First a minor bug
Bad name-call when in dungeon with red-headed barbarian (Tyra)
Secondly, no sure if a bug, or just bad design, if you stay up and chat, you get a blank chat
followed by event, often a surprise attack, which is the bad design part... you have two awake people, one of them a former Queens Guard and allround serious mercenary, getting surprised. With her back story, she would have noticed and slaughtered them before they noticed her.
And speaking of surprise, the confusion card have a nasty habit of overstaying it's welcome, staying the rest of the run is bad enough, but I have several times had it stay for later dungeon runs. So a mechanic that 'cleanses' the deck when leaving the dungeon might be a good idea.
Generally the deck-building dungeon run which should be the big thing in this game is the weakest part, with little use for any tactics. Description for most debuff cards are lacking at best. And resting is mostly a bad thing, considering the chance of interuption, the little use for the health boost and the 'remove' of debuff card that removes nothing most of the time. Like being drunk, but not losing the drunk cards after a good rest.
Possibly another bug
Courage clearly states 2 potency, but it is clear that is not the case, very first turn in a fight, nothing played yet. And the card 'Whip It Good' doesn't properly update damage like the other cards do, but not sure if it is intended or an oversight.