Mar 9, 2023
209
56
After a lot of experimenting, I think I have finally found the exact parameters for when the saves begin to swallow cum (important because this allows any and all slaves to recover quite a bit of stamina.)

The criteria seems to be:
Lust > 60%
Affection > 60%
Skill > Max skill cap for the slave/1.25


To elaborate on the last part. The max skill cap is calculated by 50% (base) + 25% * total number of limbs (actual arms and legs with hands and feet. Wings, Talons, tentacles etc. don't count.) to a total hardcap of 150% (i.e. this number can't be greater than 150% at all)

So, for example, a Harpy's Skill requirement in order to swallow cum = 50/1.25 (only base because they don't have actual hands and feet) = 40%

A Lamia's skill requirement would be = (50 + 2 * 25)/1.25 {Lamias have two arms but no legs) = 1.25 * 100 = 80%

This is how it seems to work. Only from my observations so I might be wrong but this how it seems to work.
Does a slave being trained affect that at all? I had a trained harpy with skill under 30% that swallowed (lust, affection, and taming were all over 60%).
 
Last edited:
Oct 2, 2022
298
247
Does a slave being trained affect that at all? I had a trained harpy with skill under 30% that swallowed (lust, affection, and taming were all over 60%).
It scales based on functional limb count. Harpies and other limbless slaves like Oroboros cap at 50, and can thus perform all actions they can. Most girls do everything they can at around 75. Also several actions (like swallowing, hand jobs, etc.) require the slave to be fully trained.
 
Last edited:
Oct 2, 2022
298
247
Skill level does matter because it is one of the gate keepers for performing actions with a slave. It also increases the volume you produce when climaxing.
 
Oct 2, 2022
298
247
I know, but between their inherent stamina drain and the slave's stamina tank from climaxing, it seems like the training session doesn't last long enough for it to provide much benefit.
The only reason you should allow a slave to climax is if your reducing her pride. Otherwise letting them do so just kills their stamina, like you said.
 

cj5kn

Newbie
Nov 28, 2019
64
95
I've kept revisiting this game every so often, there's really none other like it. I'm impressed that having a much beefier PC than what existed since I first played it has not moved the abysmal framerates an inch when trying to run high quality mode lol. Where has the community been with this game for the last several years? Any new mods or changes in the optimal configuration? I assume AI upscaling could probably do something for the performance limitations though I'm inexperienced with such tools.
 

R3DC0D3

Newbie
Mar 22, 2019
18
61
I've kept revisiting this game every so often, there's really none other like it. I'm impressed that having a much beefier PC than what existed since I first played it has not moved the abysmal framerates an inch when trying to run high quality mode lol. Where has the community been with this game for the last several years? Any new mods or changes in the optimal configuration? I assume AI upscaling could probably do something for the performance limitations though I'm inexperienced with such tools.
AI upscale isn't needed at all here. The art is already vectorized, meaning that it doesn't have a fixed resolution, you can resize it to infinity without losing details. Unfortunately the game has the worst optimized renderer ever seen. I was trying to improve it but I am currently lacking the time to go forward with it (and the tought of just starting from scratch and improving over the formula is rising every time I think about it.)
 

Nickkarv

New Member
Jan 16, 2019
14
12
The game runs like shit because is drawing everything on the screen (minus a few things) for every frame with a very old framework that was made to draw things like graphs and the like (definitely not games, to be honest it is kind of impressive hahaha), so if the quality goes up it just means there a lot more to draw on the screen and with a lot more sharpness, I don't think better processors will even help since it is an optimization issue.

AI upscale isn't needed at all here. The art is already vectorized, meaning that it doesn't have a fixed resolution, you can resize it to infinity without losing details. Unfortunately the game has the worst optimized renderer ever seen. I was trying to improve it but I am currently lacking the time to go forward with it (and the tought of just starting from scratch and improving over the formula is rising every time I think about it.)
I tried ripping the body parts of each specie unsuccessfully before so maybe I could just make the game on unity or something else. The thing is of course, since it is all vector based everything is stored as a class on C# so there is no easy way to just get them drawn (not to mention everything is encrypted, although the encryption key is in plain text on the code) and also there is no easy way to tell things apart, I managed to inject code and rip things but it ripped like every combination of parts, like there is no telling if what I have is just a toe or the whole foot since all i see is a bunch of lines.

I still think there is a way though, I'm just not smart enough to see how.. If anyone wants to remake the game feel free to reach, I really do wanna see a better version of this game, I'm good at coding, not so much at art so everything kinda fell apart once I failed to rip the body parts
 
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R3DC0D3

Newbie
Mar 22, 2019
18
61
I still think there is a way though, I'm just not smart enough to see how.. If anyone wants to remake the game feel free to reach, I really do wanna see a better version of this game, I'm good at coding, not so much at art so everything kinda fell apart once I failed to rip the body parts
I originally wanted to understand the code behind a bit better so I started renaming progressively most of the variables names not in english back to english (making sure to use refactoring tools everywhere and looking in strings). The problem with this is that it takes an immense amount of time expecially because all the strings need to be searched due to the constant use of reflection.

I want to then recompile the game in a more modern framework (already doable, that would speed up any reflection as latest dotnet is blazing fast at that) and then plug an SDL surface and start using GPU for rendering vector graphics (which for me should be probably the easiest part for me).

At the moment tho, I'm just somewhere halfway in the full renaming and refactoring process which is frankly very boring but kinda needed if I want to then hook inside properly and connect everything in a way that can be rendered on a GPU (which intrinsecally adds a lot of complexity because the current engine doesn't care about a lot of stuff that on a GPU would be required).

This last part is what kinda discourages me and kiiiiinda makes me whish to have the time to start a project from scratch.

But I lack the time...

Unless I'm misremembering, someone posted a rebuilt version of the game which compiles properly, that can be a point of start but it's still using the variable names in JP which while not being a problem for some modding, it really hinders the process of swapping the entire renderer. Up there someone else was asking about animations and the math behind and I already posted resources. Bunch of people are going solo on this, I feel like if we can gather them, maybe we could make something. Clearly there is a number of people interested in this rather unique (and obscure) game.
 

lewd_alt

New Member
Dec 31, 2022
9
25
The game runs like shit because is drawing everything on the screen (minus a few things) for every frame with a very old framework that was made to draw things like graphs and the like (definitely not games, to be honest it is kind of impressive hahaha), so if the quality goes up it just means there a lot more to draw on the screen and with a lot more sharpness, I don't think better processors will even help since it is an optimization issue.



I tried ripping the body parts of each specie unsuccessfully before so maybe I could just make the game on unity or something else. The thing is of course, since it is all vector based everything is stored as a class on C# so there is no easy way to just get them drawn (not to mention everything is encrypted, although the encryption key is in plain text on the code) and also there is no easy way to tell things apart, I managed to inject code and rip things but it ripped like every combination of parts, like there is no telling if what I have is just a toe or the whole foot since all i see is a bunch of lines.

I still think there is a way though, I'm just not smart enough to see how.. If anyone wants to remake the game feel free to reach, I really do wanna see a better version of this game, I'm good at coding, not so much at art so everything kinda fell apart once I failed to rip the body parts
I have rips of the body parts if you want them.
I dumped them into json because i'm a masochist. its basically whatever they had going on with their c# classes but missing stuff i forgot to dump.

by no means is my current dump usable in a game, but with enough work you may be able to turn it into something useful.

View attachment 4055519
I am going to call this a success,

that is every vector asset in the game drawn at the same time
I've also managed to render them using some shitty javascript
 
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Azatsu

New Member
Aug 16, 2017
6
4
how do i get this grafik
In the game folder, There is a text file called Config.ini, Inside there are options you can turn on, and off.
1= on 0= off you can turn antialising on, and highquality on by changing the 0 to 1,Hope this helps, you can turn the other options on, they are all off, by default
 

Nickkarv

New Member
Jan 16, 2019
14
12
I have rips of the body parts if you want them.
I dumped them into json because i'm a masochist. its basically whatever they had going on with their c# classes but missing stuff i forgot to dump.

by no means is my current dump usable in a game, but with enough work you may be able to turn it into something useful.



I've also managed to render them using some shitty javascript
Holy shit, yes please, if you can give send me those files or just post them here on the thread, that would be amazing.

I can't promise that anything will come out of this yet but it is at least something that we can try stuff with
 

lewd_alt

New Member
Dec 31, 2022
9
25
Holy shit, yes please, if you can give send me those files or just post them here on the thread, that would be amazing.

I can't promise that anything will come out of this yet but it is at least something that we can try stuff with
here you go :)
bodypart
original

there is also a gitlab for the current mods...
seems kindof dead and relies on dnSpy instead of recompiling the entire game

i'm half tempted to make a git repo if there is enough interest, there are atleast three of us interested in messing around with this game.
 

randy1990

Member
Nov 8, 2018
164
98
here you go :)
bodypart
original

there is also a gitlab for the current mods...
seems kindof dead and relies on dnSpy instead of recompiling the entire game

i'm half tempted to make a git repo if there is enough interest, there are atleast three of us interested in messing around with this game.
how do i use it?
 

lewd_alt

New Member
Dec 31, 2022
9
25
how do i use it?
if you need to ask you probably can't. i can't give you the background necessary to understand multiple programming languages and file formats.

A good start would be to download visual studio and watch a lot of youtube videos on programming possibly focusing on c# and javascript. or maybe ask chat-gpt how to program? (I don't know if that works)

having the ability to google things until you understand them helps alot.
 
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