2 new SL anims with 5 stages each?Hello, whats new in : BakaFactory SLAL Animation 6.70V SE ?
I tested with fnis it show 10-new animation and slabanime loader only 2...
Thanks friend, could you put it on MEDIAFIRE..? There is a limit for MEGA, thank you very much[Hirosin] Mega Pack on Mega (I've uploaded 56 mods)
Here:You must be registered to see the links
well, try to get Dint Face part 0.72. But all the links I have seen in the forum are down.
Does anyone have a working link?
up up ++FlufyFox animations anyone?
You must be registered to see the links
previews:You must be registered to see the links
Not on the level of anubs or billy, but still decent I suppose.
Yamete Kudasai anyone?
You must be registered to see the links
So what its run fins to output, run pandora to output, overwrite pandora with fins output and then use that?I did it, I MADE ZAZ WORK IN PANDORA HAHAHAHAHAHA, I will put together a tutorial but in simple words when generating the animations with Pandora the defaultmale.hkx and defaultfemale.hkx files in the \meshes\actors\character folder are not able to correctly group the number of animations from zaz 8+ therefore I generate with all the animations using FNIS those elements are clean, then I generate the pandora in another folder, and I replace that data with what was generated in pandora, good for the zap furniture animations and everything else It will work without the problem of nemesis animations. It took me 7 days but I did it. I still have to do more tests but it worked.
I am doing the last tests, both in the room with all the zaz equipment "coc zbfTestZone", and I will put together a tutorial on how to do it, I don't know if in video form or in pdf.So what its run fins to output, run pandora to output, overwrite pandora with fins output and then use that?
AWESOME! please also let monitor know if you do have a work around incase it something he can directly integrate into how pandora works. cheers!I am doing the last tests, both in the room with all the zaz equipment "coc zbfTestZone", and I will put together a tutorial on how to do it, I don't know if in video form or in pdf.
fuck yes, the future is now!Ready, I tested zaz's tools in his test room and tested them in a normal game, the npc take their place on the furniture by themselves, and OSTIM SA has no problems with the animations (remember I am using Pandora and the patch procedure ). I will take tomorrow to put together the turotial. View attachment 3581332
Hello, thanks for your hard work testing this stuff. But do you know if this process breaks any nemesis mods?Ready, I tested zaz's tools in his test room and tested them in a normal game, the npc take their place on the furniture by themselves, and OSTIM SA has no problems with the animations (remember I am using Pandora and the patch procedure ). I will take tomorrow to put together the turotial. View attachment 3581332
For this reason, check my ostim sa animations, since these only work with the nemesis or pandora environment "at least the packages I put together for Ostim myself, using only nemesis". They all work the same as when I used nemesis. In addition to the pdf for the instructions "it will be somewhat cumbersome" I am creating an .exe that does everything by itself. I already have the pythom version of the patch. It works but it is a literal V.01 version.Hello, thanks for your hard work testing this stuff. But do you know if this process breaks any nemesis mods?
Так что же значит запустить fins для вывода, запустить pandora для вывода, перезаписать pandora выводом fins и затем использовать это?
[/ЦИТИРОВАТЬ]
Here's how it works
The order of loading
----------------------------------------
FNIS Behavior SE 7_6 XXL
FNIS Creature Pack SE 7.6
Pandora_Behaviour_Engine_v1.4.3-alpha
FNIS Output
Pandora Output