed in a ton of details. Yet, we get an ending where we’re kicked back to the menu, and the game’s structure feels very strange. In the first game, the original, the final boss would disappear from the cathedral before we got the credits and returned to the menu. But here, that doesn’t happen. In terms of structure, the original showed us the illusion first, and defeating the illusion marked the end. But in Sinisistar 2, we defeat the final boss, and then we get the illusion—what’s that about? Or did Nennai deliberately reverse the order to be creative and avoid monotony? If so, we’re left clueless about the fate of the locations on the map. Like, is the giant monster at the bottom of the lake still alive? That thing is too massive to just linger like in original, and it’s not a boss we can rematch after defeating once. There should’ve been a cutscene showing it dissolving back into its own world or something. The cathedral we worked so hard to purify ends up concluding in a way that feels meaningless. If this is a sequel that’s supposed to be better than original in every way, it should’ve shown us the significance of the cathedral—after the monster disappears, Leila should take over, purify it, and become a pillar there, unless the cathedral collapses entirely. Am I crazy, my friend, or am I just expecting too much and overthinking it?
In the library, keep going right instead of going up the lift and you'll fall off the map into the eye room.How do you get to the dark room with the giant eye? Trying to find it
Both scene, appear after final boss fade away but there no explain to after ending ( you know what it could be if nothing after ending than a two illusion that our waifu still in battle at the end? yes, they was never win also mean how many time you slash, kill the snail are... and the illusion that both get bgr is final reach state )So are you talking about the scene with the babies or the scene with the slug. Cause unlike in the first game where you start intercourse with the slug no matter what but can break out of it by winning the game. Here, you don't have to start an intercourse with the slug in the post credit scene, it takes a single swing to kill it.
Ty!In the library, keep going right instead of going up the lift and you'll fall off the map into the eye room.