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Monthly 25th release.
This is it, folks. My most complex SKSE plugin yet. A collection of game engine fixes and tweaks for animations and behavior done at runtime.
Features
Sampling
- Fixes single walk frame in run to sprint blend (you know the one I'm talking about).
Blending
- Fixes blending issues from missing bone weights and pairs.
- As a side-effect, skeleton mods no longer require behavior engine generation.
Motion
- Adds AMR support to every animation clip in-game.
- Mod authors no longer need to include an "animationdatasinglefile" in their behavior patch as long as they use AMR.
- Fixes stuck in place bug when AMR is installed.
Animation Objects
- Fixes invisible animobjects from missing a behavior AnimObjLoad trigger.
Configuration
- Each feature can be toggled via ini file.
Install:
Requires SKSE and Address Library for SKSE Plugins.
1. Install mod with mod manager.
2. Done.
In case of any problems, disable features via ini file until it goes away, as a temp fix.
You can still use Maxsu's AMF and alexsylex's AMR! This mod does not replace the features of either mod.
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