Is the source code available somewhere?funny. considering the game was a culmination of several people and anyone can pick up the banner and rework it to a more efficient modern version I don't think the game itself is a thing of the past, I think the community around it that caused the cloak and dagger problems that you listed that effectively deter players is a thing of the past. could the game be smaller? yeah probably significantly so. remember Cmacload42 isn't the original creator he was passed the banner and somewhere along the line I think he wanted to drop it and had no one to give it to. I wouldn't be surprised if someone got around to either making a sequel or a new version entirely. but brothel king sadly is not that game, there are plenty of games that come close but drop the ball.
this game has flaws but there has yet to be a game that could effectively replace it.
You need Winrar to unpack it in the Folder there a all packs just extract all packs into one folder then apply the update/fix (3.5.01/2) if you want.How to unpack/install this?
there's an SDK available that allows one to create their own events and characters, one should be able to surmise the source from thatIs the source code available somewhere?
a there's actually a list of slaves and who created them it's not just the attributed "creator" of the game. I think a good portion of the bulk is not only the fact that it's flash but it's a hodgepodge in general (counting three different kinds of code so far, it just amazes me this functions at all. It's kind of a marvel in coding reminds me a lot on how current Cobol systems look/act ) , it's the only game I've messed with where you have to alter both XML files and .Sol files in order do any meaningful form of progress aceleration. Maybe if it where in Unity or Godot, with a simplified modding API and/or character/npc/slave creation tool. there's some events I'd probably edit cause I personally hate RNG as restricting mechanic for necessary events towards game progress if a game is a certain size/scope, mostly because I find it lazy game development & the fact that it arbitrarily lengthens play which isn't necessarily a good thing when you are racing against a clock/counter.It's bulky because of the way Flash allocates memory space for things. It totals about 27,000+ files and the vast majority of them are images. This bloating unfortunately slows down Flash, even if you set the >2GB flag in CFF Explorer.
I went so far as to remove slaves I don't like, minor slaves that had no purpose or flavour along with their SlaveGirl Entries and list editing so the game wouldn't try to load removed slaves. And still it trundles along.
Let's not forget that there's a lot of half-assed slaves, buggy slaves and slaves that are a hodgepodge of spelling and grammar mistakes.
That last one is a big red flag for me. I enjoy well-written smut.
CoBOL? Ugh, I remember having to learn that.(counting three different kinds of code so far, it just amazes me this functions at all. It's kind of a marvel in coding reminds me a lot on how current Cobol systems look/act )
Or if someone would edit the images down to about 90% original quality. But there's just so many of them...I'm fine with the overall number of slaves if anything I'd like more I just think what's there needs to be cleaned up, updated etc. a talented programmer could probably get all that's currently there under 2-3 gigs, if they were to completely remake the game from the ground up in a less bulky hodgepodge way.
Side Note: Not all of them do. A vast number of them have the text in question being part of the slave data rather than being in the XML so it's more difficult for anyone who can't decompile Flash to make edits. Those lazily made slaves irk me and are only good for money and Skill Points.Edit: Side Note: all slaves have XML files that are easily edited so it's not hard to fix grammar/flavour/lack of use.
Side Note2: I generally disable sounds in these kinds of game mostly because I find it to be grating, as it's often just sound added for the sake of adding sound.
Side Note 3: Substationally reduced the game size by removing alternative language support and unifying image file size & sizes (seriously the image sizes were kind of all over the place)
Side Note 4: got bored edited a bunch of assistants I wanted to keep after training by either increasing their love ending chance or doing some minor event modification. still trying to figure out a work around for removing the bulky SWF stuff.
xml files and in those there is a category called love/special, you just raise the value to ideal in all honesty not sure where it maxes out at if it's 100-200, as the variable changes when you obtain more skills through what I can only assume is a occurrence that only happens when very specific criteria are met as far as I'm aware. but yeah you can change what the assistant effects, or if you get a slave that can become an assistant you can edit that stuff as well. haven't bothered cracking open any of the swf files to see how incorporated they actually areSide Note 4: How did you manage that?
Personally I'd love to put the images in a Jpeg 2000 format but I'm not sure they'd retain the lack of pixels in a png, but if it did it'd quarter image file sizes with limited to no visual distortion. then I'd probably have someone create a tool that places the images in an a grouped archival file format that functions as a single file library.A Unity port (if handled correctly) would be great. Unity 5 with C# if at all possible. I can't but I too would love to see it happen.
too bad I lack the programming knowledge to pull it off, I have a rough Idea of what needs to be done and what can be done after digging around the game it's just a matter of working with someone as my background is graphics design and not coding. at least not anything outside of basic.... after following magazine instructionsA snipping of 3GB give or take? That would be awesome.
You can "sort-of" train minor slaves alongside normal slaves (Talk To Slaves "Morning" option) and there is a "Fully Train" button but I'm not even sure if this works. Don't know about AndrAIa, she was one of the ones I deleted.Can you train more than one slave at a time?
you can get a lot of assistant slaves but why do you need them when you already have an assistant... in my case AndrAla.
i too tried to change a slave purchased at the auction house into a "fully train" slave and had to repurchase her just to find that she still was not a full slave.