Thanks to all of you, including those above, I was able to edit some of nude mods that worked like that at this point.
These mod is an edited compilation of most of the mods that have appeared on this site so far, and personally, I consider it incomplete.
However, since there's a limit to what I can QA on my own—and there may be some people who find even this rough version useful—I’m sharing it here as a reference.
These mods unify all animations and CGs, so they can be used as-is without any special modifications.
For that reason, I recommend adding this mod as a separate folder under mod/player rather than fully replacing the original files.
"Skyclad" is a mod wearing no veil, no clothes, no shoes at any condition.
I tried to respect the original as much as possible by using the original assets wherever I could.
Below are the areas I feel are still lacking:
The original CGs don’t have barefeet, so for ceiling CGs like Bobel, I used AI-generated feet as replacements.
I only replaced the feet to preserve the original art, but even then, the style might feel inconsistent.
For death scenes where the skin color changes—such as tree, gold, stone, zombie—I used palette swaps with similar tones and textures.
Honestly, if someone asked me to do better than this, I wouldn’t be able to.
In the pregnant state, I discovered that CGs sometimes display preg files from the dead folder instead of the ones from the tree folder.
This seems to be a systemic issue related to how priority is handled in the game's code.
Similarly, in scenes like the Outworlder Broodling Nanny ending or milking after fighting Pigmen, black panties sometimes appear unexpectedly.
This seems to be a bug-prevention asset that appears when skirt parts are missing but the leg parts are stretched too far apart.
As far as I can tell, this cannot be fixed through animation files alone without modifying Unity itself.
If some body proportions look off, it's probably the arms and shoulders.
Many of the assets were cut and reattached, so some awkwardness was inevitable.
Also among the CGs, some parts of the hair may appear distorted due to layer issues, and I ask for your understanding in advance regarding this.
After using it a while, I found that Lelia’s skin is so pale that effects like muscus or semens are barely visible.
And since she’s naked from the start, the dramatic effect of CG transitions is also weakened.
For visibility, I modified some of the CGs.
Traces of fabric still remain in some animations. (This is the main reason I consider these mods incomplete.)
Pixel work is very difficult for me, and would take a long time even if I tried.
"Weaving Magic" is a mod where Lelia wears the original outfit under normal conditions. (tights? It is up to you.)
But when damaged, it switches to Skyclad (sc), regardless of tights on/off.
Therefore, in the Broken or B2 state, it shares most of the same issues as sc.
However, unique to wm is a priority issue in the game’s code where CGs or animations in Normal folder sometimes appear even when in a Broken state.
For example, in wm, head_h 005 / 016 tend to prioritize the normal animation files in the gallery.
If there are flaws in my interpretation or execution, I believe they would likely be in areas like this.
If you find any, I would deeply appreciate fixes or support from anyone more skilled than me.
Separately, for animation files like head_h 016 where I hadn’t removed the veil, I’ve now removed it for both sc and wm versions using the original assets as reference.
(This has been confirmed to work correctly in sc, where there's no conflict between Broken and Normal states.)
If needed, you can find and copy the relevant head files from the animation folder you want.
And there may be other mistakes idk, so please reply me feedback if you think they are weird.
I can't come often, but I'll still check and reflect it.
You must be registered to see the links