Jan322

New Member
May 20, 2018
14
7
Hi, I'm new to this game, just one question: I'm freelancer, and found buyer for my slave, they said I need to deliver in 13 days, its been 24 and the slave is still with me, is there any action I should take to finalize the deal? Im training Kasumi.
 

Jan322

New Member
May 20, 2018
14
7
Hi, I'm new to this game, just one question: I'm freelancer, and found buyer for my slave, they said I need to deliver in 13 days, its been 24 and the slave is still with me, is there any action I should take to finalize the deal? Im training Kasumi.
Well now the new owner came, and said I missed the deadline, he's right, but I don't now how to actually send the slave to new owner, anyone can shed some light on this?
 

lamba

Newbie
Jul 10, 2018
98
144
I kinda wish someone would make a new game of this, the story ect and continue...
Standards are different today and it'd require a small team of artists who could actually make it work. Slave Maker's biggest problem- other than being made in Flash- was the simple fact that it was just ripping people off left and right in terms of using art without permission and without compensation.

I think it'd be great to make a modern version of it but it'd virtually require funding and it'd almost immediately lead to a host of problems between making your characters legally distinct from the IP's they're knocking off but not so different that you lose the effect, and some kind of contrivance to keep payment processors happy.

Either that or a highly competent AI engineer who could build up a series of AI 'personalities' that spit out similar but artistically distinct artwork for each character.
 

Zeromus

Newbie
Oct 21, 2017
76
78
Well now the new owner came, and said I missed the deadline, he's right, but I don't now how to actually send the slave to new owner, anyone can shed some light on this?
In "system" menu there should be a option "complete training" . At end of training slave will be deliver to owner.
 

Jan322

New Member
May 20, 2018
14
7
After defeating lady Grey the last time, I cant see her like the rest of minor slaves, is it game bug, or just my bug? I mean I can interact with her like with other slaves, but no image is displayed, only background.
 
Last edited:

VolginGoh

New Member
Jul 13, 2023
13
5
don't get why this is a 4 star game. It's repetitive and boring.
Just my personal opinion. This game is not for everyone nowadays but keep in mind this game is VERY old. It is as far as i can see one of the oldest game you can encounter on this website (do not be fooled by the date of creating this thread as this game came out around 13-15 years ago).

I understand it might feel repetitive but you can
  • Play (and collect) many different Slaves
  • You can choose your gender (also different gender of your Slaves)
  • Get different Endings depending on your choices, depending on your Slaves etc
  • Find different location (also "hidden"/limited location depending on some Slaves.
If you feel boring you could do
  • Increase difficulty (there is Easy, Normal, Hard and i believe there is harder one)
  • You can choose a different mode.
  • Dnt collect as many Slaves as you can and try to get bad events (especially the tentacle one) as often as you can
And more. Yes the graphic might be outdated and not as fresh as you think. And yes the game is "unfinished" and many upcoming Slaves were canceled and so on. But this game has a Nostalgia Bonus for many Oldies (like myself). Though i think for newer players it is not a bad idea to try it out.
 

lamba

Newbie
Jul 10, 2018
98
144
And more. Yes the graphic might be outdated and not as fresh as you think. And yes the game is "unfinished" and many upcoming Slaves were canceled and so on. But this game has a Nostalgia Bonus for many Oldies (like myself). Though i think for newer players it is not a bad idea to try it out.
A lot of the problem is that slave maker was made for an internet otaku audience circa 2004-ish. Younger Gen X'ers and elder millennials. Consequently you get a ton of characters that would have made sense at the time from properties like Ah! My Goddess! and Tenshi Muyo.

As a result a lot of the plundered artwork used for it is....dated. Not bad, per say, but something made to be effective on the kind of bandwidth a 56k modem might provide. Or, if you splurged, and lived in the right places, a fancy DSL line. And it was meant for the display ratio and resolution you'd have on a CRT monitor.

There was also plain old bloat- the developer was super ambitious, as is often the case with fan eroge, and over estimated their interest in continuing to work on the game.

If someone were to do a re-re-(re?)-make it'd probably require the ability to save templates (so it automatically goes through a set routine instead of making you click 10 extra times) and, to repeat myself, a bigger variety of art. You kinda accepted that there'd be a lot of repetitive gameplay back in the day because that was the norm but repetitive gameplay + repetitive art isn't good design these days.
 

nica

New Member
Jun 2, 2017
2
4
The game can certainly feel repetitive, back when I played it this was mainly due to a lot of slaves being copies of each other without anything special. Not that bad in the start with packs 1 and 2, but as more packs were released the slaves lost all uniqueness. There's only minor stat differences between say Eri and Reima as an example.
So to me the fun was trying out the slaves that had special training or stories, so it felt like you didn't repeat the same training all the time with every slave.
Also had a lot of fun going for all the different Bad Endings, some of them were really good, both general and slave specific.

And certainly a product of its time in the anime / otaku era it was made.

Would be fun to see a modern take of this game. I would imagine they would make it easier to mod in new characters, only saw a few of those back in the days.
 

lamba

Newbie
Jul 10, 2018
98
144
Would be fun to see a modern take of this game. I would imagine they would make it easier to mod in new characters, only saw a few of those back in the days.
Open ended additions were part of the problem. If you actually dig up- assuming they can even be found anymore- the original builds of Slave Maker 1 and 2 you'll find they were much more quality over quantity. Inviting anyone and everyone to make additions with no gatekeeping and no screening for quality and standards is how you end up with 100 slaves with nothing to make them distinct.

I'd love to take a crack at making an SM game but I'm simply too busy at the moment and as I outlined elsewhere, unless you could find someone fairly skilled with AI art generation, you'd need a small fleet of contributing artists who could agree on loose art direction so that you avoid some of the worst sins of the original products.

The game can certainly feel repetitive, back when I played it this was mainly due to a lot of slaves being copies of each other without anything special. Not that bad in the start with packs 1 and 2, but as more packs were released the slaves lost all uniqueness. There's only minor stat differences between say Eri and Reima as an example.
So to me the fun was trying out the slaves that had special training or stories, so it felt like you didn't repeat the same training all the time with every slave.
Yeah, burying the core game experience in a bunch of paths that didn't really go anywhere and didn't do anything new was a mistake. There's no pay-off when you're treated to the same generic photos and complete the same routine with a slightly different slave for the 10th time.
 
4.30 star(s) 11 Votes