Skyrim Patreon mods

5.00 star(s) 3 Votes

AzuRixFM

Newbie
Jul 28, 2025
66
41
28
There is the 2 GB per BSA limit in Skyrim engine. Use a BSA outside this size and you get CTD.
I tried the BSA idea some years ago and didn't like it. More BSAs, more plugins, more slow startup, more hassles for the engine to use Textures, ...

Russian sites I bookmarked long ago. I used them (using translations) when I got feed up of nexus and his admins. There are there some mods that were deleted from Nexus long ago:




I dont think the Russian author of Sanguine Mods had bad intentions, he explain his reasons in his profil here. He was silent and not active in this site weeks before his site was closed. So I presume something happened to him or his project at the beginning of September. Anyway I think he is living in his own Russian environnement, far from the Western "capitalism" and "taxes".
By the way, speaking of taxes its a huge problem in England... (from what I hear in the internet).

Edit. What I'm saying its 2 GB BSA limit, not 20. The biggest BSA used by Bethesda has 1.7 GB size.
Here is a proof of concept of what I'm doing with ArmorAA of Wigs
(Alexia of Windhelm)
This girl will change periodically of hair during a week from HDT _d_BDOR_wig_PPW_13AA (in the pic), to static KS Alin, Andrea and Arterton.

(the modder is highly skilled and I'm happy he dont mod for the 3BA)
 

ragnar333

Newbie
Dec 24, 2022
23
17
13
No worries, I totally get what you mean I feel the same way! What pisses me off the most about paywalled mods and paid DLCs in general is exactly that...they add so little and ask for so much money in return. Like, modders such as Kirax literally have a shop where they sell ports for over $50, or TalesofStar with subscription tiers going past $100. I wouldn’t mind paying for a big quest mod or a proper custom commission, but charging that much for a simple outfit port from another game and the fact that such people consider us thieves when they aren't any better is just ridiculous :ROFLMAO:
Hi if you play Fallout 4 and New Vegas
Like I do
I would back up your stuff
Todd is doing what they did to Skyrim SE with a money grab they are doing a Anniversary addition of Fallout 4 and New Vegas
Release is due 10th November
So lot of mods are going to go Kaput

If they do the same as with skyrim SE with the automatic updates a lot of peoples load orders are going to be toast
They basically cant stand the fact that modders have made a old game better then they did for free
They are just adding 150 creation club stuff and paid mods no surprise there
No updates or real improvements just more money for them

 
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johntrine

Member
Oct 14, 2016
442
342
305
Basically, there are two options: do it for myself and not bother posting it here, or do it and upload it so that other people in the same situation as me (don't use wigs, prefer to have it packaged in bsa, and like espL plugin to have that space available) can enjoy it too.

Packaging in BSA is simple: you get better loading performance while also reducing the number of disk I/O operations, as well as saving a good amount of space and avoiding additional disk fragmentation. It's not a 50-file/8MB mod, but one with over 1,000 files and over 1GB.

As I said: if I knew that no one else but me needed it, I wouldn't bother uploading every version I modify for myself.
i hope if you dont mind me asking this but. are there things i should know before i package a mod to bsa? like is there a total bsa limit? or some other things?
 

SirCameAlot

Newbie
Jan 19, 2019
33
76
202
Does anyone know/have Aurlyn replacer from this YT video?


The original mod itself (Aurlyn Dawnstone) was archived from NexusMods and moved to ModDB, and it doesn't have any option for any alt. hair.

Thx in advance.
 

DefiantAmber

Newbie
Aug 18, 2025
18
9
3
hey guys, i hope you are all doing great.

by any chance anyone got the mod called a makeover for kaidan - redguard edition by yennethan it was sit to hidden on nexus . or if you know a way to access it . thank you in advance hope you have a great day
 

Tamiel

Newbie
Mar 5, 2025
34
101
52
Sorry y'all, I uploaded a verified creation to sanguine mods then it went to shit the next day:oops:
I don’t think it was because of you that the site went down, if that helps! There were already three verified creations uploaded there at least a month before the site disappeared (I grabbed them myself) so if it was taken down for legal or copyright reasons, it’s much more likely those earlier uploads were the cause
 

Tamiel

Newbie
Mar 5, 2025
34
101
52
Hi if you play Fallout 4 and New Vegas
Like I do
I would back up your stuff
Todd is doing what they did to Skyrim SE with a money grab they are doing a Anniversary addition of Fallout 4 and New Vegas
Release is due 10th November
So lot of mods are going to go Kaput
They are just adding 150 creation club stuff and paid mods no surprise there
No updates or real improvements just more money for them

Thanks for the heads-up I actually didn’t know about that! Here we go again, time to back up another game folder I guess Elder Scrolls 6 isn’t happening anytime soon if Todd’s turning Fallout 4 into the next money cow…
 

ragnar333

Newbie
Dec 24, 2022
23
17
13
Thanks for the heads-up I actually didn’t know about that! Here we go again, time to back up another game folder I guess Elder Scrolls 6 isn’t happening anytime soon if Todd’s turning Fallout 4 into the next money cow…
Hi its the Least I could do you helped me, I believe in returning favors and if it helps any one else on here's mods etc all the better
I expect it will be a mass automatic upgrade in the middle of the night, and many people will wake up try and play there game only to find its well and truly FKD
Courtesy of Bethesda, that you tube vid where they are all grinning was something else.
You only have to look at the comments on the vid every one is of like mind.
 
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Black_Kalash

Member
Jan 11, 2024
130
405
149
i hope if you dont mind me asking this but. are there things i should know before i package a mod to bsa? like is there a total bsa limit? or some other things?
Sure, don't worry. The limit you can't exceed in Skyrim is 2 GB per BSA file, and these are divided into two types: one that contains sound files, meshes, and scripts, which has the same name as the ESP ([Dint999] BDOr_Hairstyles - Custom.bsa), and another that contains only textures, with the same name but with the addition of “- textures” ([Dint999] BDOr_Hairstyles - Custom - Textures.bsa). (which is what I use) is responsible for generating these files correctly and splitting them if they exceed the limit. If it is necessary to package them in several parts because they exceed the required size, they will be created with a number added to the file name, and a dummy plugin will also be created so that his content can be loaded ingame, which you must select in advance for this to happen (example [Dint999] BDOr_Hairstyles - Custom - Textures0.bsa and [Dint999] BDOr_Hairstyles - Custom - Textures0.esp).

You can also package your mod if it has multiple esp files. For example, imagine a mod like Devious Devices, which consists of 4 or 5 esp files. In this case, the BSA files would be created using the first esp file in ascending alphabetical order (Devious Devices - Assets.esm), resulting in something like:

Devious Devices - Assets.bsa
Devious Devices - Assets - Textures.bsa
Devious Devices - Assets.esm
Devious Devices - Contraptions.esm
Devious Devices - Expansion.esm
Devious Devices - Integration.esm

In order for these files to be accessible to the rest of the mod's esp, you must ensure that the loading order of this mod begins with Devious Devices - Assets.esm first. This way, all associated content packaged in bsa is added to the game's virtual file system first, allowing the following mods (Devious Devices - Contraptions.esm, Devious Devices - Expansion.esm, and Devious Devices - Integration.esm) to access all the previously loaded content.

One thing to keep in mind about the two versions of Cathedral Assets Optimizer (stable and beta): while the stable version is rock solid and the beta “might” crash while you're packaging, you'll get better compression rate with the beta, so if I were you, I'd download both versions and try packaging with the beta first. One more thing: the beta version will take up all your CPU while it's working, so you'll hardly be able to do anything else while it's running. If that's a problem for you, use the stable version.

I would like to add something that I hadn't thought of before: avoid packaging animation mods such as Anubs Animation Pack, BakaFactory SLAL Animation, and in this case, Devious Devices, or at least, if you do, make sure to leave the entire directory tree along with the hkx files unpacked, or you will find that FNIS, Nemesis, or Pandora will not be able to access and process these animations.
 
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Vilon9421

Newbie
May 24, 2022
37
8
18
Does anyone have vtaw 8 and 9 for skyrim ? was going through the ube modlists doc and saw them thought there were only 4 and 5
 
Jun 21, 2023
22
42
100
With sanguine mods going down and based mods looking dead(no mods or forum) and deg and ayaka hardly getting any traction, what now? Do we just say fuck it and give our enemies the satisfaction?
 
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fuckyousomuc

Newbie
Aug 24, 2025
23
38
13
With sanguine mods going down and based mods looking dead(no mods or forum) and deg and ayaka hardly getting any traction, what now? Do we just say fuck it and give our enemies the satisfaction?
Never. That is the thing, we wouldnt buy their shitty mods anyway, so is not like they are actually losing revenue. What they are losing is the time i takes to track us all. And while doing it creating more bad blood and ill will. It may be annoying for us but what does our annoyance pay them in the end of the day? That kind of satisfaction fades quickly.
 

johntrine

Member
Oct 14, 2016
442
342
305
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so, no bsa should be more than 2 gb. dont package animations and loading order of dummy plugins matter. regarding cao, do you use the 'bsa uncompressable files' option too? also, i assume this means there is to hard limit on numbers of bsa files my modlist can have like esps and esls have? and how much difference can packaging most mods into bsa can have on performance and on what part? like loading times or frame rate?
 
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5.00 star(s) 3 Votes