I really liked this game. I think the massage part is really well done. The hand movements on the body and the feedback from the NPC models is really great. The interogation scenes are nice too, though I couldn't figure out if I can do anything else than threaten, ask questions, and tell the subject to remove clothes so I can search those.
What I find a little annoying though is the interaction menu. You scroll through it using the mousewheel and it works but I think it would be easier to use a context menu especially when it comes to the "use item" menu. It always pops up when you're scrolling and you have to close it before you can continue scrolling.
Things like massage lotion or suncreme shouldn't dissapear from the item menu if you use them. If you pour the whole tube on your mom she'd probably be pissed
You may also want to implement a hint system of some kind. A lot of times I just tried out every possible action in order to progress because I couldn't figure it out naturally. I mean, I like these kind of "puzzles" but not if I have to redo them over and over again.
There also seems to be a bug with the Inventory when you have too many items at once. Once I bought everything from the sex shop (yeah I cheated for money) the feather and the massage lotion no longer showed up. If you try to buy them again the game tells you that you already have this item.
The thing I coudn't figure out entirely is the balance on the massage system. The green bar seems to indicate the velocity or intensity of your movements. If you crank that up even slightly too high you will screw up the massage session. Maybe you could make that a little more forgiving to the player. In order to progress you have to be really slow and carefull. While that may seem realistic it takes quite a lot of time to get anywhere.
I am also not sure if I figured out the the little symbols to the right of the npc stimulation meter correctly. They seem to indicate the number of secondary actions available for the current npc.
The next thing I could't figure out is the "getting mom drunk" mechanic. Sometimes you actively have to feed her the whisky and sometimes she lies half dead on the couch without you doing anything. After a certain time or action she seems to stop doing it completely.
You may also want to hide the actions that are not yet implemented. For example: You finally get to the point where you can ask the mom npc to remove panties just to realize that it's not implemented yet. That's super frustrating and will probably annoy more people than archieving anything else.
Anyways, I think it's a great game and something really different for a change. It is however sometimes simply too punishing.
What I find a little annoying though is the interaction menu. You scroll through it using the mousewheel and it works but I think it would be easier to use a context menu especially when it comes to the "use item" menu. It always pops up when you're scrolling and you have to close it before you can continue scrolling.
Things like massage lotion or suncreme shouldn't dissapear from the item menu if you use them. If you pour the whole tube on your mom she'd probably be pissed
You may also want to implement a hint system of some kind. A lot of times I just tried out every possible action in order to progress because I couldn't figure it out naturally. I mean, I like these kind of "puzzles" but not if I have to redo them over and over again.
There also seems to be a bug with the Inventory when you have too many items at once. Once I bought everything from the sex shop (yeah I cheated for money) the feather and the massage lotion no longer showed up. If you try to buy them again the game tells you that you already have this item.
The thing I coudn't figure out entirely is the balance on the massage system. The green bar seems to indicate the velocity or intensity of your movements. If you crank that up even slightly too high you will screw up the massage session. Maybe you could make that a little more forgiving to the player. In order to progress you have to be really slow and carefull. While that may seem realistic it takes quite a lot of time to get anywhere.
I am also not sure if I figured out the the little symbols to the right of the npc stimulation meter correctly. They seem to indicate the number of secondary actions available for the current npc.
The next thing I could't figure out is the "getting mom drunk" mechanic. Sometimes you actively have to feed her the whisky and sometimes she lies half dead on the couch without you doing anything. After a certain time or action she seems to stop doing it completely.
You may also want to hide the actions that are not yet implemented. For example: You finally get to the point where you can ask the mom npc to remove panties just to realize that it's not implemented yet. That's super frustrating and will probably annoy more people than archieving anything else.
Anyways, I think it's a great game and something really different for a change. It is however sometimes simply too punishing.