Skyrim Patreon mods

5.00 star(s) 2 Votes
Sep 20, 2023
209
175
Is is worth to upgrade to SSE 1.6.1170? that's the question I'm asking since a few days. The good part is that you get access to the latest features of SSSedit and some that were not ported to SSE 1.5. However, there is a risk of instability and compatibility issues (that need time to discover and solve) and I'm really not happy with the road taken by the Unofficial Skyrim Patch (dependency on a lot of CC and a lot of the are questionable particularly the one done to meshes and locations).
 

nicod

Newbie
May 17, 2019
82
235
Is is worth to upgrade to SSE 1.6.1170? that's the question I'm asking since a few days. The good part is that you get access to the latest features of SSSedit and some that were not ported to SSE 1.5. However, there is a risk of instability and compatibility issues (that need time to discover and solve) and I'm really not happy with the road taken by the Unofficial Skyrim Patch (dependency on a lot of CC and a lot of the are questionable particularly the one done to meshes and locations).
which version do u use
 
Sep 20, 2023
209
175
which version do u use
1.5.97 and it's extremely stable.
Changing to 1.6.1170 will be a risky adventure. I have bad memories about wasting three months (end 2021 beginning 2022) to convert 1.6.640 before reverting back to 1.5.

Because I love so much Arthmoor and his crew I share


It has only these dependencies:

depend_ussep.jpg

Changelog:

- Removed dependencies on "CC Survival" and "CC Saints & Seducers" and kept only "CC Rare Curios" and "CC Fishing".
- Made the plugin more compatible with Skyrim SE 1.5.97 (WIP)

- Restored USSEP "Game Setting": iDeathDropWeaponChance
- Changed location of Silda bedroll from "Temple of Talos" to WindhelmHalloftheDead.
USSEP bed old reference 0510ce17 (used in the package USLEEPSildaSleepTemple) changed to 031FF150
(so that it should be universally exported to other plugins)
- Reverted ownership of the Jarl bed in WinterholdJarlsLonghouse to "WinterholdJarlFaction".
Thaena was unable to sleep at night after the change of ownership made by USSP v2.0.0 - (2013-10-28)
Bed reference: 000F65C9
- Removed Malur Seloth bedroll added by USSEP and replaced it by a CWCot in an other location.
Restored vanilla reference settings edited by USSEP.
Customized Malur sleep package WinterholdMalurSleep22x11.
- Removed old USSEP fix for Windhelm CollisionMarker:
[REFR:0010FDBF] (places CollisionMarker [STAT:00000021] in GRUP Cell Temporary Children of [CELL:000090AD] (in Tamriel "Skyrim" [WRLD:0000003C] at 30,8))
- Fixed MorthalAslfurSleep0x7 package because it made Aslfur sleep in Idgrod The Younger bed sometimes.
- USSEP compatibility fix with CC Fishing in dock (cell -5,-14).
- Brynjolf and Garthar sleep packages (Riften TG quarters) fix. (*)
- Implemented "Fires and Embers Clipping Fix v2-1" to Solitude Prouspire Cooking Pot (USSEP and Ember HD compatible)

- Added "Hunters Not Bandits Lite" an extremely reduced cut from "Hunters Not Bandits v4.1"
- Merged "Redbelly Mine Fix (For Real This Time) v1.0" by ak0d and AndrealphusVIII
- Added dunHighGateRuinsQST_Anska_Package_Fix_USSEP
- Added "Naked Briarheart Fix v1-11"
- Added "Repentance" (dunDarklightQST) fixes.
- Added TGTQ02 Fixed (USSEP). (**)
- Imported some important fixes from USSEP 4.31 to 4.34


(*) and (**) These are fixes you won't find it anywhere, they are unique because it's my own fix.
 
Last edited:
Jan 29, 2021
129
255
Is is worth to upgrade to SSE 1.6.1170? that's the question I'm asking since a few days. The good part is that you get access to the latest features of SSSedit and some that were not ported to SSE 1.5. However, there is a risk of instability and compatibility issues (that need time to discover and solve) and I'm really not happy with the road taken by the Unofficial Skyrim Patch (dependency on a lot of CC and a lot of the are questionable particularly the one done to meshes and locations).
What are the latest features in ssedit?
 

DarkWalker13

Newbie
Mar 26, 2023
34
3
Is is worth to upgrade to SSE 1.6.1170? that's the question I'm asking since a few days. The good part is that you get access to the latest features of SSSedit and some that were not ported to SSE 1.5. However, there is a risk of instability and compatibility issues (that need time to discover and solve) and I'm really not happy with the road taken by the Unofficial Skyrim Patch (dependency on a lot of CC and a lot of the are questionable particularly the one done to meshes and locations).
SSEdit is same regardless of game versions, and if you are talking about increased ESL record limits/Header 1.71, that can be used in any skyrim version by using BEES mod.
 

degenerate28

Newbie
Apr 29, 2021
62
25
For those of you trying to get upscaler to work. There is a steam application called lossless scaling that cost like 7$. That does both frame generation and upscaling as a third party application, so it works for all games. I use it, its really nice.
Losless scaling is the goat. i play 40 fps lock and use x3 multiplier. Getting 120 fps and don't notice the delay input at all
 

G.R.B.F

New Member
Mar 14, 2025
2
1


Might worth waiting if you starting a new game though. New version should drop soon.
You are the best! For those who live in Brazil, paying Patreon is very difficult. It's almost another week of work here.
 
Sep 20, 2023
209
175
Is it better to overwrite the old USSEP or just use your version? (thanks for your work btw)
It's mostly safe in a current save but to get better results a new game is the best choice.
You can find in the folder
02 USSEP Custom Patch
all the patches I used, this help me keep tracks of the changes I made.
(there are more vanilla fixes I didn't mention for example the fixes for repentance (Illia quest).
Here is my custom


I think I have already posted this in these forum.
CC Fishing is a badly scripted mod that introduce a lot of suspended stacks in the game. It's recommended to use the mod " " from nexus site.

This is a progressive work of several years and bring a rock solide stability in SSE 1.5.97.

Installation instructions of Unofficial Skyrim Special Edition Patch v4-2-9a -Bain:

1. Check both folders
00 Core (original USSEP 4.2.9a)
and
02 USSEP Custom Patch


2. Folder 02 is for documentation and contains the custom patches used.
 
Last edited:

megalomaniac13

New Member
Aug 31, 2018
2
4
1.5.97 and it's extremely stable.
Unless there are mods that you want that specifically require game versions >1.5.97 then its not worth it. If your load order is stable why take the risk? This is why I'm still on 1.5.97.

You could have multiple installations of the game. Keep 1.5.97, then have another which is the latest version and fix your load order while still having a working game.
 
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Sep 20, 2023
209
175
Unless there are mods that you want that specifically require game versions >1.5.97 then its not worth it. If your load order is stable why take the risk? This is why I'm still on 1.5.97.

You could have multiple installations of the game. Keep 1.5.97, then have another which is the latest version and fix your load order while still having a working game.
I agree with you but testing needs time (at least two months to fixes issues of a SSE version).
Adding mods also trigger new bugs, for example in my current game I'm testing Amorous Adventures and Ostim fixes for it, and I find issues with the quest "FreeformKarthwastenA" something that didn't happens to me since the release of Skyrim.
Dyndolod NG Dll also cause issues with Thieves Guild jobs (I learned that in my latest setup, now I using papyrusutils version instead of the Dll).
 

Wildflaire

Newbie
Nov 20, 2017
32
11
Its a Generic shader based post processing Suite like ENB/CS


It works with majority if not all games, for Skyrim purposes you can pair it with ENB or CS on top of them, handles some stuff either of the two cant. Plenty preset available on nexus just like ENB has them, usually made in mind for some specific weather or ENB or combo of both.
Reshade can be also ran alone at a low FPS cost if ur PC cant handle ENB etc (unless you go into RTGI/MXAO - Ray Tracing Shaders).

For my setup I use ENB+Reshade, so its compatibility is a need.
Have you seen any major differences between Puredark's FSR FG (paid through patreon) vs doodlez's ENB FG (free on nexus)?

I see that doodlez's was also helped developed by puredark I don't see why he would help develop something for free that would put one of his paid mods out of commission, unless it was strictly worse. I mean, aside from the support for reshade...
 

Cro0w

New Member
Jun 4, 2022
7
0
Hey guys, recently re-subbed to gonaxxx ( ) to grab a few mods, so while I'm still subbed does anyone want anything? Here's a few mods of his I re-subbed for:















Edit: ratatoskr is found near guardian stones and Owlbear follower can be found at whiterun stables.
Can you get the:

Plague Doctor Outfit
Christmas Armor Pack
Destroyer Knight?

Please ?
 
5.00 star(s) 2 Votes