kokoro1000

Newbie
Dec 21, 2018
89
130
We will get update soon with New Game+ function. This is a translation from Cien site:

The update work is mostly finished, and we are currently in the debugging and fine-tuning stages.
To summarize the contents, in addition to various fixes, the following have been added:

- Added variations in character portraits (mod function)
- Added 2 types of mid-bosses and 2 types of companions
- Added bonus animations to drunk scenes
- Implemented New Game+, which is unlocked after clearing the game (function to start the game while carrying over levels/relics/some items)

Counting the animations that can be played in the gallery, there are 13 additions.
 

Henry1887

Active Member
Aug 2, 2020
662
828
1752008199614.png

Updated the Translation plugin, now the generated Template is a sorted unflattened dictionary. Should make it easier for people making translations.
(Uploading update later or will probably make a seperate thread for this mod)
 

kokoro1000

Newbie
Dec 21, 2018
89
130
guys please i need help around here. my game version is 1.6 just in case. im stuck in this two quest, i tried to fight the village one, but i dont know how to beat it, i could only deal 1 damage and got grabbed. the cathedral door just has no hint. if i download the 1.7, will my save file got deleted and im gonna restart the whole thing?
thanks
I read on Cien site where the developer of the game said, that you have to lose first battle with the village Boss and get 1 worm. Then you have to find 2 key pieces hidden in the village to open iron gate and fight village Boss again. When you beat village Boss he will drop Cathedral key.
 

mrme

Well-Known Member
Nov 8, 2017
1,018
1,110
guys please i need help around here. my game version is 1.6 just in case. im stuck in this two quest, i tried to fight the village one, but i dont know how to beat it, i could only deal 1 damage and got grabbed. the cathedral door just has no hint. if i download the 1.7, will my save file got deleted and im gonna restart the whole thing?
thanks
Go right...
 

whitemage88

Newbie
Jul 25, 2020
38
25
Do we have any way to remove the UI entirely in the gallery scenes?
The developer's added "remove UI" only removes the UI for the gallery menu, but portrait and character HP/MP are still there.
 

Henry1887

Active Member
Aug 2, 2020
662
828
misakik1
Finally managed to make the drama translation replacing better. My code contains some hacky solutions, though it wont be a big problem if they fail.
(Fuck you IL2Cpp)

The template generation also works perfectly so making translations should be easy enough:
1752022501758.png
 

misakik1

Member
Jan 14, 2020
160
209
misakik1
Finally managed to make the drama translation replacing better. My code contains some hacky solutions, though it wont be a big problem if they fail.
(Fuck you IL2Cpp)

The template generation also works perfectly so making translations should be easy enough:
View attachment 5024499
I ran all the Event_XXX.json through a script I wrote, turns out there are only 14 named characters (including Haanja), I think it's better to separate them out instead of having to repeate them over and over again.
 

Henry1887

Active Member
Aug 2, 2020
662
828
I ran all the Event_XXX.json through a script I wrote, turns out there are only 14 named characters (including Haanja), I think it's better to separate them out instead of having to repeate them over and over again.
Alright ill adjust it a bit so u can define the actor names in a single list. gimme a sec
 

Henry1887

Active Member
Aug 2, 2020
662
828
I ran all the Event_XXX.json through a script I wrote, turns out there are only 14 named characters (including Haanja), I think it's better to separate them out instead of having to repeate them over and over again.
1752024108537.png

They are now defined outside of the events
 

kokoro1000

Newbie
Dec 21, 2018
89
130
misakik1
This version should now be mostly bug free hopefully:
plugin
I have few questions about this translation plugin:
1. This translation method will be working only with BepInEx by replacing text in game, or there will be some method to replace text in a file permanently?
2. Can we add more languages and make them selectable from the game options, or we have to replace text of the language that we wont be using?

Anyway, great work with making this plugin Henry1887. I'm waiting for misakik1 fixed english translation.
 
Last edited:

Dinghyy

New Member
Mar 13, 2025
2
0
OK i finished with "No_Veil" mod. (it includes unsencored)
What is done: Highway events, Swamps, Village, Town, Cathedral, Cave, Lair, Farm and Final-Boss.
I had to drastically change some sprites like Tree Boss/Ruffians/Swamps due to bugs or empty sprite files.
View attachment 4811705


I also added more emotional face expressions to some events cuz it was bothering me that MC dont even flinch while in labor pains or getting ravaged mercilessly...
View attachment 4811727 View attachment 4811736
What i didnt do (lack skills in photoshop): Turned to Gold(Midas) and Turned to Stone(petrification), so if someone wants to help you are welcome.
If you find bugs in sprites tell me, i will update.

BaasB Gameil you can change Mod links to this:

DOWNLOAD LINK:
No_Veil+Transparent_Clothes (new link)

I highly recommend to play this game with for suspense mood and darker enviroment
Bonus avatar picture if someone wants to use))
How to use it pls?
 

misakik1

Member
Jan 14, 2020
160
209
misakik1
This version should now be mostly bug free hopefully:
plugin
I have the plugin activated and can export a translation template, but was unable to actually activate translation. The tab key does nothing, and "current override language" remains empty.

I have few questions about this translation plugin:
1. This translation method will be working only with BepInEx by replacing text in game, or there will be some method to replace text in a file permanently?
2. Can we add more languages and make them selectable from the game options, or we have to replace text of the language that we wont be using?

Anyway, great work with making this plugin Henry1887. I'm waiting for misakik1 fixed english translation.
I have some scripts written to automate most of the things required to create a mod without needing to install BepInEx. Since I had trouble installing BepInEx before (stupid Cloudflare CDN...) I'm intending to also release a version that directly replaces the resource files so it can be used without BepInEx.

However, my scripts rely on the game not changing the encryption method, as I have no idea how to crack it. I'm only able to do it because Henry1887 has provided all the information needed. If the developer doesn't change the encryption, I should be able to use the scripts on the soon-to-come update as well.

The built-in translation isn't good enough (to me) but also not that terrible, you can play through the game just fine. I'll try to release the translation soon, but don't expect it to be dropped very soon... I need to wait for the new update and then play through the entire game before I can even start translating. I do have some notes written down about how to translate some terms, but it's far from complete.
 
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Henry1887

Active Member
Aug 2, 2020
662
828
I have the plugin activated and can export a translation template, but was unable to actually activate translation. The tab key does nothing, and "current override language" remains empty.


I have some scripts written to automate most of the things required to create a mod without needing to install BepInEx. Since I had trouble installing BepInEx before (stupid Cloudflare CDN...) I'm intending to also release a version that directly replaces the resource files so it can be used without BepInEx.

However, my scripts rely on the game not changing the encryption method, as I have no idea how to crack it. I'm only able to do it because Henry1887 has provided all the information needed. If the developer doesn't change the encryption, I should be able to use the scripts on the soon-to-come update as well.

The built-in translation isn't good enough (to me) but also not that terrible, you can play through the game just fine. I'll try to release the translation soon, but don't expect it to be dropped very soon... I need to wait for the new update and then play through the entire game before I can even start translating. I do have some notes written down about how to translate some terms, but it's far from complete.
For my plugin to see a new Language you need to create a Folder inside the Language mods folder like "BetterEnglish", then you can copy the template into that folder and rename it to "mod.json". Now you can modify the Json however you want. When you now go in game you just need to hit Tab to switch to that Translation. If that still doesn't work could you show me your BepInEx Logs?
 

Henry1887

Active Member
Aug 2, 2020
662
828
I have few questions about this translation plugin:
1. This translation method will be working only with BepInEx by replacing text in game, or there will be some method to replace text in a file permanently?
2. Can we add more languages and make them selectable from the game options, or we have to replace text of the language that we wont be using?

Anyway, great work with making this plugin Henry1887. I'm waiting for misakik1 fixed english translation.
1. This Method currently doesn't permanently modify any game files, it dynamically applies the translations at runtime. So you can switch it on and off in game and can have multiple custom languages. This won't really be replicable without BepInEx. The only way I would see this working is with an external program that permanently modified the games text based off of a provided Json file, but this would require me to somehow be able to modify an AssetBundle which I don't know if there's a library for that.
2. You can add however many custom languages you want to the Language mods folder, you can switch between them in game with Tab as long as the GUI is Visible(you can hide it). I considered adding the language switching directly into the games options but I don't really know where to start to implement that.
 
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Henry1887

Active Member
Aug 2, 2020
662
828
I have the plugin activated and can export a translation template, but was unable to actually activate translation. The tab key does nothing, and "current override language" remains empty.


I have some scripts written to automate most of the things required to create a mod without needing to install BepInEx. Since I had trouble installing BepInEx before (stupid Cloudflare CDN...) I'm intending to also release a version that directly replaces the resource files so it can be used without BepInEx.

However, my scripts rely on the game not changing the encryption method, as I have no idea how to crack it. I'm only able to do it because Henry1887 has provided all the information needed. If the developer doesn't change the encryption, I should be able to use the scripts on the soon-to-come update as well.

The built-in translation isn't good enough (to me) but also not that terrible, you can play through the game just fine. I'll try to release the translation soon, but don't expect it to be dropped very soon... I need to wait for the new update and then play through the entire game before I can even start translating. I do have some notes written down about how to translate some terms, but it's far from complete.
Oh and the developer definetly won't change the encryption method. The decryption key is still exactly the same as in the previous game.
 
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