3.00 star(s) 1 Vote

Kevin Smarts

Engaged Member
Respected User
Game Developer
Jul 21, 2017
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Same argument I heard 25 years ago in the AIF world about Adrift vs Tads. Yes Adrift was easy to use and therefore made it easier to make a "shitty" game, but it could also do amazing things with effort.

I like the shit out of QSP, and Ren'py is a book reader in my opinion. The most "under used" features I have seen with QSP is the ability to "hide" choices for a minute or two. (See "Brother Mod" for Girllife).

I wanted to do something similar with "delay" (or similar command), but it simply froze the game for a set period. "Brother Mod"'s creator used "timers" that added a whole new feel to the game.

[/delurk]
Yeah, I helped some of the old devs workout the wait function and get the timing correct. We use it still for the races at Havana gym. You can put actions behind them to create the delayed choices. There used to be a few uses of it but honestly for all but the very most limited usage its a pain in the butt for the player so we stripped out the annoying ones. It uses an internal clock so the timing is the same regardless of how fast your PC runs.
 
3.00 star(s) 1 Vote