PaulaDeen

New Member
Jan 17, 2020
10
2
13
Hi all, just beat the game and I have a question: there are three events in the gallery that I haven't gotten for Arcezon Village, and I cannot figure out how/where to get them.

I've gotten two assault events (getting drunk, and being molested in that one guy's house), the tutorial events, the two demihuman attack events, the parasite purification event, and the abomination broodling purging boss fight events. But that still leaves three.

Is there a save in the thread that has everything unlocked for version 1.07?
 

jaberwoock

Newbie
Sep 22, 2017
56
38
180
Hi all, just beat the game and I have a question: there are three events in the gallery that I haven't gotten for Arcezon Village, and I cannot figure out how/where to get them.

I've gotten two assault events (getting drunk, and being molested in that one guy's house), the tutorial events, the two demihuman attack events, the parasite purification event, and the abomination broodling purging boss fight events. But that still leaves three.

Is there a save in the thread that has everything unlocked for version 1.07?
for your event missing you need to talk to hanja with parasite and big breast and choose option cure abnormalitie
 
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misakik1

Member
Jan 14, 2020
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finished the game yesterday but i lost to the slug at the ending now im back before the boss fight?
That's just how the game ends now. You've already cleared the game, it doessn't matter whether you kill the slug or lose to it. Loading the save again puts you back to the state before boss fight + gallery unlocked (book at the thurch).
 
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PaulaDeen

New Member
Jan 17, 2020
10
2
13
for your event missing you need to talk to hanja with parasite and big breast and choose option cure abnormalitie
Okay, so that covered one of the 3 missing events. The second missing event was the zombification curse. But I'm still missing one, and I can't figure out how to get it. I think I've tried every status effect, including the Womb Crest and Leech seeds.

EDIT: Never mind, figured it out. It's using medical leaches instead of Haanja as a cure.
 
Last edited:
Dec 7, 2018
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Well so far I have two Haanya Commissions in the works sadly artist takes quite a while, both so far involve the demihuman raid on village. The last boss battle scenes would be nice to have, but would probably have to modify.
Where did you file a commission? Is it through 3rd party mods or through the devs themselves? How much are the rates and time of release?
 
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Shinwank

Newbie
Nov 27, 2018
37
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Thank you for the feedback.

I'm a bit embarrassed since I know the quality of my work is all over the place.

I might try fixing it myself later when I have time, but I get the feeling you’ll probably get to it faster than I will. Haha.
I'm kind of lazy, so I probably won't. Although it should just take a few strokes with the eraser brush.
 
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Dec 7, 2018
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Does wand of hardship rise damages?
No. It reverts back yours stats all back to lvl 1. So your damage will be reduced to lvl 1 and your health and mana will all go back to being 100 ( both were 140 if maxed lvled to lvl 5). It's just there if you want to up the difficulty.
 

rumbleweed

Newbie
May 16, 2025
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Thanks to all of you, including those above, I was able to edit some of nude mods that worked like that at this point.

These mod is an edited compilation of most of the mods that have appeared on this site so far, and personally, I consider it incomplete.

However, since there's a limit to what I can QA on my own—and there may be some people who find even this rough version useful—I’m sharing it here as a reference.

These mods unify all animations and CGs, so they can be used as-is without any special modifications.

For that reason, I recommend adding this mod as a separate folder under mod/player rather than fully replacing the original files.


"Skyclad" is a mod wearing no veil, no clothes, no shoes at any condition.

I tried to respect the original as much as possible by using the original assets wherever I could.

Below are the areas I feel are still lacking:

The original CGs don’t have barefeet, so for ceiling CGs like Bobel, I used AI-generated feet as replacements.
I only replaced the feet to preserve the original art, but even then, the style might feel inconsistent.

For death scenes where the skin color changes—such as tree, gold, stone, zombie—I used palette swaps with similar tones and textures.
Honestly, if someone asked me to do better than this, I wouldn’t be able to.

In the pregnant state, I discovered that CGs sometimes display preg files from the dead folder instead of the ones from the tree folder.
This seems to be a systemic issue related to how priority is handled in the game's code.

Similarly, in scenes like the Outworlder Broodling Nanny ending or milking after fighting Pigmen, black panties sometimes appear unexpectedly.
This seems to be a bug-prevention asset that appears when skirt parts are missing but the leg parts are stretched too far apart.
As far as I can tell, this cannot be fixed through animation files alone without modifying Unity itself.

If some body proportions look off, it's probably the arms and shoulders.
Many of the assets were cut and reattached, so some awkwardness was inevitable.

Also among the CGs, some parts of the hair may appear distorted due to layer issues, and I ask for your understanding in advance regarding this.

After using it a while, I found that Lelia’s skin is so pale that effects like muscus or semens are barely visible.
And since she’s naked from the start, the dramatic effect of CG transitions is also weakened.
For visibility, I modified some of the CGs.

Traces of fabric still remain in some animations. (This is the main reason I consider these mods incomplete.)
Pixel work is very difficult for me, and would take a long time even if I tried.


"Weaving Magic" is a mod where Lelia wears the original outfit under normal conditions. (tights? It is up to you.)

But when damaged, it switches to Skyclad (sc), regardless of tights on/off.

Therefore, in the Broken or B2 state, it shares most of the same issues as sc.

However, unique to wm is a priority issue in the game’s code where CGs or animations in Normal folder sometimes appear even when in a Broken state.

For example, in wm, head_h 005 / 016 tend to prioritize the normal animation files in the gallery.


If there are flaws in my interpretation or execution, I believe they would likely be in areas like this.

If you find any, I would deeply appreciate fixes or support from anyone more skilled than me.


Separately, for animation files like head_h 016 where I hadn’t removed the veil, I’ve now removed it for both sc and wm versions using the original assets as reference.
(This has been confirmed to work correctly in sc, where there's no conflict between Broken and Normal states.)

If needed, you can find and copy the relevant head files from the animation folder you want.

And there may be other mistakes idk, so please reply me feedback if you think they are weird.

I can't come often, but I'll still check and reflect it.


I didn’t really want to make a new version since I have no idea how to use Gofile, but.... I had no choice.

Anyway, Here is new patch of my modes.




In summary, nothing major has changed.

While testing it out, I cleaned up some noisy edges or backgrounds around the CGs
(especially parts that looked unfinished, like the broken garter on the right leg.)

I didn’t remove all the background noise, but it should look a bit less artificial during actual gameplay.

While cleaning up the aliasing on the standing CGs, I realized the original had a thinner left leg, so I fixed that too for better balance.

Also, I thought the original hair looked better than the one in the mod, so I tried to keep as much of it as I could.
But since the clothes in the original cover parts of the hair, it's still hard to restore everything perfectly.
There were a few spots I didn’t touch because I was afraid of messing things up.
So, yeah, quality might be (still) a little inconsistent here and there.

It probably won’t look that different at a glance, but I can’t help but notice it.

I haven’t had much time for pixel editing lately, so I just focused on fixing CG issues instead.
I do have a general plan for how I want to improve things.
But honestly, at the speed I work, a patch with new content might drop before I’m even close to done.
No idea yet if the new assets will help me make smoother edits, or if we’ll get some impossible-to-fix poses—but I’ll wait and see for now.

Let me know if you run into anything weird while using it.
 
Jul 26, 2024
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defilement increases by taking damage i think, making it more difficult to escape enemies, you can get rid of defilement by praying to the statues.
You can also lose it by using those white potions. You can see how much defilement you have when you check your status in the menu.
 
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4.70 star(s) 123 Votes