rumbleweed

New Member
May 16, 2025
6
18
lol this time really hard, I almost pissed myself

check it you guys, im deadeded
I took a look at this image and noticed that the body proportions around the pelvis were off, so I went ahead and fixed it.

Honestly, it feels like I spent weeks just correcting that part.

Trying to do this as a total newbie has been insanely tough.

I'm still not fully satisfied with it, but I don't think I can do any better than this right now.

Edit anyone who can do better.
 
Jun 17, 2020
365
218
the priests and laser monoliths of the cathedral make me wish I could just pick them up and smash them hulk VS loki style, these things are insane and even with max stats extremely tanky even on easy. They are also the least sexy creatures in the game to me:
Humans.
Just why did it have to be the furless rats of the universe kicking my ass?

Gladly would take a trainer that operates in real time. Any know the code of wemod to segment it off from the app and get it working for this version of the game?
 

YouShallNotLol

Engaged Member
May 6, 2022
2,895
7,498
the priests and laser monoliths of the cathedral make me wish I could just pick them up and smash them hulk VS loki style, these things are insane and even with max stats extremely tanky even on easy. They are also the least sexy creatures in the game to me:
Humans.
Just why did it have to be the furless rats of the universe kicking my ass?

Gladly would take a trainer that operates in real time. Any know the code of wemod to segment it off from the app and get it working for this version of the game?
They're pretty easy tho. How did you even get through the intestines cave, because that one is orders of magnitude harder than the cathedral underground?
Also, make sure you are using the best wand available, which should be a sword wand. Rip if you're using the wand that nulls all your upgrades.
 
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SolidDZ

Newbie
Oct 2, 2024
31
68
I took a look at this image and noticed that the body proportions around the pelvis were off, so I went ahead and fixed it.

Honestly, it feels like I spent weeks just correcting that part.

Trying to do this as a total newbie has been insanely tough.

I'm still not fully satisfied with it, but I don't think I can do any better than this right now.

Edit anyone who can do better.
Great work! Thanks for sharing your work.

I tried the images in a modified NoVail mod. It works well.

Of course, lots of things to complete a Nude mod. But this seems a very big step. The Nude mode can be also used as base for other outfit mods.

If you let us know how you did, some of us may help too.
 
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rumbleweed

New Member
May 16, 2025
6
18
Community Mods List:


Installation:
Most mods have installation info, but if not the graphics mods needs to be just copied over to the mods/player folder inside where you extracted the game. Then in game go to First Monastary, touch the Book, then Character Setting > Images, you should see your mod folder's name there.


Also if you see any other mods that's not in this list or want to add another to it, reply to this post or DM me. I'll add this to OP to make it easier for others to find mods for the game.
Naked-er Mod (No Veil nude tweaks)
No Veil Mod had some broken nude textures (e.g. no full nude petrification, broken pregnant belly textures, veil and clothes still popping in) and it ruined my nut so I tried to fix what I could lol
I will keep this post updated when I make new versions of the mod
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Thanks to all of you, including those above, I was able to edit some of nude mods that worked like that at this point.

These mod is an edited compilation of most of the mods that have appeared on this site so far, and personally, I consider it incomplete.

However, since there's a limit to what I can QA on my own—and there may be some people who find even this rough version useful—I’m sharing it here as a reference.

These mods unify all animations and CGs, so they can be used as-is without any special modifications.

For that reason, I recommend adding this mod as a separate folder under mod/player rather than fully replacing the original files.


"Skyclad" is a mod wearing no veil, no clothes, no shoes at any condition.

I tried to respect the original as much as possible by using the original assets wherever I could.

Below are the areas I feel are still lacking:

The original CGs don’t have barefeet, so for ceiling CGs like Bobel, I used AI-generated feet as replacements.
I only replaced the feet to preserve the original art, but even then, the style might feel inconsistent.

For death scenes where the skin color changes—such as tree, gold, stone, zombie—I used palette swaps with similar tones and textures.
Honestly, if someone asked me to do better than this, I wouldn’t be able to.

In the pregnant state, I discovered that CGs sometimes display preg files from the dead folder instead of the ones from the tree folder.
This seems to be a systemic issue related to how priority is handled in the game's code.

Similarly, in scenes like the Outworlder Broodling Nanny ending or milking after fighting Pigmen, black panties sometimes appear unexpectedly.
This seems to be a bug-prevention asset that appears when skirt parts are missing but the leg parts are stretched too far apart.
As far as I can tell, this cannot be fixed through animation files alone without modifying Unity itself.

If some body proportions look off, it's probably the arms and shoulders.
Many of the assets were cut and reattached, so some awkwardness was inevitable.

Also among the CGs, some parts of the hair may appear distorted due to layer issues, and I ask for your understanding in advance regarding this.

After using it a while, I found that Lelia’s skin is so pale that effects like muscus or semens are barely visible.
And since she’s naked from the start, the dramatic effect of CG transitions is also weakened.
For visibility, I modified some of the CGs.

Traces of fabric still remain in some animations. (This is the main reason I consider these mods incomplete.)
Pixel work is very difficult for me, and would take a long time even if I tried.


"Weaving Magic" is a mod where Lelia wears the original outfit under normal conditions. (tights? It is up to you.)

But when damaged, it switches to Skyclad (sc), regardless of tights on/off.

Therefore, in the Broken or B2 state, it shares most of the same issues as sc.

However, unique to wm is a priority issue in the game’s code where CGs or animations in Normal folder sometimes appear even when in a Broken state.

For example, in wm, head_h 005 / 016 tend to prioritize the normal animation files in the gallery.


If there are flaws in my interpretation or execution, I believe they would likely be in areas like this.

If you find any, I would deeply appreciate fixes or support from anyone more skilled than me.


Separately, for animation files like head_h 016 where I hadn’t removed the veil, I’ve now removed it for both sc and wm versions using the original assets as reference.
(This has been confirmed to work correctly in sc, where there's no conflict between Broken and Normal states.)

If needed, you can find and copy the relevant head files from the animation folder you want.

And there may be other mistakes idk, so please reply me feedback if you think they are weird.

I can't come often, but I'll still check and reflect it.

 

pig05230

New Member
Jun 4, 2025
5
14
Thanks to all of you, including those above, I was able to edit some of nude mods that worked like that at this point.

These mod is an edited compilation of most of the mods that have appeared on this site so far, and personally, I consider it incomplete.

However, since there's a limit to what I can QA on my own—and there may be some people who find even this rough version useful—I’m sharing it here as a reference.

These mods unify all animations and CGs, so they can be used as-is without any special modifications.

For that reason, I recommend adding this mod as a separate folder under mod/player rather than fully replacing the original files.


"Skyclad" is a mod wearing no veil, no clothes, no shoes at any condition.

I tried to respect the original as much as possible by using the original assets wherever I could.

Below are the areas I feel are still lacking:

The original CGs don’t have barefeet, so for ceiling CGs like Bobel, I used AI-generated feet as replacements.
I only replaced the feet to preserve the original art, but even then, the style might feel inconsistent.

For death scenes where the skin color changes—such as tree, gold, stone, zombie—I used palette swaps with similar tones and textures.
Honestly, if someone asked me to do better than this, I wouldn’t be able to.

In the pregnant state, I discovered that CGs sometimes display preg files from the dead folder instead of the ones from the tree folder.
This seems to be a systemic issue related to how priority is handled in the game's code.

Similarly, in scenes like the Outworlder Broodling Nanny ending or milking after fighting Pigmen, black panties sometimes appear unexpectedly.
This seems to be a bug-prevention asset that appears when skirt parts are missing but the leg parts are stretched too far apart.
As far as I can tell, this cannot be fixed through animation files alone without modifying Unity itself.

If some body proportions look off, it's probably the arms and shoulders.
Many of the assets were cut and reattached, so some awkwardness was inevitable.

Also among the CGs, some parts of the hair may appear distorted due to layer issues, and I ask for your understanding in advance regarding this.

After using it a while, I found that Lelia’s skin is so pale that effects like muscus or semens are barely visible.
And since she’s naked from the start, the dramatic effect of CG transitions is also weakened.
For visibility, I modified some of the CGs.

Traces of fabric still remain in some animations. (This is the main reason I consider these mods incomplete.)
Pixel work is very difficult for me, and would take a long time even if I tried.


"Weaving Magic" is a mod where Lelia wears the original outfit under normal conditions. (tights? It is up to you.)

But when damaged, it switches to Skyclad (sc), regardless of tights on/off.

Therefore, in the Broken or B2 state, it shares most of the same issues as sc.

However, unique to wm is a priority issue in the game’s code where CGs or animations in Normal folder sometimes appear even when in a Broken state.

For example, in wm, head_h 005 / 016 tend to prioritize the normal animation files in the gallery.


If there are flaws in my interpretation or execution, I believe they would likely be in areas like this.

If you find any, I would deeply appreciate fixes or support from anyone more skilled than me.


Separately, for animation files like head_h 016 where I hadn’t removed the veil, I’ve now removed it for both sc and wm versions using the original assets as reference.
(This has been confirmed to work correctly in sc, where there's no conflict between Broken and Normal states.)

If needed, you can find and copy the relevant head files from the animation folder you want.

And there may be other mistakes idk, so please reply me feedback if you think they are weird.

I can't come often, but I'll still check and reflect it.

where to use a Animation/xx/Pregnant/body_025, i cant find body_025 in Sample dir

About Animation file priority

the game files are read according to the following logic
Animation/target_parent_dir/target_dir/target_file
Animation/target_parent_dir/other_dir/same_name_file
Animation/Normal/same_name_dir/target_file
Animation/Normal/same_name_dir/same_name_file
buile-in_file (same to Sample/Animation/target_parent_dir/target_dir/target_file)

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Portrait file is same

so my suggesion to edit Animation or Portrait dir is, keep file structure same to Sample dir
and use winmerge
 
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