Henry1887

Active Member
Aug 2, 2020
662
828
That would be helpful, and for people who want to translate the game into other languages as well. (For that you need to somehow inject a font file for the new language also.)
1751919860755.png
Should be relatively simple enough to inject something. Though the fact that they use enums complicates things a bit with patching the code.
 

misakik1

Member
Jan 14, 2020
159
206
This might run really slow on a normal computer.
So I guess a gaming PC would be better.
Just lower the resolution. It's a pixel art game, you're not gaining much with higher resolutions anyway. I beat the game on a non-gaming laptop I bought more than 10 years ago with no problem. Surely I can't get very high fps but it's more than playable.
 
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RyanIsMe

New Member
Mar 12, 2021
5
0
Anyone knows how to get the item that increases relic gain? Can't seem to find it, and it's the only item I'm missing (already defeated both the main game and secret boss + got the best wand). Thank you in advance!
 

misakik1

Member
Jan 14, 2020
159
206
Anyone knows how to get the item that increases relic gain? Can't seem to find it, and it's the only item I'm missing (already defeated both the main game and secret boss + got the best wand). Thank you in advance!
At the library (where a bunch of invisible snails are) when you encounter the first elevator, active it and walk off, then jump down the hole on the floor.
 
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DeeDeeDooBoop

New Member
Jan 14, 2022
10
8

Quick summary: the update has been postponed to align with DLSite's Summer Sale (date unknown). There hasn't been any announcements from DLSite, but the developer believes it should be around next week. SiNiSistar2 would be on sale by then.

The work on the update is mostly done. The developer is doing some debugging and minor tweaks.
Beside bug fixes, the update would include:
- New variations for the portrait (mod function)
- 2 new middle bosses and some mobs to go with
- Extra animation with the drunk's scene
- "New Game+" mode after you cleared the game (carry over your levels / relics / some items)
- 13 new animations in total added to the gallery
Seeing as the H-Game part of DLSite is on their summer sale right now, the other H categories should follow suit soon enough. Maybe around the 9th or 13th for middle/end of the week. Could also be on the 15th so the sale starts exactly in the middle of the month
 
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misakik1

Member
Jan 14, 2020
159
206
Seeing as the H-Game part of DLSite is on their summer sale right now, the other H categories should follow suit soon enough. Maybe around the 9th or 13th for middle/end of the week. Could also be on the 15th so the sale starts exactly in the middle of the month
Well if I have to guess, I'd say it's likely to begin on 7/10 this year, judging by the past two summer sales both started on a Thursday (2023/07/13, 2024/07/11.)
 
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DeeDeeDooBoop

New Member
Jan 14, 2022
10
8
Well if I have to guess, I'd say it's likely to begin on 7/10 this year, judging by the past two summer sales both started on a Thursday (2023/07/13, 2024/07/11.)
Eitherway it’s very close. Won’t be able to play it asap so I hope everyone else enjoys it!

Hoping the drunk scene is Lillia being all seductive btw, feels like Lillia would have more charm if she smiled more. That would also be a nice indicator that her head got messed with either from being very horny or being tinkered with by magic or hypnotism
 

Gamer0504

New Member
Mar 6, 2022
2
1
Are there more games with breast expansion like in this one? i mean side scroller or something like that.
I've tried crisis point, i will appreciate any recomendation.
Thank youu
 
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misakik1

Member
Jan 14, 2020
159
206
View attachment 5023174
Making some more progress with the Mod Layout
Are those variable names in the game, or did you name them yourself?

My plan was to wait for the new version and play through the game manually to find which lines are actually used and which ones are unused leftovers, it would save a lot of time if there's an existing list for it.

Also, did you manage to find where the game sets the default character name? For me it's always the Japanese one. (I suppose it's because I have the Windows system locale set to Japanese.)
 

Henry1887

Active Member
Aug 2, 2020
662
828
Ok my Translation extender plugin is done so far:
1751999694231.png
1751999710433.png

The only thing not currently implemented is loading custom fonts. This currently is not really possible as the game has stripped all of the dynamic font loading functionality from the build.
Also the way that the "DramaText" or just Event Text was implemented from the game would make it complex writing a better dynamic text replacer than i currently have. To see all the original and English Texts for those youll need to refer to a game dump, they are all defined here:
1752000016736.png

For the rest of the Translations i added a keybind in game to create a template mod.json that will generate and populate all the localization ids and english versions.


Each Mod has its own Folder inside "LanguageMods" in the directory of the game and each mod should have a mod.json with the given structure from the template in its Mod Folder.
Ive also provided my own mod which contains some translations(only 15 or so) to german as an example.

To install my plugin, you will have to first install BepInEx and then extract the attached zip file and move both .dll files to BepInEx/plugins.

Plugin
Example German Mod (only ~15 Translations)
 
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Henry1887

Active Member
Aug 2, 2020
662
828
Are those variable names in the game, or did you name them yourself?

My plan was to wait for the new version and play through the game manually to find which lines are actually used and which ones are unused leftovers, it would save a lot of time if there's an existing list for it.

Also, did you manage to find where the game sets the default character name? For me it's always the Japanese one. (I suppose it's because I have the Windows system locale set to Japanese.)
They are defined as an enum in the games code:
1752000724885.png

My plugin has an option to automatically generate a template json with all the ids populated based on the enum values.
 

SKIBIDI777

New Member
Mar 9, 2024
7
5
guys please i need help around here. my game version is 1.6 just in case. im stuck in this two quest, i tried to fight the village one, but i dont know how to beat it, i could only deal 1 damage and got grabbed. the cathedral door just has no hint. if i download the 1.7, will my save file got deleted and im gonna restart the whole thing?
thanks
 

misakik1

Member
Jan 14, 2020
159
206
guys please i need help around here. my game version is 1.6 just in case. im stuck in this two quest, i tried to fight the village one, but i dont know how to beat it, i could only deal 1 damage and got grabbed. the cathedral door just has no hint. if i download the 1.7, will my save file got deleted and im gonna restart the whole thing?
thanks
I don't think updating the game would break your save, at least the developer never mentioned anything like that in the change log.

There are two ways to beat this quest. The easy way out is just to lose to him on the first encounter and get caught, then you escape from the restraints and explore the village to find two pieces of the key in different locations.

Or you can beat it the hardcore way:
1) Rush towards him at the beginning and block his advance with your body.
2) Time his attack carefully and step back before he grabs.
3) Shoot an arrow at his face right after he grabs, the time window is very tight.
4) Return to step 1 and repeat until you beat him.

Beating him gives you both pieces of the key, skipping the entire explore village section. You need to have most if not all the attack upgrades to pull this off in time. If he corners you at the far left side, there's no space to escape from his grabs.
 

misakik1

Member
Jan 14, 2020
159
206
Ok my Translation extender plugin is done so far:
View attachment 5023573
View attachment 5023578

The only thing not currently implemented is loading custom fonts. This currently is not really possible as the game has stripped all of the dynamic font loading functionality from the build.
Also the way that the "DramaText" or just Event Text was implemented from the game would make it complex writing a better dynamic text replacer than i currently have. To see all the original and English Texts for those youll need to refer to a game dump, they are all defined here:
View attachment 5023596

For the rest of the Translations i added a keybind in game to create a template mod.json that will generate and populate all the localization ids and english versions.


Each Mod has its own Folder inside "LanguageMods" in the directory of the game and each mod should have a mod.json with the given structure from the template in its Mod Folder.
Ive also provided my own mod which contains some translations(only 15 or so) to german as an example.

To install my plugin, you will have to first install BepInEx and then extract the attached zip file and move both .dll files to BepInEx/plugins.

Plugin
Example German Mod (only ~15 Translations)
Although I can't think of an example in the game right away, I don't think the "search and replace" approach is good for DramaTexts since the same line could mean different things under different contexts. I think it's fine for character names.

About the font, is it possible to replace existing font file? I think the game has font files for the two built-in Chinese translations. How about just replacing one or both of the Chinese languages with custom ones?
 

Henry1887

Active Member
Aug 2, 2020
662
828
Although I can't think of an example in the game right away, I don't think the "search and replace" approach is good for DramaTexts since the same line could mean different things under different contexts. I think it's fine for character names.

About the font, is it possible to replace existing font file? I think the game has font files for the two built-in Chinese translations. How about just replacing one or both of the Chinese languages with custom ones?
Yea if i figure out a better implementation ill change it, would have to look into it more. For now this is the best implementation i could think of.

iirc the font assets are in one of the encrypted StreamingAsset Bundles. I could try intercepting those i guess. Though then translation mod developers would have to compile an assetbundle themselves with their custom font inside as unity has stripped all dynamic font loading functionality from the build.
 

Henry1887

Active Member
Aug 2, 2020
662
828
Though currently im rewriting the template generation logic to make the ids nested and easier for people to read.
 
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