Skyrim Patreon mods

5.00 star(s) 2 Votes

karlfranx

Newbie
Apr 1, 2024
29
44
Does anyone know if it's possible for Futa Cocks (or any cock) to have collisions, like clothes not clipping through them?
 

Wayward|Wind

Member
Nov 9, 2023
143
243
anyone haven't get anub's new one?
the latest patch is 3/2025 , Anubs didn't post new one on subscibestar yet due to got a surgery and he's stuck in hospital for weeks, hope his health is going well
Anub takes every 4th month off. This has been his schedule for years. There is not and never was going to be a 4.2025 pack. If you want to see what has been released you can look at his page. Don't ask for stuff that doesn't exist yet.
 
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miracle0092

Newbie
Oct 8, 2017
24
41
SLAP Redux 3.60V

Change Log (3.60V)
  • Expanded AskForName and Introduction branches.(+ 350 lines. )
  • Patched up the rest of broken dialogue trees.
  • You can now refuse the conversation with strangers and avoid to not identify yourself.
  • If rejection stacks, they respond differently.
  • Bug Fix: The code failed to read if Player is unclothed or clothed.
anyone has it ?
 

MrChow96

Newbie
Dec 13, 2020
25
76
You don't have permission to view the spoiler content. Log in or register now.
Several accounts on Twitter shared screenshots of this mod. Apparently a conversion of called "-ラストラス・マリオネット-【Lustrous Marionette】".

Anyone to share the actual Skyrim mod, please?
 
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PonderingGuy

New Member
Aug 26, 2019
6
2
Trying to seek these two Honoka mods, but I doubt there'll be a lot of info about them, I suspect the first is modified through Race Menu... anyway, anybody know of them?:



And:



I do think the latter is by SkyrimGTX, but not sure about it considering the past...
 

hardlol

Member
Feb 6, 2021
156
174
SLAP Redux 3.60V

Change Log (3.60V)
  • Expanded AskForName and Introduction branches.(+ 350 lines. )
  • Patched up the rest of broken dialogue trees.
  • You can now refuse the conversation with strangers and avoid to not identify yourself.
  • If rejection stacks, they respond differently.
  • Bug Fix: The code failed to read if Player is unclothed or clothed.
anyone has it ?
You don't have permission to view the spoiler content. Log in or register now.
Damn, do pll even aware of search function?
 

qkghost

New Member
Mar 11, 2024
9
4

New

Show less
Monthly 25th release.
This is it, folks. My most complex SKSE plugin yet. A collection of game engine fixes and tweaks for animations and behavior done at runtime.
Features

Sampling
  • Fixes single walk frame in run to sprint blend (you know the one I'm talking about).

Blending
  • Fixes blending issues from missing bone weights and pairs.
  • As a side-effect, skeleton mods no longer require behavior engine generation.

Motion
  • Adds AMR support to every animation clip in-game.
  • Mod authors no longer need to include an "animationdatasinglefile" in their behavior patch as long as they use AMR.
  • Fixes stuck in place bug when AMR is installed.

Animation Objects
  • Fixes invisible animobjects from missing a behavior AnimObjLoad trigger.

Configuration
  • Each feature can be toggled via ini file.
Install:
Requires SKSE and Address Library for SKSE Plugins.
1. Install mod with mod manager.
2. Done.
In case of any problems, disable features via ini file until it goes away, as a temp fix.
You can still use Maxsu's AMF and alexsylex's AMR! This mod does not replace the features of either mod.




Sorry to bother you,
I would like to ask if you have
Monitor's Knockout Extensions( Knockout Extensions SKSE 0.6.0-beta + Stealth Tools Addon )?



Thank you so much!!!
 
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meemaan

Newbie
Mar 18, 2025
15
6
anyone have the latest FDE stuff ? what's taking so long? lol
Jenassa 6.0 "came out 4 weeks ago"
Rayya 3.0 "came out 10 days ago"
Camilla 2.0
 

Tito 10

Newbie
Sep 12, 2019
46
200
Knockout Extensions SKSE 0.6.0-beta + Stealth Tools Addon
New
March 25
This is the second monthly post, intended for the 25th.
Changes:
  • Added setting to only allow humanoids to be knocked out.
  • Restored magic effect archetype that was non-functional in the vanilla engine, but selectable in Creation Kit.
    • This effect scales off its own duration, meaning it's possible to knock out people for varying amounts of time.
    • Intended to serve as a mini-framework for other authors when this mod releases. For example, updating old stealth mods (looking at you Book of Shadows) or just silly fun stuff (like Rumpled Rugs).
  • New addon "Tools" that serves as a functional gameplay mod and also a demonstration of the restored vanilla effect archetype:
    • Sleep poison (makes NPCs unconscious for 8 hours). Can be bought from vendors.
    • Rogue's cudgel (knocks NPCs out from behind for 6 hours). Can be crafted.
    • Zero (0) Papyrus scripting, only relies on this plugin + the original vanilla "Concussion" archetype data that was unused until now.
    • Safe to compact and esl-flag before used in a playthrough; will come flagged in public release.
For new patrons, a recap of all original features is .
I was busy and this release was late by about 4 hours into the 26th (in my time zone) so I apologize. I didn't want to half-heartedly push an update so it had to be delayed slightly.
Now to catch up on some sleep.
Report bugs and crashes please, and make sure to include a crash log for crashes. Thanks!

 
5.00 star(s) 2 Votes