Having issues opening the zips. There seems to be some error with the filesPig farm, Village and Town events done
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i also updated link on previous post
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I've made some edits to your Standing portraits,Pig farm, Village and Town events done
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i also updated link on previous post
Here is a full save of mine, just no blessing. I'll try for the blessing and no upgrades next time. Version 1.0.5Does anyone have the finished game save file? I finished the game 2-3 weeks ago and then deleted all the save files but now it has the latest version I want to see what's new
Aye, I thought about that after I wrote it. I was originally thinking that the cave is its own instance not connected to the world map so that the only way you could reach it is by losing to the beast. So, I'd simply make it reachable instead.Needing to lose should probably not be a thing, instead if you beat it first try you can just walk into it's now empty lair and grab the wand.
That's fine, especially if say the 2nd encounter has some changes, like using the terrain to his advantage.Aye, I thought about that after I wrote it. I was originally thinking that the cave is its own instance not connected to the world map so that the only way you could reach it is by losing to the beast. So, I'd simply make it reachable instead.
On that note, I'd add that when you survive the first encounter, he flees back to his cave so you have to engage with him twice before he's truly slain. Kinda like that one monster you face multiple times in the first game's laboratory.
I'd likely have the werewolf stalk in and out of the darkness of the cave, with few ambient light sources from tight fissures leading back to the surface. That's where the player will be safest, otherwise it's just going to surprise pounce Lilia if she waits too long in the shadows for an opportunity to strike. So, the key here is to stay in the light and watch for subtle graphical queues for its position, like either a quick flash of its eyes or say saliva dripping in the darkness.That's fine, especially if say the 2nd encounter has some changes, like using the terrain to his advantage.
Either way, yes to Werewolf, Lilia needs a good old fashioned knotting.
(And Haanja does too)
Eh, Fairy Fighting's art direction is way too comical to suit Sin's atmosphere. Red Hood's is getting better, though.I suggest you take a look at Eluku's Fairy Fighting, particularly the Ice Wolf and the Rape Beast (essentially a werewolf). Both the animations and the CGs may have what you want, even if they can be quite graphic at times. Another source for ideas may be the Red Hood and the Beast game, since the last boss is the werewolf himself (pity the endings are just meh).
I wonder if this fixes the bug where after you retrieve the two keys and have mask status on, it stops the boss from spawning5/2
v1.0.6
-UI operations using generic joysticks not gamepad no longer accepted.To prevent erroneous input.
-Fixed bug boss enemy spawning to interrupted in northeast village
-Fixed bug to not display breast animations in gallery
-Fixed animation texture in gallery developer mode.
-Other.
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Pig farm, Village and Town events done
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i also updated link on previous post
Sorry, for real, i made sure to grab the one missing, Edit + 2 is the correct oneI've made some edits to your Standing portraits
(Edit): My bad I missed one,
Imagine trying for a no damage run just to meet this situation, that wand ain't going anywhere from the empty lair. Going inside and grab it should be safe, right..? Man, I'm having some wild imagination just for that part.Needing to lose should probably not be a thing, instead if you beat it first try you can just walk into it's now empty lair and grab the wand.
I already download it, and the cheat menu wont come up. help.
*Provided is the full game with the mod already applied.
Downloads
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w-wwwwaitg xD there still someone interesting ab it?Where is it again?
and other one in page 172.I think Nennai has created an ending that depends on our interpretation. When we can't distinguish between what’s an illusion and what’s real? I know the game just came out, so we can’t demand too much, but Nennai said they packed in a ton of details. Yet, we get an ending where we’re kicked back to the menu, and the game’s structure feels very strange. In the first game, the original, the final boss would disappear from the cathedral before we got the credits and returned to the menu. But here, that doesn’t happen. In terms of structure, the original showed us the illusion first, and defeating the illusion marked the end. But in Sinisistar 2, we defeat the final boss, and then we get the illusion—what’s that about? Or did Nennai deliberately reverse the order to be creative and avoid monotony? If so, we’re left clueless about the fate of the locations on the map. Like, is the giant monster at the bottom of the lake still alive? That thing is too massive to just linger like in original, and it’s not a boss we can rematch after defeating once. There should’ve been a cutscene showing it dissolving back into its own world or something. The cathedral we worked so hard to purify ends up concluding in a way that feels meaningless. If this is a sequel that’s supposed to be better than original in every way, it should’ve shown us the significance of the cathedral—after the monster disappears, Leila should take over, purify it, and become a pillar there, unless the cathedral collapses entirely. Am I crazy, my friend, or am I just expecting too much and overthinking it?