Hardflip

Newbie
Feb 16, 2018
39
134
Shit we need to contact devs and tell them about some new features they should implement like more enemies in some levels ect...
They do not answer in twitter private messages
 

glorbgon

Newbie
May 1, 2022
55
78
Shit we need to contact devs and tell them about some new features they should implement like more enemies in some levels ect...
They do not answer in twitter private messages
It's their game, and clearly they already have a vision for it. Considering the amount of time and polish both this and the first one took, it makes sense they'll ignore suggestions from random people. Whatever extra content they put out will be their own ideas too.
 

Starboi.1

New Member
Jan 11, 2023
6
3

hi guys, this is bilbili 元素雨 mod,code:246580
you need Unzip to get a file named Desktop,Continue to unzip to get two files ,and
Then extract the two files that you get
Finally move the two files into the mod/player, I successfully tested it in version 1.0.5.

by the way, I'm a bilbili depth user, but I only learned about this mod on F95 , Thanks to bilbili blogger 元素雨 for his selfless sharing
I can't get the mod to work.. is the problem that I'm on ver 1.0.6?
 

LeafyKat

Newbie
Jun 16, 2024
26
17
hopefully they add new game over images/scenes/animations with each death. like what happens after the provisioner kisses MC then infesting her with parasites? would be hot to expand on that and be able to infect others with the zombie/tentacles/parasites/slugs
 
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CogitoErgusum

Newbie
Sep 25, 2020
15
111
Aye, it's a fun story trope! Origin stories for monsters in general fascinate me to no end. =D

Btw, you mentioned Arcezon? Is it confirmed Kessaria is in the same region or are they separate realms?
Just my own head-canon on the game's lore, there's nothing definitive unfortunately. Nennai never mentions when SiNiSistar 2 takes place in the timeline nor did they elaborate if Kessaria and Arcezon are connected, the same, or outright separate regions in any of their Ci-en articles and Twitter posts. Because of the lack of explanation on the setting both inside and outside the game, I personally treat SiNiSistar 2's lore and events as completely independent from the events of the first game.

(Side-note: Now that I think about it, the Innards Cave could technically count as one giant Ashley monster. In that case, at the very least things Arcezon hadn't progressed to the point where there was more than one Ashley.

*cough* Elevator Boss *cough*)

Shit we need to contact devs and tell them about some new features they should implement like more enemies in some levels ect...
They do not answer in twitter private messages
Sadly, Nennai has stated in their as of writing that they won't be accepting any requests at all, whether they be from Twitter, on DLsite, or even from their followers paying them on Ci-en. The team's priority right now is to improve the game now that a month has passed since the release. Currently, the two-man dev team are each working on different aspects of the game with Mii-kun (The programmer and engineer of SiNiSistar) working on fixing bugs while Eencya (The writer, artist, and animator of SiNiSistar) focuses on adding all the new content like costumes, enemies, spiders, and more.

It's their game, and clearly they already have a vision for it. Considering the amount of time and polish both this and the first one took, it makes sense they'll ignore suggestions from random people. Whatever extra content they put out will be their own ideas too.
While you do have a point on the game's vision, it's worth mentioning that not everything in the game originally came from Nennai ideas. Much of the game's content has been influenced by not just the developers' vision, but also from fan suggestions. For example, one of the reasons why SiNiSistar 2 is so mod-friendly compared to the original is because mk40 messaged the devs asking them to give the game mod-support, .
1632667785152 (1).png
Nennai is good at taking fan suggestions and adding them without compromising their own vision. Maybe when development of the promised content updates wraps up, Nennai might be open to suggestions once more for fresh ideas to be used in the next DLC level or perhaps for a future SiNiSistar 3. After all, some people here have been asking for werewolf content and even pregnancies that lead to a regular baby being born. If Nennai is open to requests again, they might actually add it in and craft a detailed lore explanation for it.

EDIT: Remember that 'Universe in the Womb' theory by Fritz that I translated several weeks ago to serve as a glimpse into the Japanese community's theories about the game? Well I just recently discovered another one, this time from a reviewer who played both games and sought to explain the lore and events surrounding it. The theorist in question is じょモク (Jomuku), a DLsite reviewer who had previously written an article trying to explain and is now taking a crack at SiNiSistar's lore, going as far as to create an entire research team (Currently just himself for now) dedicated solely to understanding the hidden story of the two games.

As for writing, I'm planning to translate his work using Google and DeepL Translate and summarize it in English later. Thankfully, his writing is more straight-forward compared to Fritz's so I don't need to worry about having a Japanese idiom end up completely unintelligible when translated to English due to missing subtext. And just like Fritz's theory, Jomuku's take on SiNiSistar's lore is rather fresh and interesting, especially his thoughts that Lelia's relationship with Haanja is more complicated than it may seem...
 
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mrme

Well-Known Member
Nov 8, 2017
1,001
1,095
I hope they add more Haanja content

Whether that be an actual playable DLC levels (someone had the idea of it being more stealth focused)

Or more post Game-Overs, like with the losing to the Demi-Human Remnants.
Little scenes to show what happens to the village and Haanja should Lelia fail her mission.
 

mk40

Member
Jul 23, 2018
295
503
Shit we need to contact devs and tell them about some new features they should implement like more enemies in some levels ect...
They do not answer in twitter private messages
Dude, have you check their Ci-en page since the release of the game? I think they are well aware of the wanted features given the number of messages that have been left. :ROFLMAO:
 
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Zanurah

Member
Jul 10, 2022
281
649
Just my own head-canon on the game's lore, there's nothing definitive unfortunately. Nennai never mentions when SiNiSistar 2 takes place in the timeline nor did they elaborate if Kessaria and Arcezon are connected, the same, or outright separate regions in any of their Ci-en articles and Twitter posts. Because of the lack of explanation on the setting both inside and outside the game, I personally treat SiNiSistar 2's lore and events as completely independent from the events of the first game.

(Side-note: Now that I think about it, the Innards Cave could technically count as one giant Ashley monster. In that case, at the very least things Arcezon hadn't progressed to the point where there was more than one Ashley.

*cough* Elevator Boss *cough*)
Oooh, now that you mention it, how's this sound? After the events of the first game, let's imagine for a moment that after Rabiane successfully banished the Observer and escaped Kessaria, her findings lead to a holy war in that region and the resulting aftermath saw the cult's remaining members go into hiding, taking with them any knowledge they could carry.

Now, fast forward a year or two before the sequel's timeline kick in, those same cultists managed to infiltrate the neighbouring realm of Arcezon, who posed once more as church devotees, who subtly began corrupting locals there with the intent to reestablish their connection with the otherworlders and finish what they started in Kessaria. So, it could very well be the case that their surviving research notes regarding Ashley were used to give rise to the horrors in the Innards Cave.


Sadly, Nennai has stated in their as of writing that they won't be accepting any requests at all, whether they be from Twitter, on DLsite, or even from their followers paying them on Ci-en. The team's priority right now is to improve the game now that a month has passed since the release. Currently, the two-man dev team are each working on different aspects of the game with Mii-kun (The programmer and engineer of SiNiSistar) working on fixing bugs while Eencya (The writer, artist, and animator of SiNiSistar) focuses on adding all the new content like costumes, enemies, spiders, and more.
Man, what I'd do to be able to pick Eencya's brain over the lore...


Jomuku's take on SiNiSistar's lore is rather fresh and interesting, especially his thoughts that Lelia's relationship with Haanja is more complicated than it may seem...
Please don't be weird, please don't be weird, please don't be weird...
 

Beyo

Active Member
Sep 6, 2017
977
894
I mean...
You don't have permission to view the spoiler content. Log in or register now.

Edit: Where can you use the owl jump? Aside from where you get it and the bridge before its repaired.
She even goes quiet at the start. Makes it real ambiguous. I find the owl jump pretty useful for quickly clearing that one section where Lilia has to jump from ledge to ledge to avoid the enclosing meat walls.
 

biboudi

Newbie
Jul 25, 2023
99
40
i just finished the game and now i'm curious about the first. Is it as good as this one? Is there as much preggo stuff? (also why does the ending is so abrupt, no "great job miss sister, you got diddied for our sake and we're grateful" no nothing ;-;)
 

HikkiG

Active Member
Dec 12, 2020
763
992
i just finished the game and now i'm curious about the first. Is it as good as this one? Is there as much preggo stuff? (also why does the ending is so abrupt, no "great job miss sister, you got diddied for our sake and we're grateful" no nothing ;-;)
I find it just as good, but it's also very different.
Think Castlevania 1 = Sinistar 1 vs Castlevania 2 = Sinistar 2 in difference. Smaller, tighter, and mostly linear experience compared to 2.
 

AeroHotshot

Newbie
Apr 8, 2018
21
74
Working on the Content Update + Some Early Sketches & Dev Talk

Looks like this is the 400th post I've made!

The current version of the game is v1.0.6, so if you haven't updated yet, please re-download it from the store page.
(If you've modified image files or similar, be careful about overwriting your changes.)

For bug fixes, please refer to the release-day post.

About the Upcoming Content Update
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
It's been about a month since the game launched.

I’ve finally managed to catch up on all the things I’d been neglecting during development, so now I'm back to work—doing some small fixes and starting preparations for the upcoming content update.

Since release, I’ve received a flood of questions and requests—not just on Ci-en (note: dev blog platform), but from other places as well. I really appreciate the enthusiasm, but I can't prioritize or promise to include specific suggestions. As I’ve mentioned before, I won’t be replying to individual messages, so I hope you’ll understand if I don’t respond or react directly.

That said, I’m going to keep the exact details of the new content under wraps for now.

What I can say is that I’m currently working on:

• Some simple variations for player character images
• New regular enemies and mid-bosses
• A few small events in town
Dev Talk
‾‾‾‾‾‾‾
As a little something in place of a full progress report, I thought I’d share some sketches and behind-the-scenes bits from development.

1748121041821.png

This is the "Swamp Abomination Broodling", who also appears in the demo.

It was actually the very first stage boss I created.

1748121089244.png

In the rough sketch phase, it ended up looking so massive that it felt like a final boss, so I toned it down a bit to get to its current form.

Even so, it still turned out pretty huge—but maybe that’s a common thing in action games: early bosses that are big and intimidating, but not too strong.

The design was based on the idea of leeches clustering together to form a giant creature. I also needed to clearly show its weak spot for gameplay reasons, so I added a human face to give it that “cursed child” (忌み子) vibe.

By the way, the things sticking out of its back were originally going to be victims impaled on spikes, but that idea was dropped due to game-over scene conflicts and general composition issues. The remnants of that idea are still visible, though.

1748121110176.png <ウボァ (I think this is supposed to be a sound effect, maybe?)

I didn’t do this intentionally, but its face sort of reminds me of the one that appears after you beat the final boss in Splatterhouse.

Because it’s such a large boss, the Swamp Abomination Broodling doesn’t move a whole lot, but with all the animations—including water splashes, tail attacks, and game over scenes—it ended up using 176 separate pixel art frames.

1748121494994.png

This isn’t exactly leech-like, but I really wanted to show the player getting hurled into a wall with a big, dramatic impact. I added this later on because I just had to do it.

That’s about it! If these kinds of small dev anecdotes are interesting enough, I might be able to post weekly updates like this.

I’ll try doing a few and see how it goes. If it seems sustainable, I’ll keep it up.

Thanks for reading—see you next time!
 

biboudi

Newbie
Jul 25, 2023
99
40
I find it just as good, but it's also very different.
Think Castlevania 1 = Sinistar 1 vs Castlevania 2 = Sinistar 2 in difference. Smaller, tighter, and mostly linear experience compared to 2.
I didn't play the castlevania games (tho i should), but i think i understand what you mean. What about the preg content, is it similar in amount or how it plays out?
 
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