XtreamAnim There is a suggestion to improve the interface during the interactions mini-game.
I propose to consider the possibility slightly rework the "use selected" option. Maybe it's worth making this option, like all the others, at first just applied to the hot spot, and
only then inventory opened where it would be proposed to select the desired item.
Why do I think this might be useful? There are two reasons:
1) Firstly, it would remove the annoying situation when the game constantly forcibly opens the inventory when iterating through the interaction options. In my opinion, this is the part that makes the interface of the minigame very clunky - you scroll between touch/grab/kiss and you constantly get on the use selected, so its opens inventory that needs to be closed.
2) Second, it would make a lot more sense with the new focus mechanic. The focus is really well implemented, but as for the part where you have to use the item on the body of a girl, it is no longer so useful, because before that you need to select the only item provided by the game at this moment. And here it is often almost impossible to guess without knowing in advance - most items in the game can only be used in one specific scene and one specific pose and cannot be used anywhere else. If the focus is to highlight the hotspot where it is possible to use an item without need to pre-select it, it will make the game interface much friendlier. I believe that each player should be able to guess how to unlock all the content without hints and walkthroughs.
I realize that I'm suggesting extra work and a headache, but I'm almost sure that such a small change will improve the game. I love your game and how it's developing, so I tried to give feedback on the user experience and an idea that could improve it. Thank you for your attention.